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Call of Duty: Warzone Patch Notes


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vg_season_two_keyart

Call of Duty®: Warzone™ Season Two Patch Notes

Deploy with Armored War Machines in Call of Duty®: Vanguard and Warzone™ Season Two, Launching on February 14.

 call_of_duty_vg_season_two_roadmap.jfif                                               

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UPDATE: FEBRUARY 24

Please note that some of the following changes were implemented in an update that was shipped on February 18th.

 

GAMEPLAY

 
 
  • Updated Contract distribution in Battle Royale, Vanguard Royale, and Plunder modes to better favor Bounties.
  • Gulag Loadout adjustments:
    • Removed Stun Grenades
    • Added Gas Grenades, Medical Syringes, and Thermites

 

BUG FIXES

 
 
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing higher-than-intended Max/Mid/Min damage values for the PPSh-41 (VG). 
  • Fixed an issue causing Players to freeze during the early stages of a match.
  • Fixed an issue causing certain Weapon Camos to unequip when backing out of the Weapons tab in the main menu.
  • Fixed an issue causing infinite Nebula V Rounds to be applied to primary Weapons.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear in various Operator, Weapon, and Camo Unlock Challenges.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing visual inconsistencies with some dynamic Weapon icons.
  • Fixed an issue causing certain Store Bundles to unlock incorrect content.
  • Fixed an issue causing Sleight of Hand to shorten reload animations on some Weapons.
  • Fixed an issue causing incorrect statistics and pros/cons to display for Assault Rifle Alpha (VG) Barrels.
  • Fixed an issue with incorrect spelling and space in morse code subtitles. 

 

WEAPONS

 
 
  • PPSh-41 (VG)
    • Neck Damage Multiplier increased to 1.3, up from 1.1
    • See additional note about PPSh-41 (VG) in Bug Fixes above

 

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SEASON LAUNCH
FEBRUARY 14

INTRODUCTION

 
 

Call of Duty®: Warzone™ Season Two lands with new content and quality-of-life improvements across the board. Prepare for some heavy weaponry… and all of the following:
 

  • New Gameplay Features
    • Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. A.I. threats now occupy Caldera, offering new opportunities for valuable loot. Alternatively, take to the skies with Redeploy Balloons or…
       
  • New Vehicle
    • The Bomber Plane is a formidable air-to-ground striker capable of leveling infantry and vehicles. Bombers can also destroy Loadout Drops, which can fundamentally change how Operators approach these powerful sources of weapons.
       
  • New Locations
    • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for an Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.
       
  • New Modes
    • Caldera Clash at Launch, Rebirth Reinforced shortly thereafter. The massive team fight returns — rank up those weapons and fight for Caldera outside of traditional modes. Meanwhile, there are rumors of a resurgence at Rebirth Island…but we’re not talking about the game mode.
       
  • Quality of Life Updates
    • Our philosophy for Season Two is to continue the momentum from Season One in addressing Quality of Life issues that have been affecting second-to-second gameplay in Warzone. We’ve revisited new and existing feedback alike to tighten up the detail and improve the experience. This represents a continuation of our focused efforts in Quality of Life improvements, with plenty more to come in the 2nd half of Season Two - and beyond. 

 

PLAYLIST

 
 
Season Two 5-Week Playlist Forecast

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

BATTLE PASS

 
 
Key Art for Season Two Battle Pass

The Season Two Battle Pass is reinforced with incredible value, from dozens of free items in the Battle Pass System to Legendary content across all 100 Tiers:

  • Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
  • Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
  • A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

For more information about the contents of the Season Two Battle Pass, check out the official blog here!

 

EVENTS

 
 
Search and Deploy Event Banner

Search and Deploy

The source of Nebula V production has been identified. Operators may infiltrate at their own risk.

This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
  • And much more to come!

 

modes

 
 
Generic Action Shot

Caldera Clash (Launch)

This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

This mode features:

  • Two new events: 
    • Double Point zones
    • Bonus Point crates
  • Power Zones
    • An event for that can occur instead of the final C Domination Point
    • All kills are worth 2x inside of this zone
    • 100% chance that players drop power ups when they die inside of them
    • Initial spawn of cash and other items at the start of the event
  • Point Crates
    • Six Point Crates will drop across the center of the arena.
    • Each Point Crate is worth 10 Points for capturing.
    • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
  • Three Power-Ups
  • Contracts
  • Buy Stations
  • Domination Capture
  • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
  • Added an all new post-game scoreboard to celebrate the highest scorers within each team.

 

Rebirth Iron Trials (In-Season)

The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.

In the meantime, here's a sneak peek at the Calling Card reward!

Iron Trials Calling Card Reward


Caldera Resurgence (In-Season)

The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements - which we will detail in future notes closer to the mode going live on March 23rd.

 

Battle Royale Adjustments

We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.

Here is an overview of the changes Players can expect to see:

  • Public Events
    • The Public Events that will be in rotation for selection are:
      • Supply Choppers
      • Fire Sale
      • Jailbreak
      • No Public Events will activate during the infil sequence
  • Contracts
    • The Contracts that will be in rotation during matches are:
      • Recon
      • Bounty
      • Most Wanted
      • Scavenger
      • Supply Run
  • Loot
    • Economy rebalance
    • Ground Weapons update

 

Vanguard Royale Adjustments

We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

  • Loadout Drops
    • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only. 
    • No Stun Grenades in Loadouts (restricted)
    • Thermites allowed in Loadouts (unrestricted)
  • Public Events
    • The duration of Fire Sale has been reduced
    • In rotation:
      • Fire Sale
    • Jailbreak
      • Resurgence
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
  • Loot
    • Dead Silence removed from ground loot
    • Stun Grenades removed from ground loot
    • Thermites added to ground loot
    • UAVs added to Ground Loot
    • Economy rebalance
    • Ground weapons rebalance
  • UAV Changes
    • UAVs removed from the Buy Station
    • UAVs are available as Contract Rewards

 

MAP

 
 
Image of Chemical Factory

Chemical Factory

This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.

 

Image of underground research lab

Underground Chemical Weapon Research Labs

Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.

 

GENERAL

 
 
Image of underground research lab

Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:

  • An increase has been applied to Weapon XP earn rates. 
  • Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
  • The 5 default Loadouts have been updated.
  • The amount of cash Players gather through loot has decreased overall.

 

GAMEPLAY

 
 

New Features

Image of deploy balloon
  • Redeploy Balloon
    • These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.

 

Image of the new chemical factory
  • NPC Defensive Threats
    • These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.

 

Image of Decontamination Station
  • Portable Decontamination Station (P.D.S.)
    • Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.

 

Image of Nebula V ammunition crate
  • Nebula V Rounds
    • This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.

 

Image of operator shooting at armored convoy
  • Armored Convoys (In-Season)
    • Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.

 

Image of operator planting nebula v bomb
  • Nebula V Bombs (In-Season)
    • One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

 

New Vehicle

Image of new bomber plane
  • Bomber Planes 
    • Take to the skies in this new ultimate, armored squad vehicle.

 

General

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.
  • Planes have been disabled for Solo queue across all Modes
    • Updated Feb 14th 2 PM
          

 

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

 

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

 

UI/UX

 
 
Image of underground research lab
  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles. 
    • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane. 
    • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

 

BUG FIXES

 
 
Image of hatch
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with their full, original Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

 

KNOWN ISSUES

 
 

For a list of known #Warzone issues, please check out our dedicated Trello Board.

 

WEAPONS

 
 

New Weapons

Image of KG M40 assault rifle
  • KG M40: Assault Rifle (VG)
    • Workhorse assault rifle. Naturally steady and accurate.

 

Image of the new whitley light machine gun
  • Whitley: Light Machine Gun (VG)
    • Heavy long-range machine gun, cumbersome but consistent.

 

New Unlock Challenge Missions (VG):

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

 

Weapon Adjustments

A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.

“Down from” will always indicate a negative effect, while “up from” will always be positive. 

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

 

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

 

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

 

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

 

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

 

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

 

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

 

ATTACHMENTS

 
 

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
     

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)

Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.

  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.

Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.

As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.

» Barrels «

  • 3-Line Rifle (VG)
     
    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
         
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
         
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
         
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
         
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)
     
    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
         
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)
     
    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
         
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)
     
    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)
     
    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
         
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  •  Assault Rifle Hotel (VG)
     
    • Empress 620mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)
     
    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
         
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
         
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)
     
    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)
     
    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
         
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
         
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)
     
    • ZP 770mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)
     
    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
         
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)
     
    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
         
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)
     
    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
         
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)
     
    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
         
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)
     
    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
         
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)
     
    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)
     
    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)
     
    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)
     
    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
         
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)
     
    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)
     
    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
         
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)
     
    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)
     
    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
         
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)
     
    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)
     
    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
         
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)
     
    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)
     
    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)
     
    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%
         
    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)
     
    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)
     
    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)
     
    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)
     
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)
     
    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%
         
    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)
     
    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9
         
    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
         
    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%
         
    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)
     
    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%
         
    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%
         
    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10
         
    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)
     
    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)
     
    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%
         
    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)
     
    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%
         
    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)
     
    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%
         
    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)
     
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%
         
    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

 

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
       
  • Top Break (VG)
     
    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

 

» Optics «

  • Kar98k (VG)
     
    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
         
  • Type 99 (VG)
     
    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%
         

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

 

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
       
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
       
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
         
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%
         

» Stocks «

  • 3-Line Rifle (VG)
     
    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)
     
    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)
     
    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
         
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)
     
    • Removed Stock
      • ADS Speed increased by 5%, up from 4%
         

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)
     
    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)
     
    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%

 

OPERATORS

 
 
Image of new operator Anna Drake

Anna Drake (Launch)

Get access to Anna Drake for use in Warzone at Tier 0 in the Season Two Battle Pass and work your way up to the Legendary “White Mirage” Skin at Tier 100.

 

Image of upcoming operator Thomas Bolt

Thomas Bolt (In-Season)

Get access to Thomas Bolt as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

 

Image of upcoming operator Gustavo Dos Santos

Gustavo Dos Santos (In-Season)

Get access to Gustavo Dos Santos as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

 

DOWNLOAD

 
 
Image of new bomber plane

The Season Two update will have a download size of approximately 14 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 14.1 GB
       
  • PlayStation 4:
    • 14.1 GB
       
  • Xbox One Series X / S:
    • 13.7 GB
       
  • Xbox One:
    • 13.7 GB
       
  • PC:
    • 11.5 GB (Warzone Only)
    • 15.5 GB (Warzone and Modern Warfare®) 
       

Note: PC users will also need 23 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

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- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

 

Full Notes: https://www.ravensoftware.com/community/2022/02/call-of-duty-vg-warzone-season-two-patch-notes

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VGD-S3-ANNOUNCEMENT-TOUT.jpg

Call of Duty®: Warzone™ Season Three Patch Notes

The third season for Vanguard and Warzone™ is known as Classified Arms. Learn about prototype weaponry, updated Points of Interest on Caldera, S.O.T.F Harpy, and what Titans will make an impact during Operation Monarch…

UPDATE: MAY 4

GAMEPLAY

 
 

Adjustments

  • Armored Truck
    • Health
      • Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
    • Turret
      • Damage decreased by 40%.

It’s become clear since its return to the Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt oppressive to engage against. We’re bringing it in line with other Vehicles, while still retaining its role as a power-house. 

BUG FIXES

 
 
  • Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
  • Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface.
  • Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.
  • Fixed an issue causing the cape elements on the following skins to obscure Player vision:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • “Astrakhan” Padmavati Skin
  • Fixed an issue causing the following Weapons to not gain Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

 

WEAPONS

 
 

Weapon Adjustments

Vanguard Weapons have been struggling to perform on par with their peers since they dropped into the Warzone. This update is laying the groundwork to resolve that. Engagement distances have only increased since the transition to Caldera. More skirmishes are taking place within minimum damage ranges. As a result of this, Weapons that have low maximum damage ranges or low minimum damage have become largely inviable. Unfortunately for Vanguard Weapons, this was often the case. Below you will find a myriad of changes aimed at injecting some budding competition into the upper echelon of Warzone Weaponry.
 

» Assault Rifles «
 

  • AK-47 (BOCW)
    • Maximum Damage decreased to 34, down from 36
    • Minimum Damage decreased to 30, down from 32 
       
  • AS44 (VG) 
    • Initial Recoil decreased
    • Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
       
    • Kovalevskaya 615mm 
      • Maximum Damage Range increased by 20%, up from 15%
         
  • Assault Rifle Alpha (VG)
    • Headshot Damage Multiplier increased to 1.58, up from 1.5
    • Neck Damage Multiplier decreased to 1.19, down from 1.5
    • Maximum Damage increased to 33, up from 30
    • Minimum Damage increased to 30, up from 26
       
    • 7.62 Gorenko 50 Round Mags
      • Fire Rate Multiplier decreased to 6%, down from 6.54%
         
    • Krausnick 220mm Rapid
      • Sprint to Fire Speed increased by 6%, up from -15%
      • Movement Speed now increased by 1.3%
      • Initial Recoil penalty now begins at bullet 3, up from 2
      • Horizontal Recoil Control penalty decreased to 40%, down from 50%
      • Fire Rate Multiplier decreased to 15%, down from 20%
      • Maximum Damage Range now decreased by 8.6%
      • Damage now decreased by 10%
         
    • Recoil Booster
      • Fire Rate Multiplier decreased to 1.5%, down from 5%
         
  • Assault Rifle Bravo (VG)
    • Maximum Damage increased to 31, up from 29
    • Minimum Damage increased to 26, up from 22
       
  • Assault Rifle Charlie (VG)
    • Maximum Damage increased to 41, up from 40
    • Minimum Damage increased to 36, up from 30
       
    • CGC 27" 2B Barrel
      • Maximum Damage Range increased by 20%, up from 15% 
         
    • Chariot 18" Rapid Barrel 
      • Damage now decreased by 10% 
         
  • Assault Rifle Hotel (VG)
    • Minimum Damage increased to 20, up from 19
       
  • Cooper Carbine (VG)
    • Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
       
    • 22" Cooper Custom 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 20, up from 19
       
  • EM2 (BOCW)
    • Headshot Damage Multiplier decreased to 1.3, down from 1.5 
    • Maximum Damage decreased to 40, down from 41
    • Minimum Damage decreased to 35, down from 37
       
  • KG M40 (VG)
    • Maximum Damage Range increased to 33 meters, up from 31.1 meters
       
    • Krausnick 700mm 01V 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 24, up from 22
       
  • Nikita AVT (VG)
    • Magazine Capacity increased to 40, up from 35
    • Minimum Damage increased to 21, up from 19
       
    • .30-06 40 Round Fast Mags
      • Magazine Capacity increased to 40, up from 35
         
    • 6.5 Sakura 60 Round Drums
      • Magazine Capacity increased to 60, up from 55
         
    • 7.62x54mmR 50 Round Mags
      • Magazine Capacity increased to 50, up from 45
         
    • 7.62x54mmR 40 Round Fast Mags
      • Magazine Capacity increased to 40, up from 35

While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support allstar it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons.

  • NZ-41 (VG)
    • Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
    • Minimum Damage increased to 32, up from 30
       
    • 6.5mm Sakura 50 Round Mags
      • Damage penalty decreased to 15%, down from 30%
         
    • Orbweaver Custom Barrel
      • Damage Range penalty removed
      • Horizontal Recoil Control penalty decreased to 30%, down from 50%
         
  • Volkssturmgewehr (VG) 
    • Minimum Damage increased to 22, up from 20
       
  • XM4 (BOCW)
    • Headshot Damage Multiplier increased to 1.54, up from 1.5
    • Maximum Damage decreased to 29, down from 30

 

» Submachine Guns «
 

  • Armaguerra 43 (VG) 
    • Headshot Damage Multiplier increased to 1.58, up from 1.3
    • Minimum Damage increased to 19, up from 15
    • Neck Damage Multiplier increased to 1.32, up from 1.01
       
    • Botti 315mm CII
      • Bullet Velocity now increased by 20%
         
    • Botti 570mm Precisione
      • Bullet Velocity now increased by 40%
         
    • Imerito 550mm 03P 
      • Bullet Velocity now increased by 30%
         
  • M1912 (VG)
    • Mid Damage increased to 22, up from 20
    • Minimum Damage increased to 20, up from 18
       
    • CGC 12" Cooling Barrel
      • Bullet Velocity increased to 30%, up from 20%
         
    • Chariot 5.5" Barrel
      • Bullet Velocity now increased by 30%
         
  • Owen Gun (VG)
    • Min Damage increased to to 24, up from 22 
       
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 10%, down from 16%
         
  • PPSh-41 (VG) 
    • Minimum Damage increased to 19, up from 17
       
    • Empress 140mm 
      • Bullet Velocity now increased by 20%
         
    • ZAC 300mm
      • Bullet Velocity increased to 30%, up from 10%
         
  • Sten (VG)
    • Mid Damage increased to 24, up from 22
    • Min Damage increased to 21, up from 18
       
    • Gawain 140mm Short 
      • Bullet Velocity increased to 25%, up from 11%
         
    • Hockenson 174mm B11S 
      • Bullet Velocity now increased by 20%
         
  • Submachine Gun Charlie (VG)
    • Minimum Damage increased to 22, up from 21 
       
    • Krausnick 317mm 04B 
      • Bullet Velocity increased to 30%, up from 20%
         
    • VDD 189mm Short 
      • Bullet Velocity now increased by 20%
         
  • Type 100 (VG)
    • Minimum Damage increased to 20, up from 18 
       
    • Sakura 196mm Light
      • Bullet Velocity penalty decreased to 10%, up from 12%
         
    • Shiraishi Precision 
      • Bullet Velocity increased to 40%, up from 20%
         
    • Warubachi 134mm Rapid 
      • Bullet Velocity now increased by 10%
         
  • Welgun (VG)
    • Min Damage increased to 24, up from 23
       
    • 120mm Gawain Short
      • Bullet Velocity penalty removed
         
    • 240mm Hockenson 43
      • Now increases Bullet Velocity by 40%

 

attachments

 
 

» Perks «
 

  • Vital
    • Upper Torso Damage Multiplier decreased to 1.046, down from 1.05

 

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SEASON THREE LAUNCH

RICOCHET ANTI-CHEATTM

 
 

This week #TeamRICOCHET brings the kernel level driver to Call of Duty: Vanguard and details new mitigation techniques in Warzone. For more information, check out the RICOCHET Anti-CheatTM Progress Report here.

 

PLAYLIST

 
 
season_three_playlist.jpg

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

BATTLE PASS

 
 
VGD-S3-Battle-Pass-TOUT.jpg

The Season Three Battle Pass for Vanguard and Warzone is bringing out the big guns to handle the monstrous fight ahead, offering dozens of free items, Legendary content, and more across all 100 Tiers.

For more information about the contents of the Season Three Battle Pass, check out the official blog here!

 

EVENTS

 
 
gvk.jpg

New Event: Operation Monarch

Operation Monarch, a special limited-time event featuring the iconic Titans of the Monsterverse - Godzilla and Kong, will introduce a new game mode for Quads inspired by several of Warzone’s best experiences to date. 

Operation Monarch will go live at 9 AM PT May 11. More information to come soon.

 

MODES

 
 

New Mode: Caldera Iron Trials

The fan-favorite mode, Iron Trials, is back. This time on Caldera. Here’s a recap of the Iron Trials experience:

  • General
    • No free Loadout Drops
    • ATVs, Tac Rovers, and Squad Transports only
    • Buy Station prices are increased
    • Cash retained on death increased
    • Melee Finisher Damage capped at 150
  • Operators
    • Base Health increased
    • Health Regeneration
      • Regeneration amount decreased
      • Delay timer increased
    • Starting equipment adjusted
  • Loot
    • Epic and Legendary Weapons are harder to find
    • Killstreak drop rates are reduced
    • Large Cash piles are harder to find
    • Removed Field Upgrades
      • Stopping Power
      • Dead Silence
  • Equipment
    • Sniper Rifle single shots only down Players up to a maximum of 90 meters
      • These ranges vary considerably between Sniper Rifles
    • Stun Grenade stun duration decreased
    • Medical Syringe regeneration rate decreased
  • Gulag
    • Exclusive Gulag Loadouts
      • No Akimbo
      • No Semi-Auto or Fully-Auto Shotguns
    • Limited Tactical Equipment
    • Players redeploy with remaining equipment

 

Plunder Adjustments

  • Increased Carrying Limit

Players had a hard limit in Plunder of carrying a maximum of $1.6 million. Whilst this is an extremely unlikely scenario, we wanted to make the system more robust for the minority of Players that achieve such a feat.
 

Rebirth Resurgence Adjustments

  • Players no longer spawn with Handgun Charlie (BOCW) as a starting Weapon

 

MAPS

 
 
gulag_3.jpg

New Gulag: Hold

A roughly symmetrical arena is based in the belly of a ship moored just off the coast of Caldera, with identical hallways on the perimeter of an otherwise open space.

 

dig_site_2.jpg

New Location: Dig Site

Located between the Mine and the Ruins, Dig Site provides Operators the opportunity to rummage through abandoned excavation equipment, tents, and massive skeletons for Supply Boxes and other items.

 

skybox_2.jpg

New Skybox

A dark storm approaches...

skybox_full

 

Updated Locations

peak_8.jpg
  • Peak
    • New Constructs, Supply Boxes, Contracts, ascenders, and a fresh coat of paint.

 

runway_2.jpg
  • Runway
    • New barracks, hangars, and other structural additions.

 

lagoon_1.jpg
  • Lagoon
    • New sandbar, paths, and cover.

 

GENERAL

 
 
monolith_1.png
  • Private Matches
    • Added Rebirth Resurgence Solos
    • Added Rebirth Iron Trials
    • Added support for new Rebirth Island features (Comms Towers and Weapon Trade Stations) in some Modes
  • XP Token Accessibility
    • XP Tokens can now be activated from in-game through the menu.

 

GAMEPLAY

 
 
gulag_1.jpg

New Features
 

  • “Sabotage” Contract
    • Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s…
       
  • High Value Loot Zones (In-Season)
    • These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities.

With Season One, we introduced Public Events, like Cash Drops, during Infil to draw Players towards new loot locations. We have been happy with the results of these ‘honeypot’ opportunities but we want to take it a step further. Starting with Operation Monarch, we will be introducing “High Value Loot Zones” to provide new, fruitful opportunities for Players willing to take the risk.

 

General Adjustments
 

  • Gas Mask
    • Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life.
    • Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds

The Gas Mask remains a continued focus for our Quality of Life efforts. It plays an important role both in gameplay and the visceral Call of Duty feeling, but we felt that we had seen one too many videos of Players jumping from high heights into the Gas and the game incorrectly prioritizing the Gas Mask animation over the parachute… and we all know how that scenario ends.

  • “Most Wanted” Contract
    • Timer reduction via the following…
      • Eliminating opponents reduces the timer by 20 seconds
      • Opening Supply Boxes reduces the timer by 5 seconds
      • We want this to be a Contract that both promotes and rewards aggressive play.
    • Players can no longer use the Tac Map to ping an enemy Most Wanted target directly.
      • We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.
    • The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping.
      • This brings balance and still allows tracking of the approximate location of the target.

We reviewed the data for the Most Wanted Contract and we felt that improvements needed to be made to increase its engagement and success rate, whilst still retaining the all important risk/reward that it offers.

  • “Bounty” Contract
    • Speed increase to Tac Map refresh rate
      • This is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required.
  • Deployable Buy Stations
    • When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions.
  • Redeploy Positioning Improvements
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout.

 

Caldera Adjustments

Loot that spawns across Caldera have been adjusted...

  • Added Perks
    • Battle Hardened
    • Engineer
    • High Alert
    • Restock
    • Tempered
    • Quick Fix
    • Scavenger
    • Pointman (Plunder Exclusive)
  • Notes:
    • Only one of each Perk can be equipped at any one time.
    • Lootable Perks can be pinged to communicate to your squad.
    • Lootable Perks are additive to Loadout Perks.
    • All Perks are unequipped on death but do not drop.

We want to further increase the value and rewards of looting during the mid-game. It’s important for both pacing and movement in Battle Royale that there are always new rewards to be found for Players who rotate through locations for greater loot advantages, and our first step on this path is to bring single Perks into loot. From our internal testing, this change has brought a wealth of new Player stories and we will continue to roll out additional Perks in this manner as we review player feedback and data on how it improves the pacing and experience of Battle Royale. These lootable perks will launch first in Caldera, and then to Rebirth Island at a later date.


Rebirth Island Adjustments

  • Spawn Protection Improvements
    • Removed the damage reduction scaling system that was based on ground distance
    • System is disabled if a Player is near the ground or an opponent
    • Players who have the shield icon will only take a flat 25% of the damage received
    • Spawn protection will no longer reduce gas circle damage

Whilst Spawn Protection plays an important role in any multi-life game mode, we felt it needed some extra refinement to make sure it cannot be exploited by Players. We will continue to monitor Player behavior in this area and make further changes throughout the season if required.

  • Weapon Trade Station Adjustments
    • Reduced Specialist Token drop rate
      • We’ve enjoyed the engagement Players have been having with the Weapon Trade Station and the Specialist Token reward, but felt it was slightly on the high side so have made a reduction.
    • The station will now look for empty space to drop your rewards
      • We found it a bit annoying to pick up loot after you traded your weapon so we’ve polished this moment. The system will now always look for an empty space when dropping your rewards
         

Later this season…
 

  • Footstep Audio Improvements
    • We are looking to bring in additional audio improvements to footsteps during the season as a priority.
  • Slide Camera Lock Improvement
    • We have heard from our community that the camera lock that can occasionally happen while sliding down a vertical descent can be frustrating and lead to a negative outcome in a combat encounter. We are pleased to announce that this will be addressed soon.

 

UI/UX

 
 
  • Buy Stations
    • No longer require confirmation when making a purchase

The confirmation box when making a Buy Station purchase had good intentions, but we felt that the muscle memory had become so ingrained in Players to double-tap twice in succession. This was causing unnecessary friction in a potentially hostile combat situation, versus the unlikelihood of mistakes being made. We plan to make additional refinements to the Buy Station experience during the Season.

 

BUG FIXES

 
 
  • Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons.
  • Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed.
  • Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active.
  • Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders.
  • Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources.
  • Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends.
  • Fixed an issue that caused Vehicles to receive less damage than intended.
  • Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms.
  • Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up.
  • Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon.
  • Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground.
  • Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu.
  • Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu.
  • Fixed an issue that caused the "Mod. 3 10.0x Telescopic" Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
  • Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin.
  • Fixed an issue that allowed Players to clip into stairs in a certain area of the map.
  • Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended. 

 

KNOWN ISSUES

 
 
trello
  • Private Matches are temporarily disabled due to stability issues.
     

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

 

WEAPONS

 
 

New Weapons

m19.jpg
  • M1916: Marksman Rifle (VG)
    • A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman.

 

nikita.jpg
  • Nikita AVT: Assault Rifle (VG)
    • Heavy, powerful, and fast firing. This Assault Rifle can be outfitted to excel in both CQC and mid range combat.

 

New Unlock Challenge Missions 

  • KG M40 (VG)
    • Earn 3 double kill medals with an AR in a single match 15 times.
  • Whitley (VG)
    • Destroy 3 killstreaks with an LMG in a single match 15 times.

 

Weapon Adjustments


» Assault Rifles «
 

  • Assault Rifle Alpha (VG)
     
    • .30 Russian Short 45 Round Mags
      • Damage Range decreased to 10%, down from 20%
      • Horizontal Recoil Control penalty decreased to -23%, down from -25%
      • Vertical Recoil Control penalty decreased to -18%, down from 20%
      • Visual Recoil decreased
         
    • 7.62 Gorenko 50 Round Mags
      • Damage Range penalty removed
      • Bullet Velocity penalty removed
         
    • Krausnick 620mm Precision
      • Bullet Velocity increased to 40%, up from 30%
      • Now increases Damage Range by 20% 
         
    • VDD 320mm 02B
      • Bullet Velocity increased to 30%, up from -12%
      • Damage Range increased to 10%, up from -10%
      • Horizontal Recoil Control penalty decreased to -18%, down from -25%
      • Initial Firing Recoil penalty decreased to -10%, down from -20%
         
    • VDD 760mm 05B
      • Damage Range increased to 35%, up from 15%
      • Bullet Velocity increased to 50%, up from 40%
         
  • Assault Rifle Bravo (VG)
     
    • .303 British Round Mags 
      • Capacity increased to 36, up from 32 
         
    • 6.5 Sakura Round Mags
      • Capacity increased to 28, up from 24
         
    • 8mm Klauser Round Fast Mags
      • Capacity increased to 24, up from 20
         
    • 8mm Klauser 38 Round Drum Mags
      • Capacity increased to 42, up from 38
        • Attachment name will be corrected in a future update

The Assault Rifle Bravo (VG) has considerable close to mid-range potential–however, as a fast-firing burst Weapon, it would often burn through its magazine capacity rather quickly, leaving the wielder outgunned in longer distance or larger-scale engagements. With this change we are aiming to minimize one of the Weapon’s more obvious disadvantages and inch it ever closer to viability.

  • Volkssturmgewehr (VG)
     
    • 7.62 Gorenko 30 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
         
    • 7.62 Gorenko 40 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
         
    • Krausnick 428mm 05V
      • Bullet Velocity increased to 50%, up from 40%
         
    • Reisdorf 407mm Custom
      • Now increases Bullet Velocity by 30%
      • Now increases Damage Range by 26% 
         
    • VDD 287mm
      • Bullet Velocity increased to -10%, up from -12%
      • Horizontal Recoil Control penalty decreased to -21%, down from -25%
      • Vertical Recoil Control penalty decreased to -12%, down from -50%
         
  • Vargo 52 (BOCW)
     
    • 17.1” VDV Reinforced Barrel
      • Horizontal Recoil Control decreased to 2.5%, down from 4%
      • Vertical Recoil Control decreased to 2.5%, down from 4%
         
    • 17.9” Takedown Barrel
      • Horizontal Recoil Control decreased to 7%, down from 8%
         
    • 18.6” Task Force Barrel
      • Horizontal Recoil Control decreased to 5%, down from 8%
      • Vertical Recoil Control decreased to 5%, down from 8%
         
    • 19.8” Liberator Barrel
      • Vertical Recoil Control decreased to 7%, down from 8%
      • Vertical Recoil Control decreased to 7%, down from 8%
         
    • Foregrip
      • Horizontal Recoil Control decreased to 5%, down from 10%
         
    • Spetsnaz Grip
      • Horizontal Recoil Control decreased to 5%, down from 20%
      • Vertical Recoil Control decreased to 5%, down from 6%
         
  • XM4 (BOCW)
    • Minimum Damage decreased to 26, down from 27
    • Maximum Damage Range increased to 22.3 meters, up from 21.5 meters

 

» Handguns «
 

  • Top Break (VG)
    • Max Damage increased to 46, up from 45
    • Mid Damage increased to 38, up from 34
    • Min Damage increased to 28, up from 26
       
  • Handgun Charlie (BOCW)
    • Head Damage Multiplier decreased to 1.49

Handgun Charlie (BOCW) has been a truly dominant Secondary Weapon. Due to its substantial headshot multiplier, Handgun Charlie (VG) was able to achieve Primary Weapon TTKs with little downside. We will be closely monitoring the Weapon’s performance and make further adjustments if necessary.


» Light Machine Guns «
 

  • Light Machine Gun Charlie (VG)
    • Max Damage decreased to 32, down from 34
    • Min Damage decreased to 28, down from 30
       
    • 6.5 Sakura 40 Round Mags
      • Horizontal Recoil Control decreased to 14%, down from 20%
      • Vertical Recoil Control decreased to 14%, down from 18%
         
    • Queen’s 775m Scepter
      • Horizontal Recoil Control decreased to 23%, down from 40%
      • Vertical Recoil Control decreased to 20%, down from 40%
         
    • Queen’s 705mm Royal
      • Horizontal Recoil Control decreased to 31%, down from 38%
         
    • Tight Grip
      • Recoil Control greatly decreased

Light Machine Gun Charlie (VG) has overstayed its welcome as the go-to long range choice. Its high damage profile paired with the ability to load it out to remove most recoil made for a nasty combination. By addressing some of the major outliers of the weapon, we’re left with a strong choice for those that can control it effectively.  

  • Whitley (VG)
    • Min Damage increased to 31, up from 30
    • ADS Speed decreased to 0.460, down from 0.475
       
    • .303 British 45 Round Mags
      • Fire Rate increased to 18%, up from 15%
         
    • 28" Gracy MK. 9 Barrel
      • ADS Speed penalty decreased to -11%, down from -18%

 

sniper.jpg

» Sniper Rifles «

The adoption of 150 health in Battle Royale resulted in a huge boon to the Sniper category - While all other weapons require an additional shot or two, Snipers remained as they did previously. The long-standing “one shot rule” unfortunately diluted the Sniper class into one important metric, speed to click heads. 

As mentioned above Snipers may now use damage ranges as a defining characteristic of their one-shot potential. This not only brings more identity to each weapon but means Attachments that provide the lighter and quicker sniper rifles the Damage Range stat will increase their ability to one shot at increased distances. 

Our ultimate goal is to enable a wider range of viable playstyles and really push the potential of each weapon. Keep an eye out as we expect further adjustments to Sniper Rifles as we hone in on the best all-round experience. 
 

The following Weapons will one-shot to the head only while inside of their Max Damage Range: 

  • Marksman Rifle Charlie (MW)
  • SP-R 208 (MW)
  • Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)
     

The following Weapons will one-shot to the head at any Range: 

  • HDR (MW)
  • Sniper Rifle Charlie (MW)
  • ZRG 20mm (BOCW) 
  • 3-Line Rifle (VG)
  • Gorenko Anti-Tank Rifle (VG)
     

The following Weapons do not have one-shot potential to the head:

  • Rytec AMR (MW)
  • Sniper Rifle Alpha (MW)
  • Sniper Rifle Charlie (BOCW)
     

Please see below for the full list of changes to Snipers, and keep in mind that attachments that provide Range Bonuses can drastically change the Base Weapons Max Range:
 

  • Sniper Rifle Charlie (MW)
    • Can one-shot to the head at any range 
    • Max Damage Range increased to 86.3 meters, up from 78 meters
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Alpha (MW)
    • Cannot one shot 
    • Max Damage Range decreased to 34.9 meters, down from 63.5 meters
    • Min Damage increased to 60, up from 50
    • Max Damage increased to 80, up from 70
  • HDR (MW)
    • Can one-shot to the head at any range 
    • Max Damage Range decreased to 86.3 meters, down from 101.6 meters
    • Head Damage Multiplier increased to 3.2
  • Marksman Rifle Charlie (MW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 36.1 meters, down from 60.9 meters
    • Head Damage Multiplier increased to 3.2
    • Min Damage increased to 75, up from 50
    • Max Damage increased to 95, up from 86
  • SP-R 208 (MW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range increased to 33 meters, up from 22.8 meters
    • Head Damage Multiplier increased to 3.2
    • Max Damage increased to 94, up from 93
  • Swiss K31 (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range increased to 41.9 meters, up from 22.8 meters
    • Head Damage Multiplier increased to 2.31
    • Max Damage increased to 130, up from 95
  • ZRG 20mm (BOCW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 101.6 meters, up from 78 meters
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Charlie (BOCW)
    • Cannot one shot
    • Max Damage Range increased to 67.9 meters, up from 66 meters
    • Min Damage decreased to 96, down from 99
  • Pelington 703 (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 48.2 meters, down from 50.8 meters
    • Head Damage Multiplier increased to 2.4
    • Min Damage decreased to 95, up from 99
    • Max Damage increased to 125, up from 102
  • LW3 - Tundra (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 42.5 meters, down from 101.6 meters
    • Head Damage Multiplier increased to 2.5
    • Max Damage increased to 120, up from 102
  • Rytec AMR (MW)
    • Cannot one shot
    • Max Damage Range decreased to 67.3 meters, down from 71.1 meters
    • Min Damage decreased to 96, down from 99
    • Head Damage Multiplier increased to 2.1
  • Type 99 (VG)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 34.2 meters, down from 103.9 meters
    • Head Damage Multiplier increased to 2.4
    • ADS Transition In Speed decreased to 0.45, down from 0.48
    • ADS Transition Out Speed decreased to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 46.9 meters, down from 96.5 meters
    • Max Damage increased to 100, up from 92
    • ADS Transition In Speed decreased to 0.43, down from 0.455
    • ADS Transition Out Speed decreased to 0.4, down from 0.476
  • 3-Line Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 81.9 meters, down from 103.9 meters
    • Head Damage Multiplier increased to 3.15
    • Max Damage increased to 115, up from 95
    • Min Damage increased to 96, up from 79
    • ADS Transition In Speed increased to 0.532, up from 0.517
    • ADS Transition Out Speed increased to 0.54, up from 0.52
    • Movement speed scaler decreased to 0.80, down from 0.83
  • Gorenko Anti-Tank Rifle (VG)
    • Can one-shot to the head at any range 
    • Max Damage Range decreased to 93.9 meters, down from 103.9 meters
    • Head Damage Multiplier increased to 3.0
    • Upper Torso Multiplier increased to 1.2
    • Upper Torso Multiplier increased to 1.1
    • ADS Transition Out Speed decreased to 0.5, down from 0.66
    • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition. 

 

» Submachine Guns «
 

  • Armaguerra 43 (VG) 
     
    • 8mm Kurz 72 Round Mags
      • Fire Rate decreased to 10%, down from 15%
      • Now increases Damage by 5%
      • The 8mm Kurz 72 Round Mags simply didn't have a fair pro for con trade. We've slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
         
    • Imerito 180mm Short Barrel
      • Bullet Velocity penalty decreased to -10%, down from -12% 
      • Recoil Control penalty decreased to -10%, down from -15% 
      • Visual Recoil decreased.
         
  • Type 100 (VG)
    • Visual Recoil decreased
       
    • 8mm Kurz 48 Round Drums
      • Damage Multiplier decreased to 6.5%, down from 14%
      • Movement Speed decreased to -4%, down from -3%

The 8mm Kurz 48 Round Drums were holding too much of the Type 100’s overall damage potential. We’ll be monitoring the Type 100 this update and make adjustments to the base weapon if any are required. This Magazine is still very powerful with the increased rate of fire it provides and the damage bonus still results in one less bullet to kill.

  • Owen Gun (VG)
     
    • 7.62 Gorenko 33 Round Mags
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
         
    • 7.62 Gorenko 72 Round Drums
      • Head Damage Multiplier decreased to 1.47, down from 1.5
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
         
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 16%, down from 19%
         
  • Submachine Gun Charlie (VG)
     
    • VDD 189mm Short Barrel
      • Min Damage decreased to 23, down from 24
      • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

The VDD 189mm short barrel has been a huge boon for the Submachine Gun Charlie (VG) and would often shred the target's Upper Body far outside of its maximum damage range. The VDD still provides a large bonus against extremities and still increases both the min damage and optimal damage range of the MP40. We expect continued use of this attachment, even with these adjustments.

 

» Marksman Rifles «

  • M1 Garand (VG)
    • Lower Limb Damage Multipliers increased to .8, from .7

This slight change to the damage profile results in requiring one less shot to kill if all shots are to the limbs. 

 

ATTACHMENTS

 
 

» Ammunition «

  • Subsonic
    • Bullet Velocity penalty removed

Continuing our deep-dive into Ammunition - we've looked at Subsonic and feel that a downside on this ammunition puts it out of the desirability range of where we'd like it to be.

» Muzzles «

  • Mercury Silencer
    • Damage Range penalty removed
  • MX Silencer
    • Now Decreases Sprint to Fire Speed by 2% 
    • Now Increases Damage Range by 10%

 

OPERATORS

 
 
hernandez.png

New Operator: Mateo Hernandez

Purchasing the Battle Pass instantly unlocks Mateo Hernandez with two Legendary Operator Skins: the all-black “Chingon” outfit featuring a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter rushing madly toward victor

Equip his Favorite Weapon, the new M1916, and level him up to unlock thousands of Player XP and Weapon XP for the M1916, two additional Operator Skins, two Quips, the “No Escape” Finishing Move, and more.

 

DOWNLOADS

 
 

The Season Three update will have a download size of approximately 40 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
 

Warzone Update Sizes

  • PlayStation 5:
    • 43.2 GB
       
  • PlayStation 4:
    • 43.2 GB
       
  • Xbox One Series X / S:
    • 40.9 GB
       
  • Xbox One:
    • 40.9 GB
       
  • PC:
    • 38.3 GB (Warzone Only)
    • 98.3 GB (Warzone and Modern Warfare®) 


Note: PC users will also need 13 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

 

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- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

 

Full Notes: https://www.ravensoftware.com/community/2022/04/call-of-duty-vg-warzone-season-three-patch-notes#May4

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VGD-S3R-ANNOUNCEMENT-VF.jpg

Call of Duty®: Warzone™ Season Three Reloaded Patch Notes

The Warzone™ meta is getting shaken up with new ways to move around Caldera, a Perk coming from Vanguard, and more. Plus: a new Vanguard Map and Bundles, including some Operator Skins with badass ink.

May 25, 2022

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SEASON THREE RELOADED LAUNCH

PLAYLIST

 
 
Image of the new Playlist forecast for Warzone

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

MODES

 
 
Image of Operators in combat on Caldera

Champion of Caldera

This year could arguably be a strong one for Warzone solo players, with Rebirth Resurgence Solos being a fast-paced variant of the traditional Battle Royale free-for-all, and Caldera Clash being an awesome way to level up Weapons.

With Classified Arms Reloaded, Solo players will get another high-intensity limited-time mode and – as the name suggests – fight to become the Champion of Caldera.

This mode will feature 150 maximum Players and a single, continuously closing circle in a Battle Royale-style fight for survival.

All Operators will drop in with their Custom Loadout, a Gas Mask, and a single Redeploy Extraction Token. The item pool is slightly altered to emphasize equipment not normally found in Loadouts and rare Weapons. Collect Cash to visit an upgraded Buy Station, which features the Advanced UAV and even the Specialist Bonus for a hefty fee.

Most notably: kills in this game mode immediately refill player Health, Equipment, and Ammunition, incentivizing would-be Champions to play aggressively and eliminate the competition directly to have the best chance at victory.

 

GAMEPLAY

 
 
gulag_1.jpg

Before we jump into the many changes outlined below, we want to share the key pillars that we have focused on for the Season Three Reloaded update. We believe this will help Players understand the design intentions behind all of the changes and how they add up to cohesively improve the core Warzone gameplay loop over the season ahead.

Each of the gameplay changes can be separated into 3 core areas of focus, with an overall emphasis on improved reasons to loot in the mid-game and creating new Player stories:

  • More Counters: There are still some very powerful mechanics in Warzone and we need to provide counterplay measures to each gameplay loop for more interesting engagements.
     
  • More Movement: Player rotation opportunities are core to the Warzone experience and we see how much our Players love advanced movement techniques so have expanded this into new avenues.
     
  • More Playtime: Simply put; more time playing, less time spectating. Warzone has always been a leader in second chance mechanics and we wanted to further develop this aspect of Warzone to improve the chances of a successful mid-to-late game regain.

We fully expect this update to influence how our Players experience Warzone in a positive way. We are excited to see the new stories emerge from the community in the weeks and months to come. And, as always, we will be monitoring closely for feedback and finetune where necessary.

 

COUNTERPLAY
 

serpentine.jpg
  • New Perk “Serpentine”
    • Reduces incoming damage if the Player is sprinting.

We are bringing in this new Perk from Vanguard that some of our Players may already be familiar with. Our internal playtests highlighted the counter to ranged engagements especially in large open spaces while still beneficial in smaller spaces. Serpentine creates a buffer between finding cover and it provides a boon to Players that rotate often in their engagements. The attacking Player receives clear feedback that their target countered their incoming shots with a Serpentine icon being displayed.

  • New Lootable Perks | All Maps & Modes
    • Serpentine
    • Tune Up
    • Tracker
    • Hardline
    • Kill Chain
    • E.O.D.

We have been really happy with the response to Perk Satchels being added to ground loot so we have expanded the list, alongside the inclusion of the new “Serpentine” Perk. We’re also bringing all of them to Rebirth Island.

  • New Field Upgrade “Radar Jammer” | All Maps & Modes 
    • Players can deploy this Field Upgrade to scramble the Tac Map of enemy Players and prevent airborne Killstreaks from being used in the localized area. 
    • Has an effective radius of 125 meters
    • Effect lasts for 45 seconds
    • Susceptible to being hacked by a Player with an Engineer Perk
    • Can be attached to vehicles to become mobile
  • New Lootable Loadout Drop Markers | Caldera Modes
    • Ground loot now includes a rare chance to spawn a Loadout Drop Marker

Once Players have been to the Gulag, it can often be challenging to get back into rotation to stand a chance of going on to win. We wanted to give Players that rare chance of striking it lucky and finding a way to counter a previous loss that gets them back into the game.

 

MOVEMENT
 

  • High Value Loot Zones | Caldera Modes
    • These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities.

We’ve enjoyed seeing how the addition of this new system has pulled Players into landing at POIs they otherwise wouldn’t have planned to land - so it is now available in Battle Royale game modes. We expect this to be a popular feature, both for promoting early engagement opportunities as well as late-game restock opportunities.

fast_travel_5.jpg
  • New Underground Transit System | Caldera Modes
    • New fast travel system with 14 access points, indicated on the Tac Map and minimap by a silver “vault door” symbol.
    • A lighting system will provide intel and help navigate Player decisions.

Warzone has had several Fast Travel systems over its lifetime, everything from Subways to Red Doors. With this new Underground Transit System on Caldera, we have leveraged all the learnings from the previous experiences to create what we believe to be the ultimate method for moving around Caldera quickly.

fast_travel_map.jpg
  • New Lootable “Speed Boost” Power-Up | Caldera Modes
    • Grants Players a considerable increase in movement speed.

We’ve added the Speed Boost Power-Up from Clash into core Battle Royale, as we liked the advanced movement plays that it enables. Just like in Clash, this powerup is activated immediately on pickup so use this temporary speed boost wisely.

  • New “Occupation Scan” Public Event | Rebirth Island Modes (Except Blood Money & Payload)
    • Any Players standing or crouching while the scan takes place will have their location exposed on the Tac Map for all to see. Players will be informed to go prone prior to the sweep.

Movement represents an opportunity for memorable engagements and encounters. With “Occupation Scan”, we wanted to develop a Public Event where movement – or lack thereof – is core to the experience. This Public Event really brings Lethals and Tacticals like Gas Grenades and Molotovs into consideration - you can use them to flush enemies out of hiding to expose them on the Map.

  • Increased Downed Movement Speed | All Maps & Modes
    • Increased the speed at which a Player moves while in the downed state.

We felt the downed movement speed needed a review, primarily to allow Players who get downed a chance to get themselves to a safer space to allow for a revive. This is a small change on the surface that has allowed for more interesting outcomes during internal playtests.

  • Stim Adjustments | All Maps & Modes In-Season
    • Slide modifier has been reduced
      • The slide modifier was simply too extreme. While we believe that sliding movement should be buffed when a Player is using a Stim, it still needs to fit within limits.
    • Added a Weapon damage (received) interruption effect
      • If a Player receives Weapon damage, the healing effect will be interrupted. The previous mechanic allowed Players to repeatedly heal themselves while actively taking damage - which is not the intent of this tool.

We have enjoyed watching the recent shift in the use of Tacticals where Stims have become more commonplace and offer new, high-skill plays. That said, the above are two areas where we have felt it necessary to finetune the balance.

 

rebirth_action.jpg

 

PLAYTIME
 

  • New Lootable “Gulag Entry” Token | Caldera Battle Royale Modes
    • This new lootable token allows Players to reenter the Gulag upon death.
    • When the Gulag closes, Players will be rewarded with cash if they still hold a token.
    • Per the normal Battle Royale rules, Players will still start each match with a single Gulag Entry token in their inventory.
    • Players can only carry one of these tokens at a time.

We’ve really enjoyed seeing the response to our recent “infinite Gulag” LTM’s and wanted to bring an element of this across to core Battle Royale. 

  • New Lootable “Redeploy Extraction” Token | Caldera Battle Royale Modes
    • This item allows a Player, upon death, to skip the Gulag and redeploy after a short countdown.
    • If the Player still has their original Gulag Entry from the match start, they will retain it.
    • When the Gulag closes, Players will be rewarded with cash if they still hold a token.
    • Players below a redeploying enemy will be notified.
    • Players can only carry one of these tokens at a time.

Similarly to the “Gulag Entry” token, we felt there was an opportunity for an additional rare item that allows redeployment on death – and that’s the role that the new ground loot item, “Redeploy Extraction” fills. 

  • Increased Lootable Self-Revives | Caldera Battle Royale Modes
    • The spawn rate of lootable Self-Revive tokens has been increased.

Upon review we felt that Self-Revives were too rare in ground loot for something so easily and readily available in Buy Stations so their chance of ground loot availability has been increased.

  • Player Count Adjustment | Caldera Battle Royale Modes
    • Reduced total Player count per match to 120

With the addition of new second-chance mechanics, we are very conscious of making sure the mid-game doesn’t feel unfairly claustrophobic compared to the current Battle Royale pacing. We will therefore be trialing a slightly reduced Player count across all core Battle Royale squad sizes. We will be carefully reviewing sentiment and data to make sure that the engagement pacing remains more or less in line with the current experience and that Players can still pursue new personal records.

  • Decreased Buyback Cost | All Maps & Modes
    • Decreased Buyback cost to $3,000, down from $4,000

We want to support Players being able to get back into the game. We felt that $4,000 was an often unattainable cost, especially at $12,000 for a full squad in Quads. This slight reduction should provide more chances for Players to more readily get back to a full squad.

  • Death Tax Adjustment | All Maps & Modes (Except Plunder)
    • Adjusted the tax upon death from 80:20 to 50:50 

Upon review, the death tax felt overly punishing, as well as making it tougher for Players to track how much cash they’d still have when returning from the Gulag. We are going to trial this new 50:50 split and carefully monitor the impact it has on the global cash economy.

 

QUALITY OF LIFE IMPROVEMENTS

 

WZA11Y_SquadCash.png
  • Expanded Squad HUD
    • New HUD elements include:
    • Total Squad Cash
      • An icon will appear if a Squad can afford a Loadout Drop
      • An icon will appear when Player Buyback costs are met
    • Armor Plate counter for each Squad member
      • For those times when your mates tell you they have “no plates left”… 👀
    • Possession icons for:
      • Gas Mask
      • Kill Streak
      • Self-Revive
      • Keycards
      • Gulag Entry Token
      • Redeploy Extraction Token

We have been quietly working away on this change for a while and we are happy to finally be taking the wrapping off it! Players will now find a wealth of extra information on their Squads inventory to better inform of what you and your squad are carrying. Not only do we feel that this is a great QoL feature but it also supports cognitive accessibility.

  • Improved Footstep Audio
    • The team has completed a reprioritization pass of NPC footstep audio relative to other crucial gameplay sounds to prevent voice culling of NPC footsteps.
  • Ranged Weapon Melee Damage Reduced
    • Gunbutting now requires 4 successive hits to eliminate a target, up from 3.
    • Pistols require 4 hits on a target with 250 health.

The power of Weapon gunbutting has often resulted in it being favored over firing the Weapon or using a dedicated melee. This change shifts the balance of power so that gunbutts are considered a last resort. We’ve also ensured that this change is replicated in the infiltration experience when not at full armor. 

  • Slide Camera Lock
    • We have addressed the horizontal camera locking that would occasionally happen if a Player was sliding while navigating a slope or stairs.
  • Incoming Killstreak Warning Banner 
    • Moved the banner to appear below the Weapon reticule to prevent visual obstruction.

We have observed an uptick in feedback that the Killstreak warning banner would occasionally block the Player’s line of sight during engagements. We feel the information provided here is critical to surviving an incoming Killstreak so instead of removing it entirely, we have adjusted the positioning.

  • Menu Browsing Interruption
    • Players will no longer be brought back to the front end lobby when the party host queues into matchmaking.

With this quality of life change Players can now have full agency over their UI experience regardless as to what the host is doing.

  • Buyback Player Prioritization 
    • The Buy Station interface will prioritize dead Squad members by listing them first.
  • Weapon Trade Station Updated
    • Perk Satchels added to Epic, Legendary, and Fire Sale trades
  • “Ghost” Perk Adjustment
    • Reduced Player movement speed threshold required to trigger the Perk.
  • Spawn Protection Value Adjustment
    • Players with a visible shield will take 25% reduced damage
  • Armored Truck Adjusted | In-Season
    • Decreased Health
    • Decreased Turret Damage
    • Associated Sabotage Contracts are no longer available in Solo game modes

 

OTHER ADJUSTMENTS

 

  • Lethals
     
    • Frag Grenade
      • Damage increased by 24.5% 
         
    • Throwing Knife
      • Damage increased by 20%
      • Hits to the upper torso and head will one-shot down
         
    • Claymore
      • Damage increased by 20%
         
    • Proximity Mine
      • Damage increased by 24.5% 
         
    • Semtex
      • Damage increased by 5%

With each update we continue to tune and balance across the board. With health increasing we have taken the opportunity to adjust the damage on most lethals to keep them in a space where they cannot be ignored.

  • Health Increase | All Maps & Modes (Except Iron Trials)
    • Player core Health has been increased from 100 to 150 across all modes, including Private Matches (totaling 300 when factoring in Armor Plates).

We’ve seen the positive reception to the increased Player health in Battle Royale and we are now rolling this out globally across all game modes. Having a consistent core Health experience is important so that Players can develop trust in both their Weapons and their engagements as they play different modes and we are happy to now be rolling this out globally. Thank you for your feedback, which informed this change.

  • Ground Loot | All Maps & Modes
    • Adjusted to accommodate new Weapons and new builds
    • Common and Uncommon Weapons have been upgraded to feature more Attachments to enable more early game confidence in Weapons you acquire: 
      • Common (white) rarity items now have 3 Attachments, up from 2
      • Uncommon (green) rarity items now have 5 Attachments, up from 4
  • Gulag Loadouts | Caldera Modes  
    • Loadouts have been refreshed! 

Each Weapon features more Attachments, enabling you to return to the field with a Weapon equal to a rare ground loot configuration which should help when recovering from an unfavorable position.

 

BUG FIXES

 
 
  • Fixed an issue that was preventing 120Hz support on Xbox Series consoles.
  • Fixed an issue which caused a client crash when using FMJ and Dismantle on the same Weapon.
  • Fixed an issue that would occasionally cause a sliding Player to get stuck in the Buy Station interface.
  • Fixed an issue that would occasionally cause a crouched Player adjacent a wall to get stuck in the Buy Station interface.
  • Fixed an issue which caused the Loadout Menu to randomly appear when playing a match.
  • Fixed an issue causing the Welgun (VG) to not have the Frangible ammunition Attachment.
  • Fixed an issue which caused the 3-Line Rifle (VG) to fire slightly to the left.
  • Fixed an issue which caused the Kong Finishing Move to not throw enemies the correct distance.
  • Fixed an issue which caused Calling Card names to display placeholder text.
  • Fixed an issue which caused Tracers in the Poison Sky Mastercraft Bundle to not appear correctly.
  • Fixed an issue which caused some Weapon Attachments to appear misaligned in their Dynamic Icons
  • Fixed an issue where the “Perks of the Job” Mission named the incorrect Perk required.
  • Fixed an issue which caused the Unlock Mission for the “Weaver” Operator to say “Coming Soon.” 
  • Fixed an issue which caused the TEC-9 (BOCW) to not display the 36 Rnd Speed Mag during gameplay.
  • Fixed an issue which caused the Player’s view to be obstructed when ADS-ing with the Adler “Tortured and Rescued” Operator Skin.
  • Fixed an issue which caused flickering textures on Heavy Weapon Drop Crates.
  • Fixed an issue which caused several Vanguard Melee Weapons to display the same codename.
  • Fixed an issue which caused the UGR (BOCW) to experience unintended damage reduction when the EOD Perk and Explosive Rounds Magazine Attachment were equipped.

 

KNOWN ISSUES

 
 
Image of the Warzone Trello Board

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

 

WEAPONS

 
 

New Weapon

New submachine gun weapon Blixen
  • H4 Blixen: Submachine Gun (VG)
    • This hard-hitting SMG offers mobility and accuracy in medium range engagements.
    • Unlock Challenge: Get 3 Slide Kills in a single match 15 times.

 

Weapon Adjustments
 

» Assault Rifles «
 

  • AK-47 (BOCW)
    • Neck Damage Multiplier decreased to 1.15, down from 1.2
       
    • 20" Spetsnaz RPK Barrel 
      • Reduce Recoil Control from +8.5 to 7.5%
  • AS44 (VG) 
    • Initial Recoil slightly decreased
    • Bullet Velocity increased by 3.56%
    • Now has a functioning On-Hand perk 
  • Assault Rifle Charlie (VG)
    • Headshot Damage Multiplier increased to 1.85, up from 1.5
       
      • .30-06 20 Round Fast Mags
        • Magazine Capacity increased to 30, up from 20
           
      • 8mm Klauser 30 Round Mags
        • Magazine Capacity increased to 40, up from 30
           
      • .50 BMG 30 Round Mags
        • Magazine Capacity increased to 40, up from 30
        • Bullet Velocity scale from 1.1 to 1.2
           
      • .50 BMG 40 Round Mags
        • Magazine Capacity increased to 60, up from 40
        • Fire Rate Multiplier decreased to -15% down from -10%
  • Cooper Carbine (VG)
    • Bullet Velocity increased by 4.55%
  • C58 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, down from 1.2
  • CR-56 AMAX (MW)
    • Max Damage decreased to 31, down from 35
    • Min Damage decreased to 24, down from 31
  • FARA 83 (BOCW)
    • Min Damage decreased to 22, down from 23
  • Nikita AVT (VG)
    • Adjusted recoil pattern for ease of use
    • Sprint to Fire time increased increased by 10%
  • Assault Rifle Bravo (VG)
    • Headshot Multiplier increased to 1.6, up from 1.5
       
      • .303 British 36 Round Mags 
        • Movement Speed scaler increased to 1.02, up from 1.01
        • Damage Range increased to -10%, up from -20%
  • NZ-41 (VG)
    • Adjusted recoil pattern and intensity when used in fully automatic. 
       
      • Orbweaver 360mm BC Barrel
        • Horizontal Recoil control now increased by 10% 
        • Bullet Velocity now increased by 40%
           
      • Sakura 50 Round Mags
        • Fire Rate Multiplier decreased to 12%, down from 22%
        • Damage Range increased to -12%, up from -22%
        • Bullet Velocity increased to -15%, up from -30%
           
      • 8mm Klauser 40 Round Mags
        • Bullet Velocity increased to -10%, up from -20%
        • Fire Rate Multiplier decreased to 12%, down from 16%
        • Damage decreased to -3.6%, down from -12%
           
      • Orbweaver Custom 
        • Bullet Velocity now increased by 20%
        • Damage Range now increased by 20%
           
      • LOR Mk1 Burst
        • Bullet Velocity now increased by 30%
        • Damage Range now increased by 20%
           
      • Ravenwood 480mm No.2 
        • Damage Range penalty removed
        • Bullet Velocity penalty removed

The NZ-41 (VG) has fallen out of favor when compared to the competition, often due to its challenging recoil pattern. We’ve adjusted the curve so that it’s more logical in its movement, allowing you to predict and compensate appropriately. We’ve also taken a look at the velocity and range bonuses provided by Attachments and made significant adjustments so that the NZ-41 (VG) can compete with the best. 

  • Vargo 52 (BOCW)
    • Min Damage increased to 24, up from 23
    • Headshot Damage Multiplier increased to 1.53, up from 1.5
  • Volkssturmgewehr (VG)
    • Headshot Damage Multiplier increased to 1.55, up from 1.5
    • Neck Damage Multiplier increased to 1.25, up from 1.2
    • ADS Movement Speed decreased by 5%
       
      • Reisdorf 22V Adjustable
        • ADS Movement Speed reduced to 25%, down from 30%
  • XM4 (BOCW)
    • Max Damage decreased to 28, down from 29
    • Max Damage Range decreased to 20.3 meters, down from 22.3 meters 
    • Neck Damage Multiplier decreased to 1.3, down from 1.33

 

» Marksman Rifles «
 

  • SVT-40 (VG)
    • Max Damage increased to 60, up from 57
    • Min Damage increased to 50, up from 49
    • Bullet velocity increased by 8.54%
  • M1916 (VG)
    • Max Damage increased to 55, up from 53
    • Max Damage Range increased to 58 meters, up from 45 meters
    • Bullet velocity increased by 7.89%
  • M1 Garand (VG)
    • Headshot Damage Multiplier increased to 1.59, up from 1.5
    • Bullet velocity increased by 6.67%

 

» Sniper Rifles «
 

  • HDR (MW)
    • Bullet Drop-off increased
  • Pelington 703 (BOCW)
    • Damage Range decreased to 43.2 meters, down from 48.3 meters
  • ZRG 20mm (BOCW)
    • Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
       
    • 43.9" Combat Recon Barre
      • Bullet Velocity decreased to 38%, down from 43%
  • Sniper Rifle Charlie (MW) 
    • Bullet velocity decreased by 5.13%
  • 3-Line Rifle (VG)
    • Bullet velocity increased by 6.76%
    • Bullet drop-off decreased
    • Sprint to Fire Scaler increased to 1.0, up from 0.99
    • Re-aligned the 3-line reticles to be properly screen center
       
    • 500mm MN Custom
      • Bullet Velocity increased to 25%, up from 20%
         
    • Empress 514mm F01 
      • Bullet Velocity increased to 20%, up from 16%
         
    • Empress 700mm TN02 
      • Bullet Velocity increased to 35%, up from 30%
         
    • Kovalevskaya 700mm 
      • Bullet Velocity increased to 20%, up from 15%
      • Neck damage increased to 1.3, up from 1.1
         
    • Kovalevskaya 820mm
      • Bullet Velocity increased to 45%, up from 35%
         
    • .30-06 20 Round Mags 
      • Bullet Velocity increased to 20%, up from 10%
         
    • .303 British 5 Round Mags 
      • Damage Penalty has been removed. 
      • Damage Range increased to -20%, up from -30%
  • Sniper Rifle Alpha (MW)
    • Max Damage range increased to 1600, up from 1375
  • Rytec AMR (MW)
    • Now one-shots to the head within max damage range
    • Max Damage increased to 125, up from 102
    • Max Damage Range decreased to 59.1 meters, down from 67.3 meters
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Sniper Rifle Charlie (BOCW)
    • Now one-shots to the head within max damage range 
    • Max Damage increased to 125, up from 102
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Type 99 (VG)
     
    • 5.6mm 8 Round Mags 
      • Damage Range increased to -20%, up from -25%
         
    • 8mm Klauser 5 Round Mags 
      • Bullet Velocity scalar increased to 20%, up from 10%
         
    • Sakura 776mm Barrel
      • Bullet Velocity scalar increased to 40%, up from 30%
         
    • Shiraishi 712mm Sniper 
      • Upper Torso Damage Multiplier decreased to 1.6, down from 1.81
  • Gorenko (VG)
    • Bullet Drop-off decreased
       
    • 420mm Empress
      • Bullet Velocity increased to 40%, up from 11%
      • ADS Time Scaler increased to 0.943, up from 0.9
         
    • Reinforced Stock
      • ADS Time Scaler increased to 1.05, up from 1.04
         
    • 13mm AM 10 Round Mags
      • ADS Time Scaler increased to 0.955, up from 0.94
  • Kar98k (VG)
    • Added Frenzy Weapon Perk
    • Max Damage range increased to 48.9 meters, up from 47 meters
       
    • K98 Scout 10.0x Telescopic
      • ADS speed increased to 0.75, up from 0.65 
         
    • VDD RE02K
      • Damage Range now increased  by 20%
         
    • 8mm Klauser 3 Round Mag
      • ADS Time Scaler increased to 1.06, up from 1.05
         
    • Krausnick Padded 
      • ADS Time Scaler increased to 0.945, up from 0.934 
      • Movespeed Scale increased to 0.95, up from 0.94

 

» Shotguns «
 

  • Damage decreased by 20% for the following Shotguns: 
    • Streetsweeper
    • Gallo SA12
    • JAK-1
    • Origin 12
    • R9-0
    • Gracey Auto

With the change to health pools, automatic and semi-auto shotguns were hitting a breakpoint where the time-to-kill remained the same as it did previously. This change brings these Weapons in line. 

  • Combat Shotgun (VG)
    • Movespeed Scale increased to 0.87, up from 0.865
    • ADS Move Speed Scale increased to 1.49, up from 1.46
       
    • Framble 18" Precision
      • Bullet Velocity now increased to 48%, up from 34%
      • Damage Range increased to 20%, up from 10%
         
    • Framble No. 3
      • Bullet Velocity now increased by 10% 
         
    • Chariot 16" Short
      • Damage range penalty increased to -20%, up from -30%
         
    • Sawed-Off
      • Damage Bonus increased to 20%, up from 15% 
      • Move Speed Scaler increased to 5%, up from from 4%

 

» Submachine Guns «
 

  • Milano 821 (BOCW)
    • Max Damage Range decreased to 12 meters, down from 17.8 meters
    • Mid Damage added at 33
    • Mid Damage Range added at 17.8 meters
    • Min Damage decreased to 27, down from 30
  • LAPA (BOCW)
    • Max Damage decreased to 27, down from 31
    • Max Damage Range increased to 12.7 meters, up from 10.1 meters
    • Mid Damage decreased to 25, down from 28
    • Mid Damage Range increased to 20 meters, up from 17.8 meters
    • Min Damage decreased to 21, down from 26
  • OTs 9 (BOCW)
    • Max Damage decreased to 29, down from 30
  • Armaguerra 43 (VG)
    • Slight reduction to initial recoil
       
    • Botti 315mm CII
      • Vertical Recoil Multiplier decreased to 40%, down from 50% 
         
    • .30 Russian Short 34 Round Mags
      • Damage Penalty decreased to -4%, up from -5%
      • Visual Recoil decreased
  • Owen Gun (VG)
    • Upper Extremities Damage Multiplier decreased 1, down from 1.45 
    • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
    • Max Damage Range decreased to 15.2 meters, down from 17.1 meters
    • Mid Damage Range decreased to 19.7 meters, down from 20 meters
       
    • 7.62 Gorenko 33 Round Mags
      • Fire Rate decreased to 14.5%, down from 15%
         
    • 7.62 Gorenko 72 Round Drums
      • Fire Rate decreased to 14.5%, down from 15%
  • Submachine Gun Alpha (MW)
     
    • 5.56 NATO 30-Round Mags
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters
         
    • 5.56 NATO 60-Round Drums
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters 
  • Welgun (VG)
    • Added Frangible Weapon Perk
       
    • 120mm Gawain Short
      • Fire Rate decreased to 6%, down from 10% 
      • Removed Damage Range Penalty
  • UGR (BOCW)
    • Magazine Capacity increased to 40, up from 30

 

» Pistols «
 

  • Pistol melee attacks now require three successive hits to initiate a finisher on the target. This is up from 3.
  • 1911 (VG)
     
    • ACP 18 Round Mags 
      • Magazine Capacity increased to 24, up from 18.
      • Min Damage increased to 24, up from 20
  • Klauser (VG)
    • Max Damage increased to 50, up from 46
    • Mid Damage increased to 42, up from 40
    • Min Damage increased to 37, up from 30
  • RATT (VG)
    • Mid Damage increased to 26, up from 22
    • Min Damage increased to 22, up from 20
    • Neck Damage Multiplier increased to 1.4, up from 1.2
  • Handgun Charlie (BOCW) 
    • Max Damage decreased to 35, down from 40
    • Mid Damage decreased to 29, down from 33
  • Machine Pistol (VG)
    • Max Damage increased to 20, up from 19
    • Mid Damage increased to 16, up from 15
    • Min Damage increased to 13, up from 12 
    • Significant Reduction of Base Recoil Control
       
    • 7.62 Gorenko 40 Round Mags 
      • Fire Rate Multiplier decreased to 5%, down from 7%
      • Recoil Control penalty decreased to -18%, down from -27%
         
    • 8mm Nambu 20 Round Mags 
      • Recoil Control penalty decreased to -22%, down from -30%
      • Fire Rate Multiplier decreased to 5%, down from 7%
         
    • Rapid Barrel 
      • Fire Rate Multiplier decreased to 5%, down from 20%

The Machine Pistol (VG), in its previous incarnation, was an extremely difficult beast to control effectively, often only used as an absolute last option. We’ve made a significant change to the kick intensity and recoil pattern of the Weapon and adjusted its damage profile to be a Weapon that is now something to be reckoned with. 

 

» Launchers «
 

  • Panzerfaust (VG)
    • ADS Transition out time decreased to 0.48, down from 0.5
    • Base Movespeed Scale increased to 0.8, up from 0.79
    • ADS Movement Speed Scale increased to 0.85, up from 0.8

 

ATTACHMENTS

 
 
  • Akimbo Perk 
    • Akimbo for Pistols now reduces damage by 10%.
  • MX Silencer
    • Bullet Velocity increased to 15%, up from 10%
  • F8 Stabilizer
    • Damage Range increased to 15%, up from 10%

 

OPERATORS

 
 
  • Rose Skin Adjustment
    • We have made a 70% adjustment to increase the brightness of the infamous Roze outfit. With the recent lighting improvements to Caldera, it once again made her outfit out of balance with the rest of the Operator options available to Players. 

Just like our Weapon balance, we are very conscious that our Operator meta plays an equally important role in the second-to-second gameplay health so this change was necessary.

 

DOWNLOADS

 
 

The Season Three Reloaded update will have a download size of approximately 5 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
 

Warzone Update Sizes

  • PlayStation 5:
    • 5.2 GB
       
  • PlayStation 4:
    • 5.2 GB
       
  • Xbox One Series X / S:
    • 5.4 GB
       
  • Xbox One:
    • 5.4 GB
       
  • PC:
    • 5.7 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®) 


Note: PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

Full Notes: https://www.ravensoftware.com/community/2022/05/call-of-duty-vg-warzone-season-three-reloaded-patch-notes

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Call of Duty®: Warzone™ Season Four Patch Notes

Enough is never enough. It’s winner-takes-all in Mercenaries of Fortune, the fourth season for Vanguard and Warzone™.

SEASON Four LAUNCH

PLAYLIST

 
 
Image of the new Playlist forecast for Warzone

*During the week of July 21st, there will be a trial of map rotation between Fortunes Keep and Rebirth Island for the Resurgence game Mode. This means that if Fortune’s Keep Resurgence supports all squad sizes for the day, then Rebirth Island Resurgence will support Quads on that day - and vice versa on corresponding days.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

Battle pass

 
 
Image of Battle Pass Key Art

Overview

This Battle Pass includes 100 Tiers of new content and two dozen free items throughout:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Light Machine Gun (VG)
  • 25 free items
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Skin.
  • 1,300 Total COD Points
    • 300 free COD Points within the Battle Pass System
    • 1,000 more to unlock across the full Battle Pass

 

Battle Pass Progression

In Season Four, Vanguard and Warzone will be increasing Battle Pass progression by 10% for all Players.

 

For more information about the contents of the Season Four Battle Pass, check out the official blog here!

 

EVENTS

 
 
Image of Mercenaries of Fortune Event Banner

Mercenaries of Fortune New Event | June 22nd through July 7th

This new Limited-Time Event features eight Challenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Complete all eight Challenges to earn the coveted gold skin for the Armored SUV.
 

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward: 
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge: 
      • Get 50 Player kills on Fortune’s Keep.
    • Reward: 
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge: 
      • Purchase 5 items from the Black Market Station on Fortune’s Keep.
    • Reward: 
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge: 
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward: 
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge: 
      • Get 25 kills or assists while in a vehicle.
    • Reward: 
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge: 
      • Get 100 kills in Storage Town on Caldera.
    • Reward: 
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge: 
      • Open a Mercenary Vault in Caldera.
    • Reward: 
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge: 
      • Win 1 game of Golden Plunder.
    • Reward: 
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward: 
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV
Image of new SUV golden skin

                                

MODES

 
 
Image of Operator shooting nearby the new broken ATM

Golden PlunderNew Caldera Mode

This new limited-time Mode offers a new take on the Blood Money experience:

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000
  • Visit one of the malfunctioning ATM machines to earn additional $$$
  • Hunt down Golden Keycards in ground loot to access valuable bunkers

 

Image of Operators shooting in the streets of Fortune's Keep

Fortune’s Keep Resurgence | New Fortune’s Keep Mode

At launch, Fortunes Keep will have the same Player count as Rebirth Resurgence to allow Players to familiarize themselves with the new map and for us to acquire data on the similarities between time-to-action on both maps. We will then be looking to increase the Player count should the experience need an adjustment to match Rebirths pacing.

  • Player Counts
    • Solos: 46
    • Duos: 46
    • Trios: 45
    • Quads: 40

 

Plunder Adjustments

  • Most Wanted Contracts have been removed from the Plunder loot pool.

 

MAPS

 
 
Image of the Fortune's Keep Tac Map

Fortune’s Keep | New Map

A brand-new Warzone Resurgence Battle Royale map featuring stunning vistas and undiscovered riches. 

Slightly larger than Rebirth Island, this island features four distinct New Points of Interest:
 

Image of Town
  • Town
    • Cobblestone alleyways and flat rooftops to traverse across, an old fortress in the town center, a coastal path with a gazebo, and a graveyard.
Image of Smuggler's Cove
  • Smuggler’s Cove
    • A lighthouse and a series of fishing huts above sea caves that contain stockpiles of equipment and loot.
Image of Keep
  • Keep
    • The largest landmark on the island, this medieval fortress includes winding hallways, ramparts, watchtowers, and a tunnel system.
Image of Winery
  • Winery
    • An old monastery with entrances on all sides and an underground passage, nearby a military camp.

 

This new map also comes with a series of brand new features to experience including…

  • Mercenary Cash Extraction | New Public Event
    • A.I. units will attempt to air lift Cash. Players can choose to intercept this extraction for rewards.
    • This Event occurs during the 2nd and 4th Circles, indicated by a signal flare and an icon on the Tac Map.
  • Black Market Supply Run | New Contract
    • This contract will require Players to track down the Black Market Buy Station before a timer expires.
    • Players will have access to unique items such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified Weapons.
  • Sequencer Grenade | New Tactical Equipment
    • This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff.
    • Players can counter this effect via the Battle Hardened Perk or using a Stim.
    • Can only be acquired through the new Black Market Buy Station.

 

Image of Caldera Tac Map

Caldera Updates

For Season Four, our goal is to open up the map for cleaner sightlines and reduced visual noise on the map. This “arid” approach to map direction will bring a new dynamic to the gameplay - bush camping will become a rarity rather than the norm, it brings added value to Field Upgrades like the Deployable Cover, and positional awareness and proximity to landmarks now being of high priority.

The many Gameplay changes made in Season Three, such as the Sniper rebalance, the Ghost movement change and the addition of the Serpentine Perk, were made in preparation of Season Four - knowing that improved map sightlines require adjustments in certain areas of the gameplay to keep engagements in a healthy balance. 

With this being the most comprehensive set of changes to Caldera since Season One, we will continue to monitor feedback and sentiment and make additional changes where necessary. 
 

  • Storage TownNew Point of Interest
    • The return of the fan favorite POI, Storage Town, now visible on the Tac Map.
    • This POI will be used for a dedicated “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIsNew Map Elements
    • The addition of new micro POIs to fill gaps between the major POIs to offer more looting and engagement opportunities.
  • Mercenary Bunkers / Golden KeycardsNew Gameplay
    • New keycards found in ground loot provide access to any of the 7 mercenary bunkers hidden across the map - indicated on the Tac Map with yellow circles.
  • “Arid” VegetationUpdated Gameplay
    • Vegetation across Caldera has been reduced by 50%.
    • A new 'arid' look to the map was implemented to offer some visual variety to this season.  It has the added benefits of improved performance on all platforms, better Player reads, and location awareness by opening up views to landmarks. Additionally, many plant Models have quality improvements on the Xbox One.
  • Fighter PlaneUpdated Gameplay
    • With the positive response to the Fighter Plane returning in Operation Monarch we have re-enabled these vehicles for Battle Royale and will continue to monitor sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to various locations across Caldera that allow players to trade in their weapons for high value loot.

 

GAMEPLAY

 
 
Image of Operators fighting in Fortune's Keep

New Gameplay Features

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP GrenadeNew Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics. 
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs - up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

 

Quality of Life

 
 
Image of Operators fighting
  • Loadout Crate UI Selection
    • The in-game Loadout Crate UI selection will always start at the top of the list.

We saw frequent instances of Players selecting undesired loadouts due to the cursor remembering previous selections. In order to prevent this, the cursor will always start at the top of the list. This will better respect Player muscle memory in the heat of the moment - especially during engagements.

  • Gas Mask Animation
    • The ‘break’ animation will no longer interrupt parachuting while falling. 
    • This has been updated to align with the previous update to the ‘removal’ animation.
  • Buy Station Menu
    • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
    • Player owned inventory will be indicated next to items in brackets. 
      • i.g. Gas Mask [1]

We wanted to enable more advanced Players the opportunity to remain in the Buy Station when making purchases, therefore knowing the inventory count of each item became an important addition.

  • Deployable Buy Station
    • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.
  • Fire Sale Public Event
    • Self Revive will now have a small associated cost similar to that of other items.
    • Loadout Drop Markers will now receive a discount.
  • Infil POI Text
    • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 seconds, up from 5 seconds.

We felt that the previous map boundary timer wasn’t long enough for Players to recognize their error and course correct in a reasonable timeframe. We have bumped this up slightly to be more sympathetic to mistakes while making sure it cannot be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.
  • Redeploy Positioning
    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their Squad or Loadout. 
      • This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

 

Perks

 
 
  • Ground Loot Perks
    • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
      • Ghost
      • Combat Scout
      • Double Time
      • Cold Blooded
      • Amped

Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance increased to 70%, up from 40%

With our push for stronger counterplay opportunities, there were clear gains to be had with a buff here.

  • Scavenger 
    • Awards an additional $500 in the scavenger pouch with each kill.
  • Hardline
    • Provides a 25% discount on all Buy Station items, including Loadout Drop Markers. 

We felt that given the inherent nature of the Perk requiring a Player to have either found Hardline in ground loot, or to have already collected their Loadout, the value and consistency of the Perk needed to be improved.

Previous Adjustments

This work was completed during Season Three Reloaded but is listed here for comprehensiveness. 

  • Restock Perk 
    • Recharge Time increased to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Reduced drop rate chances in Rebirth Resurgence and Fortune’s Keep.

 

Tactical Equipment

 
 
  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

 

WEAPONS

 
 

New Weapons

Image of New Weapon
  • UGM-8: Light Machine Gun (VG)
    • High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
Image of New Weapon
  • Marco 5: Submachine Gun (VG)
    • A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
       

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills while moving in 15 matches.

 

Weapon Adjustments
 

» Assault Rifles «
 

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18" Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5% 
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity increased by 11% 
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed. 
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25% 
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6" Task Force 
    • Recoil Control increased to 7%, up from 5%

We're partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased
     

» Launchers «
 

Launcher Alpha (BOCW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 155, up from 135
  • Outer Damage increased to 65, up from 50

RPG-7 (BOCW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 155, up from 130
  • Outer Damage increased to 65, up from 50

M79 (BOCW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 125, up from 100
  • Outer Damage increased to 100, up from 72

M1 Bazooka (VG)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 160, up from 130
  • Outer Damage increased to 70, up from 50

MK11 Launcher (VG)

  • Inner Damage increased to 250, up from 225
  • Outer Damage increased to 165, up from 140 

Panzerschreck (VG) 

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 160, up from 130
  • Outer Damage increased to 70, up from 50

Panzerfaust (VG)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 160, up from 130
  • Outer Damage increased to 70, up from 50

RPG-7 (MW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 155, up from 130
  • Outer Damage increased to 65, up from 50

PILA (MW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 155, up from 130
  • Outer Damage increased to 65, up from 50

JOKR (MW)

  • Mid Damage increased to 175, up from 150
  • Outer Damage increased to 65, up from 50

STRELA-P (MW)

  • Inner Damage increased to 275, up from 250
  • Mid Damage increased to 100, up from 75
  • Outer Damage increased to 65, up from 50
     

» Light Machine Guns «
 

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15% 

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20% 
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

 

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

 

» Melee «

Melee Weapons were often falling short of a straight up engagement in cqc, in addition their movement speeds were no longer competitive with some of the faster and more aggressive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and movement speed adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

 

» Handguns «
 

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

The RATT (VG) damage potential was significantly higher when not using a Barrel, we’re addressing that by appropriately increasing the Empress Barrels damage profile and reducing the rate of fire penalty. 

 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed. 
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) currently fills a jack of all trades role, where it doesn’t particularly excel at any-one thing. While this is an identity we want to enforce, we’re making some adjustments to ensure that within its Max damage range it performs more consistently and is less likely to lose a close range gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9" RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17" Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9" Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a pretty impressive statement when it first launched and we’ve seen its adoption rate higher than any midseason weapon in Warzone’s history. This is largely due to the overall effectiveness of the weapon. This update attempts to slightly adjust its Damage profile and overall mobility dominance to weaken its mid range effectiveness, where the weapon has been performing most consistently above the competition. 

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

 

» Sniper Rifles «

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch - these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 - Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5% 
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3% 
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

 

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Damage increased to 43, up from 40
    • Min Damage increased to 34, up from 32

 

Attachments

 
 
  • Updated most universal Attachments to bring more options to Players.
     

» Muzzles «

MX Silencer (VG)

  • Vertical Recoil Control decreased to 4%, down from 5% 

G28 Compensator (VG)

  • Flinch Resistance now increased to 20%.

T1 Flash Hider (VG)

  • Time to ADS decreased to 2%, down from 4%.

Muzzle Brake (VG)

  • Horizontal Recoil Control increased to 6%, up from 4%.
  • Flinch Resistance now increased to 10%.
     

» Under Barrels «

Bayonet

  • Hits To Execute increased to 2, up from 1

SMLE Pistol Grip (VG)

  • ADS Time now decreased by 2%
  • ADS Movement Speed increased to +5%

M1915 Steady (VG)

  • Gun Movement while Firing now decreased to -2%
  • Hip Fire Accuracy increased to 6%, up from 4%
  • Horizontal and Vertical Recoil Control now increased to 2%

Mark VI Skeletal (VG)

  • Movement Speed now increased to +1%
  • Hip Fire Accuracy now decreased to -2%

M3 Ready Grip (VG)

  • Vertical Recoil decreased to 2.5%, down from 5%

Bipod (VG)

  • Movement While Firing now decreased to -5%
     

» Rear Grips«

Polymer Grip (VG)

  • Flinch Resistance decreased to 50%, down from 95%.

Hatched Grip (VG)

  • Vertical Recoil Control now increased to 2.5%.
  • Flinch Resistance now increased to 10%.
  • Horizontal Recoil Control increased to 5%, up from 4%.

Rubber Grip (VG)

  • Flinch Resistance now increased to 25%.

Leather Grip(VG)

  • ADS Move Speed now increased to 10%.
  • Hip Spread now increased to 2%.

Granular Grip (VG)

  • Recoil Recovery now increased to 10%.

Taped Grip (VG)

  • Movement Speed now increased to 5%.
  • Sprint to Fire Speed now increased to 2%.

 

BUG FIXES

 
 
  • Improved rendering performance on console.
  • Fixed an issue where Vanguard weapons would not receive any rotational flinch while using certain Optics. All Weapons are now closer in parity to Modern Warfare and Cold War. 
  • Fixed an issue preventing two successive Claymores downing a Player. 
  • Fixed an issue with post-launch Vanguard Weapons where unlocked Camos couldn’t be equipped in Warzone.
  • Fixed issue where reticle Challenges for Black Ops Cold War Weapons were impossible to progress.
  • Fixed an issue where if the Player is downed in a vehicle or the vehicle is destroyed, using a self-revive will cause the Player to lose their riot shield if they had one equipped.
  • Fixed an issue where the “Astrakhan” Padmavati skin would obscure the Player’s vision.
  • Fixed an issue where a Redeploy Balloon platform near Runway was floating above the ground.
  • Fixed an issue where Players could get stuck on cliffs near Village.
  • Fixed an issue where an Ascender near Radio Station would cause Players to ascend facing backwards.
  • Fixed an issue where the “M3 Ready Grip” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Type 99 10.0x Telescopic Optic” was not an available Attachment for the Nikita AVT (VG).
  • Fixed an issue where the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
  • Fixed an issue where the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
  • Fixed an issue where the Diamond Camo Challenges for the M1916 (VG) did not correctly refer to Marksman Rifles.
  • Fixed an issue where the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
  • Fixed an issue where scrolling over the “Fenrir Unchained” Finishing Move would kick the Player from the menu.
  • Fixed an issue where the "Growling Guardian" Charm did not appear in the Charm selection menu.
  • Fixed an issue where the Player would be prompted to install new video drivers despite using the latest video driver version.

 

KNOWN ISSUES

 
 
Image of the Warzone Trello Board

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

 

DOWNLOADS

 
 

The Season Three Reloaded update will have a download size of approximately 25 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
 

Warzone Update Sizes

  • PlayStation 5:
    • 21.3 GB
       
  • PlayStation 4:
    • 21.3 GB
       
  • Xbox One Series X / S:
    • 27.2 GB
       
  • Xbox One:
    • 27.2 GB
       
  • PC:
    • 23.0 GB (Warzone Only)
    • 26.1 GB (Warzone and Modern Warfare®) 


Note: PC users will also need 7.4 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

 

horizontal-long-line.png

- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

 

Full Notes: https://www.ravensoftware.com/community/2022/06/call-of-duty-vg-warzone-season-four-patch-notes

Edited by Uncrowned Guard
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June 30

GAMEPLAY

 
 
  • Lootable Perks have been enabled on Fortune’s Keep.

 

BUG FIXES

 
 
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to exploit Black Market Buy Stations to access unintended areas of the map.
  • Fixed an issue causing the F Zombie to T-pose.
  • Fixed an issue causing the UAV HUD/Tac Map sweep to not originate from the Player icon.
  • Fixed an issue with the H4 Blixen (VG) interrupt time being longer than intended when reloading while in ADS.
  • Fixed an issue causing performance drops while doing the Black Market Supply Run Contract.
  • Fixed an issue preventing Players from purchasing a Loadout at the start of a private Battle Royale match.
  • Fixed an issue causing the out-of-bounds audio and visual warning on Fortune’s Keep to remain stuck on screen when reentering the play area.

 

Weapons

 
 

» Assault Rifles «

NZ-41 (VG)

  • Lower Torso Damage Multiplier decreased to 1.0, down from 1.1
     
  • Orb Weaver 360mm BC
    • Horizontal Recoil control decreased to 25%, down from 30%
    • Muzzle Velocity decreased to 30%, down from 40% 
       
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil control decreased to 20%, down from 40%
    • Horizontal Recoil control decreased to 35%, down from 45%

 

» Light Machine Guns «

UGM-8 (VG)

  • Muzzle Velocity decreased by 4% 
     
  • Bernard XL214 736mm 
    • Muzzle Velocity decreased to 35%, down from 50%
       
  • Romuald 560mm DA 
    • Max Damage decreased to 29, down from 32
    • Upper Torso Damage Multiplier decreased by 10% 
    • Muzzle Velocity decreased to 10%, down from 35% 
    • Recoil Control now decreased by 25% after the second bullet
       
  • .50 BMG 50 Round Box
    • Muzzle Velocity decreased to 20%, down from 30%
       
  • .50 BMG 75 Round Box
    • Muzzle Velocity decreased to 20%, down from 30%
       
  • 6.5mm Sakura 125 Round Box
    • Muzzle Velocity decreased to -20%, down from -15%
    • Rate of Fire decreased to 4%, down from 5%
    • Recoil Control decreased to 15%, down from 20% 
    • Movement Speed scaler now 0.98 
       
  • .303 British 75 Round Box 
    • Damage Range increased to -15%, up from -20% 
    • Recoil Control decreased to 15%, down from 20% 

 

» Sniper Rifles «

3-Line Rifle (VG)

  • Muzzle Velocity increased by 4%

Kar98k (VG)

  • Muzzle Velocity increased by 4%

Type 99 (VG)

  • Muzzle Velocity increased by 4%

 

» Submachine Guns «

H4 Blixen (VG)

  • Max Damage Range decreased to 9.92 meters, down from 12.46 meters
  • Mid Damage Range decreased to 17.3 meters, down from 19.84 meters
     
  • Jönsson 9" RMK
    • Max Damage Range decreased to 15.2 meters, down from 17.17 meters

Marco 5 (VG)

  • Hipfire Accuracy decreased when in crouch or prone position
     
  • Perfetto Lesto 355mm
    • Movement Speed decreased to 5%, down from 10%

 

Attachments

 
 

» Ammunition «

Lengthened 

  • Muzzle Velocity decreased to 8%, down from 10% 

 

» Muzzles «

MX Silencer

  • Muzzle Velocity decreased to 12%, down from 15%

 

» Under Barrels «

M1941 Handstop 

  • Recoil Control decreased to 3.5%, down from 4%

 

horizontal-long-line.png

Full Notes: https://www.ravensoftware.com/community/2022/06/call-of-duty-vg-warzone-season-four-patch-notes

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July 7

BUG FIXES

 
 
  • Fixed collision issues with various elements across Caldera/Fortune's Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the Pay Respects Challenge to summon more Zombies than intended. 
  • Fixed an issue causing the Cash Extraction Public Event mercenary AI to tunnel vision Trophy Systems.
  • Fixed another issue causing the out-of-bounds audio and visual warning on Fortune’s Keep to remain stuck on screen during the pre-match lobby.
  • Fixed an issue in the Plunder mode causing Players eliminated in Storage Town to respawn over Village.
  • Fixed an issue causing Tac Map icons to overlap with POI names.
  • Fixed an issue causing certain Kali Sticks (MW) Blueprint variants to deal more damage than intended. 
  • Fixed visual and audio issues caused by Fighter Plane bullet impacts/explosions.

 

Weapons

 
 

» Assault Rifles «

NZ-41 (VG)

  • Recoil Recovery decreased by 20% 

Recoil Recovery is the speed in which the screen attempts to return to center after firing each shot. The result of this change is a noticeable difference in recoil intensity for the NZ-41 (VG) and was originally intended to be paired with the last update to the Weapon’s recoil.  

  • 8mm Klauser 40 Round Mags
    • Recoil Control Penalty now increased to -10% 

 

» Submachine Guns «

H4 Blixen (VG)

  • Lower Torso Damage Multiplier decreased to 1.0, down from 1.1

Full Notes: https://www.ravensoftware.com/community/2022/06/call-of-duty-vg-warzone-season-four-patch-notes

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July 14

BUG FIXES

 
 
  • Fixed more collision issues with various elements across Fortune's Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where an empty Loadout Drop would spawn when digging for buried treasure.
  • Fixed an issue where AI enemies would target a Trophy System when it was placed near them.

Full Notes: https://www.ravensoftware.com/community/2022/06/call-of-duty-vg-warzone-season-four-patch-notes#Jul14

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