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The Planet Trembles in the World’s Edge Map Update

After months of aggressive mining, World’s Edge is overmined, overburdened, and pushed to its limit. Learn more about our latest map update.

 

A metamorphosis has come to World’s Edge. After months of aggressive mining by the Harvester, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused. They’re using weather controlling machines to rapidly cool the area to sub-zero temperatures at the Climatizer and building a Lava Siphon to stabilize the caldera. The struggle between the inevitability of change and humankind’s arrogant attempts to control that change can be seen across World’s Edge.

Hi, I’m Garrett Metcalf, Senior Level Designer on Apex Legends, and today I want to walk you through the changes coming to World’s Edge in the Emergence update.

Our Goals For The Emergence Update

 

For the Emergence update we wanted to retain the design philosophy of World’s Edge as much as possible while improving things with fun, fresh new gameplay spaces and experiences.

Climatizer

 

Let’s start by looking at what used to be the Refinery. The Refinery has now been wiped out by a molten lava fissure and replaced with a much bigger POI called Climatizer.

The idea here is that Hammond has constructed massive cloud seeding towers to cool down World’s Edge, and this new POI features the necessary equipment.

From a design perspective, we wanted to attract more players to the northern region of Worlds Edge with a POI that’s much larger than Refinery was. Accordingly, the Climatizer supports a lot more teams and provides them with much more loot to fight over.

The interiors of the buildings compliments intimate close encounter fights while the exteriors provide longer range layered distanced fights crossing the lava fissure. The layout provides a lot of interesting, layered combat throughout the POI and on top of that, the dynamic element of the fast moving gondolas provides a fun addition to it all.

Fissure Extension

 

The planet has fractured all the way from the Climatizer to Fragment East, with a bubbling lava river connecting the two.

The main difference with the crack in the north is that it does not have the updraft air lift mechanic. Instead, it is traversable like all the other lava in the map and inflicts damage to the player if stepped on.

The new crack also will introduce more meaningful decision-making while rotating in the north, as well as create distinct combat chokes.

Gondolas

 

We’re bringing back some of the dynamic gameplay that trains once offered in World’s Edge, but this time with something new. We’re introducing moving gondolas in two of the new POIs, Climatizer and Lava Siphon. These moving gondola carts will provide a confined safe passageway for you and your squad across the threatening lava and the POIs.

apex-legends-screenshot-s10-env-03-gondo

 

We think the gondolas are extremely fun, and we hope they’ll bring some awesome combat encounters to life. We can’t wait to see what clips the community shares!

Lava Siphon

Sorting Factory has been swallowed up by a massive sinkhole and replaced with a big POI called Lava Siphon. Hammond has constructed a facility to pump out the lava from the sinkhole and maintain the lava levels throughout World's Edge.

Mainly, we wanted to introduce a fresh new experience here at this POI. The goals were to break away from the traditional free-flowing layout that existed at Sorting Factory, and to introduce opportunities for chaotic, overlapping fights that stand out from other existing combat spaces in World’s Edge.

 

The large lava Siphon building embedded into the mountain offers a lot of interesting close-encounter fights and also introduces a new additional rotation entrance/exit to the existing train track tunnel behind.

Another awesome element of Lava Siphon is the giant sinkhole. It creates more meaningful decision making on landings and rotations throughout the POI. The sinkhole acts just like the northern extended fissure we talked about earlier. It is also traversable and only inflicts damage when traversing directly on the lava. 

The aforementioned gondolas are also present in Lava Siphon, but they have a longer travel distance than Climatizer and cross through a central building of the sinkhole. We’ve seen some awesome combat encounters in our internal playtests involving the gondolas in the central station, so we’re really looking forward to seeing all of you in the community get your hands on this one.

Landslide

 

The latest seismic activity in the area caused a landslide demolishing the Train Yard.

Fundamentally, our goal here is to prevent the prolonged fights that previously took place around the Train Yard, as well as improving the flow into the tunnel linking to Fragment West.

The layout has been simplified to bring more clarity to combat encounters and minimize the number of structures for teams to hold.

Don’t worry, Landslide is still considered a POI on the map and contains almost the same amount of loot as Train Yard did, but it’s a bit more scattered and spread out. (Also, note that the hot zone has been removed from this POI).

Skybox Changes and Climate Change

 

With the Emergence update, the skybox in World’s Edge will showcase a brighter, more neutral time of day with a colder look overall. We heard the community’s feedback and we wanted to bring back the older lighting of the map, while putting our own new twist to it.

A seasonal change will also be present—there’s now more snow in the northern region. Let us know how you feel about the newer, bluer look!

New Rotations

 

We also wanted to improve some player flow and provide a couple of new rotation options in the Emergence update.

Overlook

 

We’re adding a new rotation at the dead end of Overlook to provide a new option for players to rotate in and out of the POI. This is minor, but we think it will be appreciated by the community.

New West Rotation

 

We are also providing a new connecting rotation between Geyser and Overlook. This rotation branches off from the existing central point of the cave tunnel rotation and heads north. This will improve the flow to and from the northern POIs and give another option for teams to rotate through this area.

Designing this map update was a lot of fun, and we cannot wait for you to get your hands on it! As always, thanks for playing, and we look forward to hearing your feedback once this update drops.

Full Notes: https://www.ea.com/games/apex-legends/news/emergence-worlds-edge-map-update

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Apex Legends: Emergence Devstream

Join some of the designers behind the Emergence update as we break down the new Legend, Weapon, Map Updates, Ranked Arenas, and more!

With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.

Passive - Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.

Tactical - Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.

Ultimate - Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.

Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.

After months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!

Read more on the map changes in this blog post.

Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage!

With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.

Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. 

That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.

  • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
  • Added a “Hold On” response to enemy pings.
  • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
  • Updated the Heirloom store to give players a better view of all the items related to that item.
  • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

Private Matches 

  • Added Admin Toggle Option for Aim Assist Mode
  • Added lite Red Zone Filter for Observers in Freecam
  • Added custom ending variants to map/mode selection
  • Added more Arenas maps to map/mode selection
  • Fixed Observer script error encountered in Arenas
  • Fixed multiple script errors for Observers and Players for BR
  • Fixed more real-time API event reporting.
  • Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
  • Knuckle Cluster Tactical explosion duration increased by 100%.
  • Grenadier Passive can be toggled on and off to throw ordnance normally.

Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities.

The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.

Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.

  • Reduced the slow after the initial Black Hole pull.
  • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. 

Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think.

  • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
  • Added a brief slow after being recalled to Death Totem.
  • Gas damage starts at 5, increases by 1 every other tick indefinitely.
  • Cooldown on Tactical has been reduced 25s -> 20s.
  • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.

At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.

This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.

  • Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
  • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
  • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
  • Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

Dev Note

Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.

  • All stocks now offer increased reload speed (instead of magazines)
  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
  • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)

Dev Note

Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.

  • Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
  • Now take Barrels for recoil reduction
  • Projectile VFX scale reduced by roughly half
  • First-Person on-hit impact effect intensity reduced 
  • Hipfire spread increased

Dev Note

The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.

  • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
  • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85

Dev Note

LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.

  • Reduced handling time for all pistols by ~10%
  • Raise, Holster, Zoom In/Out time

Dev Note

With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.

  • Time Between Burst increased from 0.2 to .24 

Dev Note

The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.

  • Damage increased from 18 to 19
  • Hip Fire Spread back to season 8 pre-nerf values 
  • Purple Mag Size increased from 50 to 55 

Dev Note

We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right?  … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.

  • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
  • Disruptor Rounds - Increase shield damage by 40%
  • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop

Dev Note

The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.

  • Reload speed from stocks is increased.

Dev Note

The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.

  • Significantly reduced bolt fire-rate scaling for each rarity tier
  • Base fire-rate remains unchanged

Dev Note

The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.

Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.

Prowler

Base: 450

Lvl 1: 200

Lvl 2: 300

Lvl 3: 400

Rampage

Base: 500

Lvl 1: 200

Lvl 2: 300

Lvl 3: 350

L-STAR

  • Lvl 1: 100 -> 150
  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

30-30 Repeater

  • Lvl 1: 200 -> 150

Bocek Bow

  • Base: 600 -> 500

Charge Rifle

  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

EVA-8

  • Base: 300 -> 350

Mastiff

  • Base: 400 -> 350

Peacekeeper

  • Base: 500 -> 350

Fuse

  • Knuckle Cluster: 75 -> 100
  • Horizon's Gravity Lift starting charges reduced from 2 to 1
  • Mirage's Psyche Out starting charges reduced from 3 to 2
  • Bloodhound's free scans while in Beast of the Hunt reduced from 3 to 2

Bloodhound

  • Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
  • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

Gibraltar

  • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.

Lifeline

  • Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.

Pathfinder

  • Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
  • Updated Pathfinder "Copper Core" legs so they now match in first-person view.
  • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

Wraith

  • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
  • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.

Bangalore

  • Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

Caustic

  • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
  • Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.
  • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.

Mirage

  • Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

Octane

  • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
  • Fixed a visual bug where Octane's goggles moved independently after using his tactical.

Wattson

  • Removed the beam of light that shoots into the sky every time Wattson places down her fence.

Crypto

  • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
  • Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.
  • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

Revenant

  • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
  • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
  • Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.
  • Fixed some exploitable hiding spots reachable in Rift using Revenant.
  • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

Loba

  • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
  • UI Fix: The ammo Count in Loba's Black Market should now display correctly.

Rampart

  • Fixed an issue that allowed Rampart's turret to be placed on Geyser.
  • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
  • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

Horizon

  • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.

Fuse

  • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

General

  • The audio triggered by players' landing impacts should be louder when they're coming in from a jump pad.

 

Full Notes: https://www.ea.com/games/apex-legends/news/emergence-patch-notes

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Apex Legends: Saviors Patch Notes

Leap into the line of fire with a new Legend, Newcastle, traverse a monstrous map update, learn about Ranked Reloaded, and more!

 

 

NEW LEGEND: NEWCASTLE

HEROIC DEFENDER

 

For years, Newcastle defended the small town of Harris Valley, making it a safe haven for all who lived there. Now to fulfill that mission and continue defending his home, he’ll have to prove himself a hero among Legends. In the Apex Games, Newcastle can use his Knockdown Shield to protect his squadmate as he revives them, and even drag them out of harm’s way. He can charge into the fray with a Mobile Shield, blocking weapon damage and deflecting grenades, while his Ultimate erects a fortified Castle Wall.

PASSIVE: RETRIEVE THE WOUNDED

Drag allies as you revive and protect them with your Revive Shield.

TACTICAL: MOBILE SHIELD

Throw a controllable drone that creates a moving energy shield.

ULTIMATE: CASTLE WALL

Leap to an ally or target area and slam down, creating a fortified stronghold.

Watch Newcastle’s Vignette Trailer here.

apex-media-news-saviors-patch-storm-poin

MONSTROUS MAP UPDATE

 

With this being the first map update to Storm Point, our goal was to add new content and improve map features while not subtracting anything. We added a brand-new POI; a washed-up sea creature known as the Downed Beast—which is a unique combat experience for Apex Legends—an organic combat zone, and a refreshing change from man-made architecture. On top of that, we added a brand new PvE feature, IMC Armories, at four strategic locations around the map which can dynamically change the championship outcome. Be wary here, you will encounter waves of Spectres but if you survive you can earn sweet loot tailored to your loadout.

Check out all the details in our Storm Point Update Blog by Senior Level Designer, Keith Jensen.

MAP ROTATION

The map rotation for the season for Saviors will be Storm Point, Olympus, and World’s Edge. We’re also removing the longer 2-hour rotation block. We felt that could be too long considering it could span the whole play session for some people.

RANKED RELOADED

 

Apex Legends: Saviors’ upgraded Ranked system adds tier demotions, entry cost adjustments,, and a rework of Ranked Points to promote teamplay. The current Ranked goals revolve around Teamplay for Victory, and Accurate Skill & Better Competition. We are making a large number of changes that focus on these two core pillars, with the outcome that players will focus on playing as a team and playing for the win, and RP will be a more accurate representation of your overall game skill.

Read the full blog detailing all the changes coming to Ranked Mode this season here.

BALANCE UPDATES

 

Fortified Legends

  • Fortified no longer reduces headshot damage

Crafting Rotation

  • Flatline & Longbow coming out and are now floor loot
  • Rampage & R-301 going into crafter

Gold Weapons

  • EVA-8, Bow, Flatline, P2020, Spitfire

Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%

Kraber

  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140

Rampage

  • Increased reload time from  2.6 to 3.1
  • Slightly increased handling times

LSTAR

  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times

Devotion

  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Havoc

  • Improved recoil at the start of the pattern

Dual Shell

  • Removed from floor loot and crafting bundles

Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

Crate Weapons

  • Spitfire back to floor loot
  • Mastiff into crate

Spitfire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Mastiff

  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2

Cells & Syringes

  • Cells and Syringe spawn rates have been lowered by about 18%

Rampart Improvements

  • Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6

Valkyrie

  • Can no longer freely spin while launching during Skyward Dive

Out of Bounds

  • When going out of bounds the following will be disabled:
    • Legends Abilities
    • Weapons, Ordinances and Survival Items
    • Healing items (Will not cancel mid healing)
    • All Active Passives (e.g. Valks Jet Packs)

World’s Edge

  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

ARENAS PRICING ADJUSTMENTS

 

Thermites

  • 100 → 75

Charge Rifle

  • Lvl 1: 200 → 150
  • Lvl 2: 200 → 150
  • Lvl 3: 450 → 400

Longbow

  • Base: 400 → 300
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 350

Sentinel

  • Lvl 3: 400 → 350

Bocek Bow

  • Lvl 2: 250 → 200
  • Lvl 3: 300 → 250

Triple Take

  • Base: 600 → 500
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 300

Devotion

  • Lvl 1: 150 → 200
  • Lvl 2: 250 → 350

L-STAR

  • Lvl 1: 200 → 150

Havoc

  • Base: 350 → 400

Hemlok

  • Lvl 2: 250 → 200
  • Lvl 3: 350 → 300

Prowler

  • Lvl 2: 300 → 250
  • Lvl 3: 350 → 300

BUG FIXES

 

  • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
  • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
CRYPTO
  • Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
  • Fixed issue when inspecting his Heirloom with the "Deadly Byte" skin equipped, can show missing arm texture.
  • Fix for cases when players could recall their Drone instantly after activating their Ultimate.
  • Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
FUSE
  • Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
  • Fix for bug where players can extend Motherlode's range if used on flyers, Crypto's drone, loot drones, and Loba's Bracelet.

HORIZON

  • Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.

MIRAGE

  • Fix for bug where the shield regeneration from Wattson's ultimate would reveal Mirage's location when he is invisible while reviving.
  • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.

PATHFINDER

  • Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.

NEW CUSTOM MATCH SYSTEM

 

Custom Match is replacing the previous Private Match system.

  • Custom Match QOL improvements:
    • UI & Design Improvements.
    • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
    • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
    • Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.

 

 

Full Notes: https://www.ea.com/games/apex-legends/news/saviors-patch-notes

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Choose your side, mechs or monsters, in the Awakening Collection Event

LIFELINE’S CLINIC

 

Welcome to Lifeline’s Clinic, a new place to heal up and chill out. This new state-of-the-art building is nestled between Gardens and Grow Towers, in the northeast corner of Olympus.

apex-legends-screenshots-s13-e01-awakeni

 

In the center of the Clinic's main floor stands the Med-bay. With it, legends can take advantage of the most refined automated healing system in the Outlands. Whenever injured legends are standing on the platform, a heal tether will activate and attach to them. If the Med-bay is charged, they will get continuous healing. Additionally, the Med-bay's holo-displays will indicate if someone is healing, or if the Med-bay is recharging.

apex-legends-screenshots-s13-e01-awakeni

 

If you want better loot, just head to the "Emergency Platform" at the back and use the Care Package console located there. Make sure to reach it first as you can only use the console once per game.

CONTROL LIMITED TIME MODE RETURNS

 

Control mode returns during the Awakening Collection Event and this time, World’s Edge will be joining the rotation with Olympus and Storm Point. If this is going to be your first time playing Control or it’s been a while, catch up with our blog that explains the popular mode here. Also, check out the new features we’ll be adding to Control during the Awakening Collection Event:

  • Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them.
  • Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches.
  • Added tabs to the About screen – seen in Lobby and accessible in Control matches.
    • One of the new tabs has a breakdown of Ratings values.
    • The other has a breakdown of how the spawn system works.

AWAKENING COLLECTION EVENT ITEMS

apex-legends-screenshots-s13-e01-awakeni

 

The Awakening Collection Event introduces a brand new set of 24-themed, limited-time cosmetics. Look every inch the fighter in new Legendary skins including Horizon’s “Atom Heart Mother”, Fuse’s “Animal Instinct”, Ash’s  “Existential Threat”, and more!

All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Awakening Event Apex Packs for the entire duration of the event.

 

Collect all 24 themed event-limited cosmetics to unlock our latest Heirloom: Valkyrie’s the “Suzaku”!

REWARD TRACKER

 

You can earn 1,600 points per day and challenges refresh daily. All of these challenges also stack with your Battle Pass so that you can complete multiple at once.

awakening-ce-prize-track-v1.jpg.adapt.14

SPECIAL OFFERS STORE TAB

 

During the Awakening Collection Event we’ll be bringing back the Special Offers tab that will be offering deals during the event.

awakening-ce-calendar-v1.jpg.adapt.1920w

CONTROL LTM QUALITY OF LIFE UPDATES

 

  • Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early
  • Give players a full ult on respawn if they had one when they died
  • Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier.
  • Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads.
  • Decrease Spawn wave times…
    • Max Deathscreen time old: 20 secs new: 15 secs.
    • Spawn Wave Max Time Old: 12 secs New: 10 secs.
    • First Wave Spawn Max Time Old: 20 secs New: 15 secs.
  • Turned off enemy highlights and enemy vehicle highlights.
  • Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team.
  • Increase capture rate on Objectives based on the number of players capturing
    • 1 = x1
    • 2 = x1.5
    • 3 = x2
    • 4 = x2.25
    • 5 = x2.5
    • 6 = x2.75
    • 7 = x3
    • 8 = x3
    • 9 = x3
  • Moved the turbo charger for the Havoc back to Purple Tier.
  • Allow players to equip 3x Scopes on LMG's and Assault Weapons in the Loadout Selection Menu.
  • Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu.
  • Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options.
  • Updates to Spawning Logic to try to prevent players from spawning near enemies.
  • Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well ( previously the player would get one or the other ).
  • Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed.
  • Removed the Squad Wipe Ratings Bonus when killing an enemy.
  • Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available).
  • Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen.
  • Arenas: Moved the scoreboard to the second tab in the inventory and added new tracked player information( assists, and crafting materials), and round wins for the team.
  • Scoreboard added as a tab while spectating in Arenas
  • Scoreboard added as a tab at the end of the game for both Arenas and Control
  • Updated the art and position of the shields regening UI on the HUD to sit above the players unitframe

IMC ARMORY UPDATES

 

  • Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix).
  • Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix).
  • Prevented Tridents from landing on top of Armories.
  • Removed Gold Loot Roller reward at Wave 8.
  • Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop-ups further reduced to 20%.
  • Smart Loot is no longer generated for teammates outside the Armory.

BALANCE UPDATES:

 

Crafting

  • R-301 and Rampage removed from crafting and added back to floor loot.
  • Wingman and CAR SMG added to the crafting and removed from floor loot.

Out of Bounds

  • Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up).

Bocek Bow

  • Optic on Gold version defaults to the 3x Ranger.

Mirage

  • Can now use decoys from Valk Skydive Re-Deploy.

Lifeline

  • Combat Revive
    • Moved revive cancel option from Lifeline to the player that’s getting revived.
  • D.O.C. Heal Drone
    • Healing pool increased from 150 to infinite (still lasts 20s).
    • Doubled the healing radius.
  • Care Package
    • Cooldown reduced from 5 minutes to 3.5 minutes.
    • The weapon attachment panel now comes with a Shield Battery instead of two Shield Cells.
    • No blue beam on initial drop (will still show up after the Care Package lands).

WORLDS EDGE

  • Fixed some final rings that end in heal offs.

STORM POINT

  • Fixed some final rings that end in heal offs.

OLYMPUS

  • Fixed some final rings that end in heal offs.
  • Rings tuned for more balanced map dispersion.

RANKED UPDATES:

Split Reset

This split’s reset is softer

  • 13.1 Split Reset: 6 → 4 divisions

Entry Cost

Lower entry cost

  • -10 RP across all divisions and tiers.

Diminishing Kill Values:

More RP for high elimination counts

Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%.  This will give winning teams with high eliminations about 40 to 60 more RP

 

Kill Tier Differences

More RP for killing players of higher tier

Please note: these Ranked changes will take effect with Split 2 for this Season and not at 13.1's launch.

GAME BUG FIXES

 

  • Fixed Olympus Drop Ship pathing bug where the vast majority of games would start above the Docks area
  • Crypto can now scan Survey Beacons with his Drone while riding the Trident.
  • Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical. 
  • Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up.
  • Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen.
  • Fix for Newcastle bug where using his Ultimate would deploy longer than intended.
  • Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield.
  • Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back
  • Add soundFX for Newcastle when he enters a Trident. 
  • Fix UI bug where Legend info would not display in the Firing Range.
  • IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents.
  • [PS5] - Fix for bug where a player’s friends list does not properly update after putting the console in rest mode.
  • Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle.
  • Fix for Rampage/Sentinel for cases where the charging animation would show but they won't charge when aiming down sites.
  • Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game.
  • [Caustic] - Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed.
  • Blood splatter VFX no longer appears when Ash gets shot.
  • Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive.
  • [Control Mode] - Fixed bug for when the enemy team will continue a capture point's progress without needing to flip or undo the other team's progress.
  • [Control Mode] - Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns.
  • [Control Mode] - Fixed bug where picking up a weapon in Control always shows a full mag.
  • Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold.
  • [PS4 Pro / Xbox One X] - Fixes to improve frame rate issues during gameplay on some areas on Olympus.
  • [PS4] - Fix to improve performance issues on grassy areas on Olympus.

Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via the EA App, Origin and Steam.

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This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

 

Full Notes (includes charts for damage changes): https://www.ea.com/games/apex-legends/news/awakening-collection-event

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