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Black Ops Cold War Patch Notes


Uncrowned Guard
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MULTIPLAYER

Field Upgrades

  • Trophy System
    • Reduced the amount of damage that the Trophy System Field Upgrade can deal to players.

LEAGUE PLAY

Create-a-Class

  • Addressed an issue that allowed certain Dual Wield weapons to be equipped in League Play.
  • Addressed an issue with preset classes appearing as Unbound in Create-a-Class.

UI

  • Addressed an issue with missing Rank icons in the Rank / Ladder UI display.
  • Addressed an issue that caused the "Events Processing" UI display to appear incorrectly.

ZOMBIES

Stability

  • Fixed crashes related to the Mangler, Plaguehound, Assault Rounds, and Essence Traps.

 

View Full Notes Here: https://www.treyarch.com/game-intel/2021/02/Season_Two_Takes_Over_on_Feb_25

Edited by Uncrowned Guard
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GLOBAL

Event

  • Outbreak Event (Feb. 25 - March 11)
    • Complete new undead challenges across Outbreak and Warzone to unlock all-new rewards.
    • Available for a limited time: Feb. 25 - Mar. 11.

Weapons

  • FARA 83
    • New assault rifle available to unlock in the Season Two Battle Pass.
  • LC10
    • New SMG available to unlock in the Season Two Battle Pass.
  • Machete
    • New melee weapon available via in-game challenge or Store bundle.
  • Groza
    • Unlock challenge available for the Groza assault rifle.
  • Mac-10
    • Unlock challenge available for the Mac-10 SMG.

Battle Pass

  • New 100-Tier Battle Pass available in Season Two.
  • Added attachment flyout descriptions on weapon previews in the Battle Pass.

Operators

  • Naga
    • New Operator available to unlock in the Season Two Battle Pass.

Vehicles

  • Sedan
    • New vehicle available in Season Two for Outbreak and multi-team modes.
  • Light Truck
    • New vehicle available in Season Two for Outbreak and multi-team modes.

Main Lobby

  • Updated main lobby theming and animations for Season Two.
  • Added new Screen Saver mode when the player is idle on the main menu screen.
  • Addressed an issue where party members' equipped weapons would not be shown in the main lobby.

Combat Record

  • Added Shot Tracker to the Combat Record's Multiplayer Weapons screen.
    • For each weapon, this displays the distribution of hits across the different body parts as well as the damage multipliers assigned to some of these body parts.
  • Addressed an issue where earned Medals were not displayed anymore.

After Action Report

  • Implemented a smoother transition between leveling up animation and displaying current level rewards.
  • After Action Report now only shows rewards of the last level when leveling up several ranks at once.

Prestige Levels

  • Four new Prestige Levels added in Season Two (Prestige 8-11).

Prestige Shop

  • New legacy Prestige rewards available to unlock starting at Prestige 8.

Music Player

  • Original Treyarch tracks from Black Ops II now available in the Music Player, once unlocked via War Tracks in the Battle Pass: "Main Theme," "Adrenaline," "Damned 100ae," and "Shadows."
  • “Lost” (Easter Egg song from “Firebase Z”) now available in the Music Player once unlocked in-game after the launch of Season Two.

New Features

  • Bundle Locker
    • Access all of your owned Store Bundles at the new Bundle Locker at the Weapons menu in any mode and the Store.
  • Quick Equip
    • Equip certain items straight from the Battle Pass, Store Bundle Preview, and the Bundle Locker with the tap of a button.

MULTIPLAYER

Maps

  • Apocalypse
    • New 6v6 map available in Multiplayer.
    • Apocalypse 24/7 featured playlist available in core modes, and in Hardcore via Quick Play.
  • Cartel
    • Made cover adjustments, including reducing the heights of bushes in certain locations to increase predictability of engagements.
  • Crossroads Strike
    • Improved character visibility in key areas.
    • Made cover adjustments to address unintended or exploitable sightlines.
    • P4 Hardpoint zone moved to the crates on the frozen lake.
  • Satellite
    • Closed small gaps in cover that could be abused in the map center.
  • Moscow
    • Trimmed unused space near starting spawns to address areas that cannot be flanked in certain game modes.
  • Raid
    • P1 Hardpoint zone radius reduced to match the Control zone radius.
    • Players can now mantle onto the van inside of the garage.
  • Express
    • Addressed an issue that would allow players to spawn in front of the active train.

Modes

  • Gun Game
    • Available in Multiplayer at the start of Season Two.
    • Progress through a set of 20 weapons from pistol to Knife, advancing to a new weapon with each elimination. Melee kills set the target back a level in their weapon progression. First player to kill an enemy with each weapon wins the match.
  • Gunfight Blueprints
    • Added new Blueprints to loadouts in Gunfight Blueprints during Season Two.
  • Search and Destroy
    • Addressed an issue where both teams could get points if the last players traded kills in Search and Destroy.
  • UI
    • Reduced opacity of waypoints while ADS and when looking at Hardpoint, Control and Search & Destroy objectives.

Featured Playlists

  • Apocalypse 24/7 [NEW]
  • Gun Game [NEW]
  • Gunfight Blueprints [New Season Two Blueprints]
  • Snipers Only Moshpit
  • Nuketown 24/7
  • Face Off

Scorestreaks

  • Death Machine
    • Now available in Multiplayer for 2200 score.
  • Air Patrol
    • Reduced cost from 2700 to 2400.
  • Attack Helicopter
    • Reduced cost from 5000 to 4500.
  • VTOL Escort
    • Reduced cost from 7000 to 6500.
  • Counter Spy Plane
    • Increased cost from 1200 to 1400.
    • Cooldown increased from 60 to 90 seconds.
  • Care Package
    • Addressed an issue where the Care Package marker could remain stuck if the player skipped the Killcam while it was still visible.
  • Cruise Missile
    • Addressed an issue where the Cruise Missile could inconsistently lock on in multi-team matches.
  • Spy Plane
    • Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy Spy Planes.
  • H.A.R.P.
    • Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy H.A.R.P.s.

Equipment

  • Smoke Grenade
    • Player vision is now degraded when inside a smoke grenade cloud.

Field Upgrades

  • Trophy System
    • Reduced the damage that a Trophy System will deal to a player.
    • The max damage that a Trophy System will now deal is 10.
  • Gas Mine
    • Players can no longer spawn in an active cloud of an activated Gas Mine.

Movement

  • Addressed an issue where, if a player sprinted to cancel their reload the instant before ammo was replenished, the weapon could fire instantly as the reload was cancelled.
  • Small reduction to jump height and slowdown penalty after landing from a jump.

Challenges

  • Increased the range for Point Blank weapon camo Challenge.

Scoreboard

  • Addressed an issue where the scoreboard would sometimes show reversed information on the scoreboard for the opposite team.

Custom Games

  • Addressed an issue where bots would not capture the A-side zone in Domination on Nuketown ‘84 in Custom Games.

Main Menu

  • Added "Select/Deselect All" option in Quick Play menu.

Theater

  • Addressed an issue where the Dropkick nuke post-match FX could remain stuck when rewinding in Theater.

LEAGUE PLAY

Scorestreaks

  • Score earned will now reset to 0 on death.
  • Players now only have access to the Artillery and Cruise Missile Scorestreaks by default.
  • Artillery cost reduced from 3000 to 1600.
  • Cruise Missile cost reduced from 3500 to 2000.

Create-a-Class

  • Addressed an issue where players were unable to select their unlocked Zombies camos in custom weapon loadouts.
  • Addressed various issues with the Lobby and Create-a-Class loadouts not displaying properly.

After Action Report

  • Addressed an issue where After Action Report rewards would not be displayed after a League Play match.

ZOMBIES

Outbreak

  • Outbreak available in Zombies at the start of Season Two.
  • Continue the Dark Aether story with your squad of Requiem agents in this new large-scale experience, complete with new team objectives, player rewards, in-game intel, deadly new enemies, and varied infiltration zones throughout the Ural Mountains.
  • Launches with three regions to explore: Ruka, Alpine, and Golova (Outbreak exclusive at launch), with more to follow.

Skill Tiers

  • Added new Tiers IV and V for every Skill.
  • New Refined and Flawless Aetherium Crystals are now earnable to upgrade Skills to Tiers IV/V.
  • Added new Weapon Skill categories: Launchers and Specials.

Field Upgrades

  • Frenzied Guard
    • Frenzied Guard Field Upgrade available in Zombies at the start of Season Two.
    • Base level ability: Force all enemies in the area to target you for 10 seconds. Armor takes all damage during this time.

Ammo Mods

  • Shatter Blast
    • Shatter Blast Ammo Mod available in Zombies at the start of Season Two.
    • Base level ability: Bullets deal explosive damage. Each bullet has a chance to explode, dealing additional explosive damage and destroying any impacted armor (25 second cooldown).

Support

  • Death Machine Support weapon now available in Zombies.
  • Addressed an issue where VO would not play when activating Napalm Strike, Cruise Missile, or Artillery.
  • Visual adjustments made to placement markers for Artillery and Napalm Strike.

Intel

  • New in-game Intel available in Outbreak and Onslaught.
  • All subtitles are now visible in the Zombies audio logs and radio transmissions.

New Featured Playlists

  • Outbreak
  • Dead Ops Arcade: First Person (Private)

Firebase Z

  • Stability
    • Fixed crashes related to the Mangler, Mimic, Intel, and side quests.
  • Gameplay
    • Closed various exploits around the Village and Firebase where zombies were unable to attack the player.
    • Closed various exploits where players were able to reach unintended locations.
    • Addressed an issue where zombies were getting stuck in spawn at the Village.
    • Addressed an issue where a notification was not being given when the door to Open Lot was purchased.
    • Addressed an issue where the prompt to retrieve Dimitri’s eye persisted after interacting with it.
    • Addressed an issue where the Orda’s health bar was not showing while in the Chopper Gunner.
    • Cleaned up collision and adjusted zombie traversals in Scorched Defense.
    • Addressed an issue where a spectating player was not seeing damage numbers.
  • Assault Rounds
    • Addressed an issue where the Orda’s weak spot was always vulnerable during Assault Rounds.
  • Wonder Weapon
    • Reduced the fire delay when switching to alternative fire mode.
    • Addressed an issue where the secondary attack would not trigger when hitting Manglers directly.
  • Main Quest
    • Addressed an issue where the boss was not properly scaling with round difficulty. 
    • Addressed an issue that prevented catching a Mimic as a solo player with the Essence Trap.
  • Side Quest
    • Increased timeout of the reward chest after completing a side quest.
    • Addressed an issue where the upgraded Monkey Bomb was not killing the appropriate number of enemies.
  • Leaderboards
    • Addressed an issue where Critical and Elite Kills were not being tracked correctly on the leaderboards.

Die Maschine

  • Gameplay
    • Addressed an issue where the player could be teleported out of the map when exiting the Dark Aether.

Dead Ops Arcade 3

  • Stability
    • Addressed various stability issues.
  • Gameplay
    • Closed various exploits.
    • Addressed an uncommon occurrence where the Margwa would be removed during dynamic dungeon creation.
    • Addressed the Chalice/Shield Fates not being included as potential dungeon Fate awards.
    • Addressed an issue where spamming the Use button could accidentally activate an object which was some distance away (and possibly cause a key to be unintentionally spent).
    • Addressed an issue with too many additional bosses being spawned starting at round 125.
    • Addressed an issue where the bonus room War Store was removing vehicles when player exited the bonus area.
    • Addressed an issue where more than one player would donate a life to a downed player.
    • Gems now stop spilling once the player respawns. This will allow players to keep more of their multiplier, as well as enhance the Divine Chalice Fate, which has faster player respawning.
  • Enemies
    • Reduced Margwa swipe distance by 17%.
  • Events
    • Room of Justice should now always appear after round 65 is complete.
    • Time added to ROJ events based on player count. Four players still get the same amount of time.
  • Fates
    • Fortune Fate now adds 80% instead of 40% to timeouts.
    • Added Fate declaration sequence to Advanced Start mode, allowing players to choose a Fate to play with.
  • Bonus Areas
    • Player deaths are no longer counted in Slideways bonus areas.
    • Depending on level being advanced to in the Advanced Start mode, player will get additional lives, bombs, boosts to start with.
  • Leaderboards
    • Resetting Solo, Duo, Trios, and Quads leaderboards to allow for a fresh start for all players with new Season Two gameplay tuning and exploit fixes implemented. Career leaderboard will remain unchanged.

Perks

  • Tombstone Soda
    • Addressed an issue where the distance to the player’s Tombstone was sometimes not properly updating.

Challenges

  • Outbreak
    • Added new Outbreak Challenges, including a new Zombies Dark Ops Challenge for Outbreak.
  • Daily Challenges
    • Melee attacks will now correctly contribute to various Daily Challenges.
    • Addressed an issue where eliminations with Pack-a-Punched weapons were not contributing to Daily Challenges.

Combat Record

  • Added Frenzied Guard to the Zombies Field Upgrades tab.
  • Added RAI K-84 to the Zombies Combat Record.
  • Addressed an issue where the Hide and Seek Medal for the Aether Shroud in Zombies was not being tracked.

Gunsmith

  • Gunsmith in Zombies will now default to Zombies camos tab when in Zombies lobby.

Customization

  • Added Vehicle Customization menu in the Zombies lobby.

And from Beenox:

PC

Stability

  • Added various crash fixes.
  • Fixed a rare crash when using 3rd-party software overlays while playing full-screen and minimizing/restoring the window.

General

  • Improved messaging when attempting to load an uninstalled game mode.
  • Gesture Slot 4 is now usable and can be triggered with Numlock.

 

View Full Notes: https://www.treyarch.com/game-intel/2021/02/Season_Two_Details_and_Patch_Notes

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GLOBAL

UI

  • Addressed various UI issues with tooltips and metadata not appearing correctly.

After Action Report

  • Addressed an issue with the Naga animated Calling Card displaying incorrectly.

MULTIPLAYER

Operators

  • Addressed a rare issue where a player’s Operator model could unintentionally appear invisible.

LEAGUE PLAY

UI

  • Player rank can no longer display as "Rank 0" after completing Placement Matches and processing rank.

ZOMBIES

Outbreak

  • Stability
    • Added various stability fixes for issues with Objectives, the Krasny Soldat, and the Dragon Relic.
  • Gameplay
    • Closed an exploit where the player could exit the Holdout Objective prematurely in Golova.
  • Enemies
    • Addressed an issue where the Mimic would teleport away after spawning from a Loot Chest.
    • Addressed an issue where the HVT Megaton would not split if hit by a vehicle.

Full Patch Notes: https://www.treyarch.com/game-intel/2021/02/Feb_27_Patch_Notes

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MULTIPLAYER

Modes

  • Combined Arms
    • Adjusted Zone Capture time in Combined Arms Assault.

ZOMBIES

Outbreak

  • Stability
    • Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic.
    • Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
  • Gameplay
    • The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives.
    • Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective.
    • Addressed an issue where the Krasny Soldat's flamethrower attack would not deal damage under certain circumstances.
    • Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective.
  • Perks
    • Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka.
  • Support
    • Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses.

Weapons

  • Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V.

Field Upgrades

  • Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive's Tier IV ability.

Full Patch Notes: https://www.treyarch.com/game-intel/2021/03/March_2_Patch_Notes

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MULTIPLAYER

Playlists

  • Rapid Fire Moshpit
    • Added HC Rapid Fire Moshpit to Quick Play.

 

Challenges

  • Season Challenges
    • The "Guerrilla Warfare" Season Challenge now tracks kills from any weapon that the player picks up, not only from weapons from players they’ve killed.
  • Daily Challenges
    • The “Helping Hand” Daily Challenge now properly tracks Spy Plane assist score.

 

LEAGUE PLAY

Ladders

  • If the player gets incorrectly placed into a "broken" Ladder, playing another match will put the player into a functional Ladder.
  • Addressed an issue that could cause other names on the Ladder to be blank.

 

ZOMBIES

Outbreak

  • Stability
    • Added various stability fixes related to Objectives in Outbreak.
  • Objectives
    • Resolved an issue that prevented completing the objective if a player carrying a canister left a co-op match in progress.
  • General
    • Resolved an issue that caused graphic corruption when using upgraded Frenzied Guard Field Upgrade.

 

Intel

  • Addressed an issue where a player could not listen to three Radio Transmissions in "Firebase Z."

Full Notes: https://www.treyarch.com/game-intel/2021/03/Mar_8_2021_Patch_Notes

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STOCKPILE + KNIFE FIGHT 3V3 NOW LIVE

Now that St. Patrick’s Day has come and gone, the classic Stockpile mode makes its debut today in Black Ops Cold War Multiplayer, along with the launch of Knife Fight 3v3 featuring rotating melee Blueprint loadouts in 3v3 Gunfight.

Combined Arms Moshpit also comes to Quick Play this week, offering a mix of 12v12 Hardpoint, Domination, and Assault modes on Crossroads, Armada, Miami, and Cartel. And for old-school fans, Throwback Moshpit returns in Core and Hardcore, featuring a mix of respawn modes on Express, Raid, and Nuketown ’84.

E-TOOL WEAPON TUNING

We’ve seen a lot of love for the new E-Tool melee weapon in Zombies since its release last week, and we’ve also heard some requests to give it a little extra TLC in Multiplayer. Today, that wish is granted.

With our latest update, the E-Tool has been upgraded from a 2-hit kill to a 1-hit kill in MP, and now boasts a faster melee swipe time and an increased boost to movement speed when equipped. Go forth and bonk heads to your heart’s content.

NEW LEAGUE PLAY MAPS

As Stage II of the CDL 2021 season kicks off today, we’re updating the map pool in League Play to keep things fresh. Apocalypse now replaces Crossroads Strike in the CDL Hardpoint map rotation, and Express joins the CDL Search and Destroy rotation to replace Garrison.

See below for the full list of what’s new today:

 

MULTIPLAYER

Weapons

  • E-Tool
    • Changed from 2-hit to 1-hit kill.
    • Reduced melee swipe time.
    • Slightly increased movement speed boost.

 

Modes

  • Stockpile
    • Eliminate enemies to pick up dog tags and deposit your stash at the objective to earn points for your team.
    • First team to reach the score limit wins.
  • Knife Fight 3v3
    • 3v3 Gunfight with rotating randomized loadouts featuring Blueprint versions of the Machete, Wakizashi, Sledgehammer, E-Tool, and Knife.
    • First team to win six rounds wins the match.
  • Combined Arms Moshpit
    • New Quick Play playlist featuring Combined Arms: Hardpoint, Combined Arms: Domination, and Combined Arms: Assault.

 

Featured Playlists

  • Stockpile [NEW]
  • Knife Fight 3v3 [NEW]
  • Throwback Moshpit (also available in Hardcore)
  • Gun Game
  • Nuketown 24/7
  • Gunfight
  • Face Off (also available in Hardcore)

 

LEAGUE PLAY

Modes/Maps

  • CDL Hardpoint
    • Added Apocalypse to CDL Hardpoint map rotation.
    • Removed Crossroads Strike from CDL Hardpoint map rotation.
  • CDL Search and Destroy
    • Added Express to CDL Search and Destroy map rotation.
    • Removed Garrison from CDL Search and Destroy map rotation.

 

ZOMBIES

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

Full Notes: https://www.treyarch.com/game-intel/2021/03/Mar_18_2021_Patch_Notes

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R1 SHADOWHUNTER + NUCLEAR APOCALYPSE

Yesterday, the R1 Shadowhunter crossbow officially launched in Black Ops Cold War as Season Two’s fifth new weapon, with the upcoming ZRG 20mm sniper rifle arriving later in the season to round out the full arsenal.

Today, we’re launching the brand-new Nuclear Apocalypse playlist to take us into this weekend’s Triple-Double XP event! Jump into a mix of TDM, Domination, Kill Confirmed, and Hardpoint on Nuketown ’84 and Apocalypse for non-stop, close-quarters action all weekend long.

Snipers Only Moshpit also returns this week, and fan-favorites like Stockpile, Gun Game, Gunfight, Face Off, and Nuketown 24/7 are front-and-center in this week’s Featured Playlists. Starting next week, the action gets even hotter...

MID-SEASON UPDATE INCOMING

With all the new ways to play 6v6, 2v2, and 3v3 in MP, along with the launch of Outbreak, 56 new Skill Tiers in Zombies, new Dead Ops Arcade updates, five new weapons, 40 new Season Challenges, and 100 Tiers of Battle Pass content, there’s been something new to enjoy every week since Season Two kicked off. And that was just the first half.

Next week’s mid-season update will bring more new content to Multiplayer and Zombies, including Miami Strike (6v6), Mansion (2v2 and 3v3), and Golova (Multi-Team) in MP, the massive new nighttime Sanatorium region in Outbreak, and much more. Head over to Twitter to preview all three upcoming MP maps this week.

We’ve also got a new weapon tuning pass coming to Multiplayer as part of the mid-season update, including LMG adjustments and tuning for the LC10, AK-74u, MAC-10, KSP 45, Milano 821, Krig 6, FFAR 1, Groza, Magnum, RPG-7, and more. A complete recoil balance pass on assault rifles and SMG attachments will also be included, as well as a buff to launcher damage against enemies with Flak Jacket in Hardcore.

There’s plenty more coming in our mid-season update, including the return of Prop Hunt with new maps and props added to the rotation, so keep an eye out for the official roadmap and full patch notes early next week.

TRIPLE-DOUBLE XP WEEKEND

To make sure everyone’s warmed up and ready to drop into the second half of Season Two, we’re kicking off a Triple-Double Weekend in Black Ops Cold War and Warzone starting at 10AM PT Friday, featuring Double XP, Double Weapon XP, and Double Battle Pass XP! And on PlayStation, 2XP kicks off 24 hours early, live through 10AM PT Friday.

Here’s what’s new since our last update:

 

GLOBAL

2XP Event

  • 2XP now available on PlayStation through 10AM PT March 26.
  • Triple-Double Weekend begins 10AM PT March 26 on all platforms (Double XP, Double Weapon XP, Double Battle Pass XP). Ends 10AM PT March 29.

 

Visuals

  • Addressed a visual issue where Naga’s legs could display improperly.

 

MULTIPLAYER

New Weapons

  • R1 Shadowhunter (added Mar. 24)
    • New one-shot kill crossbow available via in-game challenge and the Store.
    • Added to the Special weapon category in Create-a-Class.

 

Featured Playlists

  • Nuclear Apocalypse [NEW]
    • TDM, Domination, Kill Confirmed, and Hardpoint on Nuketown ’84 and Apocalypse.
    • Also available in Hardcore via Quick Play.
  • Snipers Only Moshpit
  • Stockpile
  • Gun Game
  • Nuketown 24/7 (also available in Hardcore)
  • Gunfight
  • Face Off (also available in Hardcore)

 

ZOMBIES

Gameplay

  • Addressed an issue where multiple players would not receive a prompt to accept the Exfil after a player used the radio to call in the helicopter.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

Full Patch Notes: https://www.treyarch.com/game-intel/2021/03/Mar_25_2021_Patch_Notes

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GLOBAL

Weapons

  • Assault Rifles
    • Krig 6
      • Improved visibility while firing in ADS.
      • Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment.
      • Addressed instances of the weapon feeling "floaty" when firing for a prolonged amount of time.
    • FFAR 1
      • Increased ballistic speed by 12.8%.
    • Groza
      • Increased maximum damage range by 40%.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.
  • Submachine Guns
    • Milano 821
      • Increased mid-range damage by 10%.
      • Increased mid-range damage range by 33%.
      • Increased sprint out speed by 14.2%.
      • Increased raise speed by 11%.
      • Slightly increased ADS-in speed.
    • KSP 45
      • Increased ballistic speed by 32.5%.
      • Reduced burst delay by 20%.
    • AK-74u
      • Reduced accuracy with prolonged firing.
      • Reduced muzzle velocity by 23.4%.
    • LC10
      • Reduced max damage range by 41%.
      • Slightly reduced mid-range damage.
    • MAC-10
      • Modified bullet pattern to add slightly more horizontal trajectories.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced maximum damage range by 25%.
  • Sniper Rifles
    • Disabled glint effect on sniper rifles with Iron Sights equipped.
  • Pistols
    • 1911
      • Increased ADS speed by 11%.
    • Magnum
      • Slightly decreased hip-fire accuracy.
      • Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.
      • Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles.
  • Launchers
    • RPG-7
      • Slightly increased blast radius.
      • Greatly increased length of straight rocket flight path.
    • General
      • Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill.
  • Attachments
    • Infantry V-Choke
      • Updated attachment description to clarify pros and cons.
  • Weapon Progression
    • Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player's weapon picked up from the ground that the player does not currently own).

 

Movement

  • Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.

 

Combat Record

  • Added Vehicles section.
  • Addressed an issue with the "Killed By" stat not tracking properly.

 

 

MULTIPLAYER

Maps

  • Miami Strike (6v6)
    • Miami Strike added to 6v6 rotation in Multiplayer modes.
    • Miami Strike will replace the original Miami map in all core modes with the exception of Combined Arms, Search & Destroy, and VIP Escort.
    • Miami Strike 24/7 playlist also available at launch.
  • Mansion (2v2, 3v3)
    • Mansion added to rotation in Gunfight and Face Off.
  • Golova (Multi-Team)
    • Golova added to rotation in Multi-Team modes.
  • Apocalypse
    • Hardpoint: Addressed an issue that allowed players to capture P3 Hardpoint outside of the intended boundary.
  • The Pines
    • Control: Adjusted Zone B to allow capturing against the pizza counter.
  • Raid
    • Hardpoint: Adjusted distance of spawns from P1 to each side of the map to reduce chances of spawning beside or behind enemy team.
  • Garrison
    • Control: Extended Zone A up to the platform outside of “green” room.
    • Control: Conditional Attacker spawns added to reduce travel time to Zone A.
    • Hardpoint: Removed spawns that were too close to P2 and P5.
    • Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team.
  • Miami (Original)
    • Scaled down bullet collision on the Miami Patrol van.

 

Modes

  • Multi-Team Hardpoint
    • New Multiplayer mode added to Multi-Team.
    • 10 squads of four fight for multiple Hardpoints at a time. Each set of Hardpoints lasts 120 seconds before rotating to the next locations.
    • Teams will earn 1 point every second for all teammates inside of a Hardpoint.
    • The first squad to reach 1,000 points wins the match.
  • Prop Hunt
    • Miami Strike and Satellite added to map rotation.
    • Refreshed prop rotation for several existing maps.
    • Addressed an issue where the Best Play prop camera could appear underground.
  • Control
    • New Custom Game Options added:
      • Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured.
      • Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds.
  • Gunfight
    • Added Gunfight mode-specific Medals.
    • Battle Chatter now disabled in Gunfight and Gunfight variants.
  • VIP Escort
    • Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP.
  • Multi-Team
    • Addressed an issue where teammates could spawn on top of one another after a team wipe respawn.
  • General
    • Enemy red dots will now be prioritized on top of objective icons on the mini-map.

 

Featured Playlists

  • Miami Strike 24/7 [NEW]
  • Multi-Team Hardpoint - Golova [NEW]
  • Multi-Team Moshpit [NEW]
    • Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova.
  • Prop Hunt [NEW]
  • Snipers Only Moshpit
  • Nuketown 24/7
  • Gunfight
  • Face Off

 

 

Challenges

  • General
    • Flashbang/Stunned Challenges are now easier to complete.
  • Fog of War
    • Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat.
    • Addressed issues with "Fog of War" Challenge and "Sight Unseen" Medal not tracking properly with the Danger Close Wildcard equipped.
    • Updated Challenge description for clarity.

 

General

  • Gestures
    • Gestures can now be used before the round starts.
  • Social
    • Updated messaging when a player is kicked from the party.
  • Turrets
    • Addressed an issue where players on Mounted Turrets could be immune to Dirt Bike vehicles.
  • Audio
    • Addressed an issue where VO would say "No Targets Destroyed" if the Attack Helicopter was destroyed with a Cruise Missile.

 

LEAGUE PLAY

Wildcards

  • Law Breaker
    • Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot. Players will only be able to use a Primary and Secondary weapon.
    • Law Breaker will now only allow players to equip multiple Perks from the same Perk category.
  • Perk Greed
    • Perk Greed is now restricted completely.

 

Match Suspensions

  • Players who quit out of active matches or are kicked for friendly fire will now be issued a matchmaking suspension for a period of time.
  • Penalties will escalate if the player continues to quit out of matches or is consistently kicked for friendly fire.

 

UI

  • Extended placement bracket to include Top 25 and Top 50.
  • Updated gem representation in Rank Progression screen.
  • Updated Ladder Event Complete screen with new gem celebration animation.
  • Added location to the top of the League Play Ladder to showcase current placement gems.

 

ZOMBIES

Outbreak

  • New Region
    • Sanatorium (Night) region added to Outbreak.
  • New Objective
    • Secure Objective added to Outbreak.
  • New Vehicle
    • Dirt Bike vehicle added to Outbreak.
  • New Intel
    • New Audio Logs and Radio Transmissions added for players to discover in the Ural Mountains.
  • Stability
    • Added fixes for various crashes related to Objectives, Trials, the RAI-K 84, and the Frost Blast Field Upgrade.
  • Gameplay
    • Addressed various issues where players could fall out of the map on Alpine.
    • Addressed an issue where players could get stuck in a planter on Golova.
    • Addressed an issue where the Golden Chest could push vehicles under the map.
    • Addressed an issue where kills with vehicles were not always contributing to the Dragon Relic.
    • Players will now take damage from the Dragon Relic rocket thrusters when it takes off. Look out below!
  • Objectives
    • Holdout
      • Reduced duration of Holdout Objective by 30 seconds.
      • Added Ammo Cache to the Holdout Objective space in Alpine.
      • Cleaned up areas that were interfering with barricading and shooting out of windows in the Golova Holdout Objective.
    • Defend
      • The Defend console now takes more damage from Hellhounds.
      • Addressed an issue where picking up the specimen head while prone could prevent the player from being able to deposit it during the Defend Objective.
    • Retrieve
      • Addressed an issue where the progress bar for depositing the canister could break during the Retrieve Objective.
    • Escort
      • Enemies will no longer de-spawn when the Payload teleports.
  • Enemies
    • Addressed various zombie pathing issues in Ruka, Alpine, and Golova.
    • Addressed an issue where Manglers could still use their arm cannons and Krasny Soldats could still use their jet packs after they were destroyed by Energy Mines.
    • Addressed an issue where damage from the Tempest was not mitigated by Armor.
    • Addressed an issue where zombies would ignore players when another player deployed a Cymbal Monkey and left the match.
  • Field Upgrades
    • Addressed an issue where Field Upgrades could be reset after switching classes and warping to another region.
    • Addressed an issue where Field Upgrade charge was not reset when changing classes.
  • Challenges
    • Addressed an issue where Elites were not being counted toward the Outbreak Eliminations challenge.
  • Trials
    • Addressed an issue where Trials challenges were duplicating earlier than intended.
  • Pack-a-Punch
    • Addressed an issue where players were unable to re-roll attachments on some weapons after upgrading them at the Pack-a-Punch machine.
    • Closed an exploit that allowed duplication of the Ray Gun or RAI-K 84 using the Pack-a-Punch machine.
  • Equipment
    • Addressed an issue where players with a full stack of Equipment had the option to pick up that same Equipment and drop their stack.
  • Support
    • Support weapons that use ammo will no longer be refilled when warping to another region.

 

Round-Based Maps

  • Firebase Z
    • Addressed an issue where cross-platform players were unable to load into a Private match.
    • Closed an exploit in the Village where zombies were unable to attack the player.
    • Closed an exploit that allowed players to leave the map in Rocky Defense.
    • Closed an exploit that allowed accessing the Teleporter before purchasing the first door.
  • Die Maschine
    • Addressed an issue where the D.I.E. Shockwave could be obtained through the door to its location.
  • Stability
    • Added various crash fixes related to side quests.

 

Dead Ops Arcade 3

  • Progression
    • Players now earn player XP and Battle Pass progression in all Dead Ops Arcade modes (subject to additional tuning).
  • Bonus Maps
    • New Silverback Slideways bonus map added to rotation.
  • Gameplay
    • Increased Key spawn rates and added additional Key locations.
    • Tuned the number of hits a player can absorb in The Wild before dying.
    • Tuned life donation rewards.
    • Added fixes for various shield-type pickups not properly crediting their owner with kills.
    • Addressed an issue where spinning Chickens could potentially kill the player with sawblades.
    • Addressed an issue where players were sometimes unable to leave the Deadly Dungeon when collecting the ladder.
    • Addressed an issue where players could be left behind when the Dungeon was triggered.
    • Addressed an issue where the Flogger Trap could cause unintentional player deaths.
    • Added various exploit fixes.
  • Enemies
    • Boss / Underboss level enemies will now kill in one shot regardless of whether the player is in First Person.
    • Reduced explosive damage range of Meatballs when they die.
    • Addressed an issue that could result in spawning invisible enemies.
    • Addressed an issue where the Spider could launch the player’s vehicle out of the map.
  • Visuals
    • Addressed an issue where bodies could disappear in certain graphical modes.
    • Addressed an issue where some particle effects were not playing on enemies.
    • Addressed an issue where special particle effects could remain on-screen instead of being cleaned up.
  • Controls
    • Addressed an issue where selecting the Flip Bumper controller setting could create a conflict when switching from First Person mode to classic mode.
  • Stability
    • Added various crash fixes.
  • General
    • Players are now able to immediately quit the match after a host migration occurs in Dead Ops Arcade 3.

 

Onslaught (PS4/PS5)**

  • Modes
    • Containment
      • Battle to contain the forces of the Dark Aether and survive an intense new experience on close-quarters Gunfight maps.
  • Blueprint Challenge
    • Complete the latest Blueprint Challenge unlock the exclusive "Jungle Fighter" tactical rifle Weapon Blueprint.
  • New Item Drops
    • Level 2 and Level 3 Armor drops now available.
    • Ammo Mod drops now available that apply an alternate ammo type to your weapon.
    • Aether Tool drops now available that upgrade the rarity of your weapon.
    • Bronze, Silver, and Gold Chalice drops now available that will Pack-a-Punch your weapon, once earned.
  • Server Pause
    • Server pause now available in Private Onslaught matches.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Containment [NEW] (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)

 

Features

  • Apply Blueprint
    • Players can now apply any Weapon Blueprint they own to their weapon in the Pause menu, including any weapon picked up or acquired from a Wall Buy.

 

Ammo Mods

  • Dead Wire
    • Dead Wire Tier V now spreads to 3 targets instead of 5.
    • Addressed an issue where Dead Wire was doing the same amount of tick damage to zombies and special enemies.

 

Perks

  • Elemental Pop
    • Tuned down intensity of FX on Tier V electric discharge for Elemental Pop.

 

General

  • Addressed an issue where some players could get stuck at the Pause screen in Zombies.
  • Addressed instances where players were not put into the same party after accepting an invite. 

 

CAMPAIGN

Gameplay

  • Addressed an issue in "End of the Line" where the player could fall through the ground after using a turret.

 

Stability

  • Addressed a rare crash that could occur when entering or quitting a mission.

Full Patch Notes: https://www.treyarch.com/game-intel/2021/03/Season_Two_Reloaded_Arrives

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INCOMING NEXT WEEK

Like all season launches and mid-season updates, this first week is just the beginning. We’re delivering even more features and content throughout next week, including:

  • The launch of Gunsmith Customs, allowing players to create, name, and save their own custom Blueprints by mixing and matching attachments from Blueprints of the same weapon type.
  • The deadly new ZRG 20mm sniper rifle to add to your arsenal.
  • The debut of Gunfight Tournaments with exclusive rewards to earn.
  • Plus, the newly updated Gunfight Blueprints mode featuring a fresh collection of Season Two Weapon Blueprints to wield.

 

Here’s what’s new with our latest update:

 

GLOBAL

Features

  • Calling Card Showcase
    • Choose up to three Calling Cards to display in your Showcase, now available in the Player Identity menu at the Barracks.
  • Set as Favorite
    • Players can now use the “Set as Favorite” option in Create-a-Class to designate a target class for the Quick Equip feature. Weapons equipped through Quick Equip will automatically appear in this class.
  • Player Inspect in Lobby
    • Players can now inspect other players’ Operator models while in the Lobby.

 

Operators

  • Wolf
    • Wolf Operator Bundle now available in the Store.

 

UI

  • Addressed an issue where a pop-up message stating “Quitting with 3 or fewer players on your team will result in a loss and a ladder point penalty” could erroneously appear when attempting to join on a friend.

 

MULTIPLAYER

Maps

  • Miami Strike
    • Addressed an issue where attackers/defenders could spawn on the same spawn side in CDL Custom Games.

 

Daily Challenges

  • The “Junked” Daily Challenge now tracks progress for destroying enemy Field Upgrades by interacting with them, not just by shooting them.

 

Stability

  • Fixed a rare crash related to players joining a match in progress in Search and Destroy.
  • Fixed a rare crash in Multi-Team related to radiation clouds.

 

CODCaster

  • Addressed an issue where CODCaster could be selected in non-team-based modes.

 

ZOMBIES

Menus

  • Moved the Private Match Server Pause feature to an option in the Pause menu to allow the host of a match to apply a Blueprint from the Pause menu without inadvertently pausing the match.

 

Outbreak

  • Stability
    • Fixed crashes related to Krasny Soldat and zombie pathfinding.
  • Gameplay
    • Addressed an issue where a player's vehicle would not take damage when running into Special or Elite enemies.
  • Addressed an issue that caused jetpack flames to appear on an HVT when their jetpack was not in use.

 

Onslaught (PS4/PS5)

  • Addressed a progression break that could occur when killing a zombie immediately after the Surge incremented.

Full Notes: https://www.treyarch.com/game-intel/2021/03/Mar_31_2021_Patch_Notes

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GLOBAL

Weapons

  • ZRG 20mm
    • ZRG 20mm sniper rifle now available via in-game challenge or Store bundle.

 

UI

  • Addressed an issue with UI icon visuals for the "Oni" Reticle appearing too dark in the preview.

 

MULTIPLAYER

Maps

  • Miami Strike
    • Closed an out-of-bounds exploit area near the Parking Garage.

 

Scorestreaks

  • RC-XD
    • Increased RC-XD damage to take down nearby enemies using Flak Jacket.

 

Camo Progression

  • Addressed an issue where the “Science” camo category for the RPG-7 wasn't tracking properly.
  • Addressed an issue where the “Classic” camo category for the R1 Shadowhunter wasn't tracking properly.

 

ZOMBIES

Stability

  • Addressed a stability issue related to Ammo Mods.

 

Outbreak

  • Stability
    • Fixed crashes related to Objectives.
    • Addressed a stability issue related to the Krasny Soldat's leap attack.
    • Addressed a stability issue related to the Dragon Relic.
    • Addressed a stability issue related to Wall Buys.
    • Addressed a stability issue related to the Secure Objective.
    • Added numerous stability fixes.

 

Dead Ops Arcade 3

  • Gameplay
    • Adjusted XP rewards.
    • Slightly adjusted some rewards for life donation.
    • Adjusted time allotments for Wave 3 in the Room of Judgement.
    • Addressed an issue where the Bonus Room War Store not functioning as expected.
    • Addressed an issue where the War Store wasn't granting vehicles or a random one.
    • Addressed a co-op issue where a player wouldn't be warped into the Room of Fate if another player was dropping into the Room of Fate on a buggy or mech at the same time.
    • Addressed an issue where various shield type objects (Barrels, Boxing Gloves, Sawblades, Tesla Balls) were not working as expected.
    • Addressed an issue where the player’s shield was not affecting the Meatball or Spider enemies as expected.
    • Addressed an issue where the Tesla Ball wasn't working against some enemies.
  • Challenges
    • Addressed an issue where the player wasn’t properly getting credited for kills while in vehicles for the “Damage Delivery” Challenge.
  • Leaderboards
    • Addressed an issue where leaderboards were not updated correctly at the end of match.

 

Create-a-Class

  • Addressed an issue that caused Optics to be automatically unlocked on the R1 Shadowhunter crossbow.

 

Onslaught (PS4/PS5)

  • Gameplay
    • Adjusted difficulty scaling for higher Surges.
    • Adjusted spawn rate and movement speed of enemies to match other modes.
    • Added super sprinter enemies to Onslaught.

 

CAMPAIGN

UI

  • Addressed a UI error that could appear upon selecting Player Details when using keyboard and mouse.

Full Patch Notes: https://www.treyarch.com/game-intel/2021/04/April_7_2021_Patch_Notes

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GLOBAL

Events

  • Double XP Weekend
    • Four days of Double XP now available in Multiplayer, Zombies, and League Play through 10AM PT Monday, April 12.

 

MULTIPLAYER

Gunfight Tournaments

  • Sixteen teams of two clash in a 2v2 single-elimination tournament for exclusive rewards. Win and move on to the next round. Lose, and you're out.
  • Register for a Tournament and get matched up with 31 other players of similar skill.
  • Each Tournament is broken up into 4 Rounds: Preliminaries, Quarter-Finals, Semi-Finals, and the Tournament Finals.
  • Each Tournament introduces new exclusive rewards as you win your way through the bracket. Rewards for the first Tournament include a new Emblem, Calling Card, Charm, and Assault Rifle Weapon Blueprint.
  • XP is also awarded as players win their way through each Tournament and can be earned repeatedly with each Tournament participation.

 

Modes

  • Control
    • Each segment captured by the Attackers will now add 20 seconds to the game clock. Time will no longer be added after capturing a single zone.
    • Overtime Defense is now awarded to the team that captures the most zone segments in the previous rounds. In the event of a tiebreaker, the team with the most kills will be awarded Defense in Overtime.
    • Also applies to CDL Control in League Play.

 

Featured Playlists

  • Gunfight Tournament [NEW]
  • Gunfight Blueprints [NEW]
  • Throwback Moshpit (also available in Hardcore)
  • Snipers Only Moshpit
  • Nuketown 24/7 (also available in Hardcore)
  • Prop Hunt
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit

 

ZOMBIES

Dead Ops Arcade 3

  • Enemies
    • Addressed an issue where the Gladiator enemy was not spawning under certain circumstances.
    • Addressed an issue where the Gladiator enemy's axes remained on the screen longer than intended.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Containment (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)

Full Notes: https://www.treyarch.com/game-intel/2021/04/April_8_2021_Patch_Notes

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GUNSMITH CUSTOMS: BUILD YOUR OWN BLUEPRINTS

If you’ve ever wanted to create your own Weapon Blueprints in Black Ops Cold War, your time has come. With today’s launch of Gunsmith Customs, players can now mix-and-match attachments from Weapon Blueprints of the same weapon type to create their very own Blueprints.

Jump into Create-a-Class to build your custom Blueprints, name and save your creations via Custom Mods, and take them into your next Multiplayer or Zombies match. Mash up your favorite Optic, Muzzle, Barrel, Underbarrel, Body, Magazine, Handle, and Stock attachments from your collection into whatever crazy combination you’d like!

RIVAS JOINS THE FIGHT

Karla Rivas, our final new Operator of Season Two, drops into Black Ops Cold War and Warzone today with her own Operator bundle. This bundle includes Rivas’s Epic “Smuggler” Operator Skin, two Legendary Weapon Blueprints, and an Epic Melee Weapon Blueprint, plus a Calling Card, Emblem, Weapon Charm, Wrist Accessory, and the brutal new “Between the Legs” Finishing Move.

After years of fighting against the Menendez Cartel, Rivas has honed her skills as a seasoned guerilla warfare specialist. Learn more about her backstory at the Call of Duty Blog, and check out the Rivas bundle today to drop in as this badass new Operator.

Dead Ops Arcade 3 also gets an update in Zombies today, with adjustments to XP and the Room of Judgment. Here’s what’s new in today’s update:

GLOBAL

Features

  • Gunsmith Customs
    • Players can now mix-and-match attachments from Weapon Blueprints of the same weapon type to create new Blueprints with Gunsmith Customs.
    • Create your own custom Blueprints in Create-a-Class, name and same your creations via Custom Mods, and take them into your next match in Multiplayer or Zombies.
    • Players can create up to 10 custom Blueprints per weapon.

 

Operators

  • Rivas
    • Rivas Operator bundle now available in the Store in Black Ops Cold War and Warzone.

 

ZOMBIES

Dead Ops Arcade 3

  • Gameplay
    • Additional XP adjustments.
    • Adjustment to boss selection in Room of Judgment for Solo adventurers.
    • Addressed an issue in Room of Judgment sequence where bosses were getting auto-killed before the timer expired.

Full Article: https://www.treyarch.com/game-intel/2021/04/April_9_2021_Patch_Notes

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BLUEPRINT GUN GAME, APOCALYPSE 24/7 + MORE

Today’s update brings the all-new Blueprint Gun Game mode to Multiplayer, along with the return of Apocalypse 24/7 and Snipers Only Moshpit to close out the season!

Progress through an arsenal of Weapon Blueprints in this new version of the free-for-all Gun Game mode. Weapon progression can change from match to match with different Blueprints available per tier, so keep on your toes and stay on target. Come out on top as the first to progress through all 20 weapons to win the match.

CUSTOM MODS IN CREATE-A-CLASS

After some final touches behind the scenes, the Custom Mods menu is now available in Create-a-Class, allowing players to name and save custom Blueprint creations via Gunsmith Customs and take them into their next match. Dead Ops Arcade 3 also gets an update in Zombies today, with new XP award adjustments and bug fixes now live.

TRIPLE-DOUBLE WEEKEND STARTS TOMORROW

We’re bringing out the big guns at the end of the season with a new Triple-Double Weekend, featuring Double XP, Double Weapon XP, and Double Battle Pass XP starting at 10AM PT tomorrow through 10AM PT Monday, April 19th!

Now’s your chance to hit that final Prestige Level, max out the Battle Pass to Tier 100, add another Prestige Key or two to your collection, and complete every Season Challenge in Multiplayer and Zombies while you can. If you’ve already achieved the title of Prestige Master this season, congratulations: you’ve earned it. If you’ve still got some grinding to do, there’s never been a better time than now.

SEASON THREE INCOMING

With the final week of Season Two Reloaded drawing to a close, an all-new season of content is just around the corner... and Adler’s time is running out.

After falling for Naga’s diversion in Laos, Woods and his team have been thrown off the scent just long enough to allow Stitch to continue his master plan for Adler. All signs point to Verdansk.

Check out the official Season Two Outro Cinematic below, and get ready for next week’s explosive launch of Season Three.

Here’s what’s new in our latest update:

 

GLOBAL

Features

  • Custom Mods
    • Now available in Create-a-Class. Name and save up to 10 custom Blueprint creations per weapon via the Custom Mods menu.
    • Addressed an issue where attachments that had not been properly unlocked through weapon progression now correctly appear locked.

 

MULTIPLAYER

Modes

  • Blueprint Gun Game
    • All-new version of Gun Game now available in Multiplayer.
    • Progress through an arsenal of Weapon Blueprints from launch through Season Two Reloaded.
    • Weapon progression can change from match to match, with different Blueprints available per tier.
    • First player to progress through all 20 weapons wins the match.
  • Snipers Only Moshpit
    • Returned to Featured Playlists.
    • Addressed an issue that could cause non-sniper classes to be reset when entering a match of Snipers Only Moshpit.

 

Featured Playlists

  • Blueprint Gun Game [NEW]
  • Apocalypse 24/7
  • Snipers Only Moshpit
  • Gunfight Blueprints
  • Nuketown 24/7 (also available in Hardcore)
  • Prop Hunt
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit

 

ZOMBIES

Dead Ops Arcade 3

  • Gameplay
    • Added adjustments to XP awards.
  • UI
    • Addressed an issue that could display incorrect data in the After-Action Report when playing Solo Advanced Start mode.
  • Stability
    • Added a stability fix to Silverback Slideways bonus round.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Nuketown (PlayStation)
  • Onslaught Apocalypse (PlayStation)

Full Article: https://www.treyarch.com/game-intel/2021/04/April_15_2021_Patch_Notes

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SEASON THREE BEGINS

Starting at 9PM PT April 21st / 12AM PT April 22nd, all-new Season Three content and updates come to Multiplayer and Zombies in Black Ops Cold War, including:

  • Global:
    • 100 new Battle Pass tiers including the PPSh-41 SMG and Swiss K31 sniper rifle
    • Six total new weapons throughout the season
    • Four New Prestige Levels
    • New Prestige Shop content
    • “Hunt for Adler” Launch Week Event (April 22)
    • New weapon tuning
    • + more
  • Multiplayer:
    • New MP Map: Yamantau (6v6)
    • New MP Map: Diesel (6v6, 3v3, 2v2)
    • New MP Mode: Sticks and Stones
    • New Scorestreak: Strafe Run
    • New Featured Playlists: Yamantau 24/7, Diesel Face Off 24/7
    • New Multi-Team Vehicle: Cargo Truck
    • New League Play updates
    • 20 New Multiplayer Season Challenges
    • + more in-season
  • Zombies:
    • New Field Upgrade: Toxic Growth
    • New Outbreak Region: Duga
    • New Outbreak Intel and Secrets
    • New Outbreak Vehicles: Cargo Truck and FAV
    • Expanded Outbreak Objectives
    • New Weapon Unlock Challenges
    • New Onslaught Map (PlayStation®): Yamantau
    • 20 New Zombies Season Challenges
    • + more in-season

Get all the details on everything coming to Black Ops Cold War and Warzone this week at the Call of Duty Blog and get an overview of just some of the content arriving during Season Three in the official roadmap:

AN ALL-NEW SEASON OF CONTENT

Season Three launches with a brand-new Battle Pass packed with 100 Tiers of new content, including the badass new Perseus Operator “Wraith” unlocked at Tier 0, two free Battle Pass weapons, new Weapon Blueprints, Operator Skins, Vehicle Skins, and much more to unlock throughout the season.

We’re bringing six additional weapons to Black Ops Cold War throughout the season, including the PPSh-41 SMG, Swiss K31 sniper rifle, and everyone’s favorite Ballistic Knife at launch, with the CARV.2 tactical rifle, AMP63 machine pistol, and Baseball Bat melee weapon to follow later in the season. We’re excited to bring one of the series’ all-time favorite SMGs to Black Ops Cold War with the PPSh-41, and we can’t wait for snipers to add another rifle to their arsenal just two weeks after the release of the ZRG 20mm.

In addition to the Battle Pass content and all the new weapons coming to the game, Season Three also delivers four new Prestige Levels (12-15), two new sets of Season Challenges to MP and Zombies, and new legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops to the Prestige Shop. If you’ve been saving up your Prestige Keys since Season One, hit up the Prestige Shop at the start of the season and add some new favorites to your collection.

MULTIPLAYER

We’re bringing four maps to Multiplayer throughout Season Three, including three 6v6 maps, starting with the new Yamantau and Diesel at launch, and the iconic Standoff following in-season. The massive new Duga map will also come to Multi-Team later in the season after debuting exclusively in Outbreak for Zombies players at the start of the season.

From the frozen mountaintops of the U.S.S.R in Yamantau to the scorched New Mexico desert of Diesel, the action never stops in these fast-paced, small-sized maps. For Face Off and Gunfight fans, Diesel also joins the rotation for 3v3 and 2v2 modes. And if you played Black Ops II, you’ve probably been just as eager to jump into Standoff in Black Ops Cold War as we are. Keep an eye out for the return of the king later in the season.

Of course, the addition of the Ballistic Knife means the classic Stick and Stones party mode from the original Black Ops is also making its comeback! This is one of our favorite MP modes in Call of Duty history, and we’re excited to jump in with everyone in the community this week. Brush up on your crossbow shots and Tomahawk throws, and we’ll see you in the dedicated Sticks and Stones playlist. Note: Prop Hunt is making way for Sticks and Stones in the Featured Playlist lineup this week, and will return later in Season Three with the new Yamantau and Diesel maps added to the Prop Hunt rotation.

The new Strafe Run Scorestreak also comes to MP this week, providing sweeping ground cover and anti-aircraft fire from a pair of jet fighters to the tune of 5,000 score. Try this one out in objective-based modes where you need to hold down an area long enough for your team to capture a zone or shut out the enemy in a particular lane.

In the vehicle department, the all-new Cargo Truck makes its debut in Multi-Team modes this season, also appearing in Outbreak for Zombies players. Pick up the entire squad in this behemoth and plow through enemy teams while your passengers provide covering fire from the mounted turret and open rear flatbed.

For the competitive community, we’ve added Combat Record tracking support for League Play and restricted Thermal Optic attachments in all CDL modes. We’ve also made updates to movement, the Apocalypse and Checkmate maps, several MP modes, and Split-Screen, as well as additional UI and audio bug fixes. Check out the full list of patch notes below for all the details on what’s new in MP.

ZOMBIES

In Zombies, the action hits a fever pitch as Season Three sets the stage for the events to come in the Dark Aether story. Requiem expands their operations to Duga, a huge new Outbreak region packed with new story Intel, expanded Objective locations and new infil points, the addition of the weapon-mounted Cargo Truck and FAV vehicles, and much more. Keep an eye out for new secrets to discover throughout the Outbreak Zone, including Phase Wall Tears, D.I.E. Machine Wonder Weapon upgrades, a new way to access higher difficulty regions even faster, and the new Fury Crystal event as you carve a path through the Ural Mountains.

Verticality comes to Zombies in a big way in Duga, as players can ascend a massive Soviet radar array tower while fighting off the horde, and choose to either parachute or zipline to safety as a last-minute means of escape. This is our most versatile Outbreak region yet, offering new ways to outmaneuver the undead with plenty of nooks and crannies to explore.

The Dark Aether story will continue to unfold through the new in-game intel discoverable in Outbreak in Season Three, setting up the events leading to the Main Quest coming to Outbreak later in the season. Without spoiling anything, we’ll just say the secrets uncovered in Outbreak will tie directly into the narrative for our next round-based Zombies map – which is currently in the works! – as well as future seasons of Zombies content.

All Zombies players can get their hands on the brand-new Toxic Growth Field Upgrade in round-based maps and in Outbreak at Season Three’s launch, which summons a patch of wild growth to slow and deal toxic damage to enemies. Equip this Toxic Growth to shut down lanes, defend objectives, and buy your teammates precious seconds to escape the clutches of death. Like all Field Upgrades, Toxic Growth can be upgraded all the way to Skill Tier V to deal even more damage, persist longer, and even cause enemy corpses to explode!

We’ve also made some changes to three Ammo Mods with this update to shake up the meta and encourage more variety in gameplay. Most notably, Napalm Burst’s damage effects have now been doubled, and Dead Wire now receives a 25% damage bonus to stunned zombies (down from 33%) in a reduced radius. Shatter Blast’s explosive damage has also been reduced to bring its effectiveness in-line with the rest of the Ammo Mod options. Jump into Zombies, hit up the Pack-a-Punch Machine, and see what you think of the new adjustments.

Dead Ops Arcade 3 receives new improvements this week, including an adjustment to XP gains and updates to the Mamaback boss fight. And on PlayStation, Onslaught players can test their skills against the undead on the new Yamantau map, with more new content coming in-season. We’re happy to see such a positive reception from Zombies players over the recent gameplay improvements and content additions to Onslaught, and we plan to keep adding to the mode in the future. The new Containment mode will remain in rotation at the start of Season Three, as well!

In addition to a fix to unlock two Intel items from Trials in Outbreak, we’ve also implemented new bug fixes for Challenges, stability improvements for Outbreak, and more improvements across the board.

With the launch of Season Three, players will be happy to know we’ve increased XP and Match Bonus XP gains in all Zombies modes across the board, and Zombies players also receive a new set of 20 Season Challenges to unlock and complete for exclusive Calling Card and XP rewards. Reach Level 190 before the season is over to unlock all 20!

WEAPON UNLOCK CHALLENGES IN ZOMBIES

Also starting with Season Three, players will be able to complete weapon unlock challenges in both Multiplayer and Zombies, including existing and future weapon challenges. Bring in the new PPSh-41 and Swiss K31 from the Battle Pass into your Zombies loadouts, and unlock new and existing weapons like the R1 Shadowhunter and Ballistic Knife by completing challenges entirely within Zombies!

The current list of ranged weapon unlocks available in Zombies this week includes the Groza, MAC-10, Streetsweeper, FARA 83, LC10, R1 Shadowhunter, and ZRG 20mm, as well as the Sledgehammer, Wakizashi, Machete, E-Tool, and Ballistic Knife melee weapons. Look for future weapon unlock challenges to include requirements that can be completed in both MP and Zombies.

NEW WEAPON TUNING

Season Three also brings a new round of weapon tuning to Black Ops Cold War. This tuning pass brings adjustments across the board to the Light Machine Gun class, tightening up some of the areas where LMGs were particularly versatile compared to other classes. The Shotgun class also gets some changes, including tweaks to the Streetsweeper to remove its 1-hit kill potential and rein in its damage values.

We’ve also made some tuning changes in the Assault Rifle, Submachine Gun, and Tactical Rifle departments, including attachment updates for the FFAR 1, sprint speed updates for SMGs, and more. See below for the full list of tuning details.

“HUNT FOR ADLER” EVENT

Later on April 22nd, players can jump into the “Hunt for Adler” event in Black Ops Cold War and Warzone to complete challenges in both games to discover clues surrounding Adler’s whereabouts. Complete a full set of challenges in either game and unlock an exclusive Adler Operator Skin and new cosmetic rewards!

Speaking of Warzone, Verdansk is about to heat up in a big way in Season Three... be sure to jump into Warzone starting at 12PM PT / 3PM ET April 21st to witness it all, and follow @CallofDuty and @RavenSoftware on Twitter for all the latest updates.

 

PROTECT YOUR ACCOUNT

As a friendly reminder, it’s a good idea to protect your Activision Account with two-factor authentication if you haven’t already. You can follow this link at CallofDuty.com to set up 2FA by linking your account to an authentication app to add an extra layer of protection to your account. Our Trello page also has a list of resources and guidelines for account security and recovery.

See below for what to expect when Season Three begins at 9PM PT April 21st / 12AM PT April 22nd in Black Ops Cold War. Note: These details apply only to Black Ops Cold War – for Warzone patch notes, please visit the blog at RavenSoftware.com.

 

GLOBAL

Battle Pass

  • New 100-Tier Battle Pass available in Season Three.

 

Weapons

  • PPSh-41 [NEW]
    • New SMG available to unlock in the Season Three Battle Pass.
  • Swiss K31 [NEW]
    • New sniper rifle available to unlock in the Season Three Battle Pass.
  • Ballistic Knife [NEW]
    • Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season.
  • FARA 83
    • Unlock Challenge available for the FARA 83 assault rifle.
  • LC10
    • Unlock Challenge available for the LC10 SMG.

 

Operators

  • Wraith
    • New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass.
  • Operator Randomization
    • Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned.
  • Operator Skin Randomization
    • Added the option to randomize unlocked Operator Skins in the Operators menu.
    • Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between.
  • General
    • Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected.

 

Main Lobby

  • Updated main lobby theming for Season Three.

 

Weapon Unlock Challenges

  • Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge.

 

Weapon Tuning

  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced max damage from 42 to 38.
      • Reduced max range from 38.1m to 21.59m.
      • Slight increase to vertical recoil.
      • Slightly reduced ADS speed.
      • Reduced range bonus on Match Grade Barrel attachment from +100 to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -12%.
    • RPD
      • Increased max damage from 38 to 42.
      • Reduced max range from 50.8m to 20.4m.
      • Reduced ammo capacity from 75 to 50.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
    • M60
      • Reduced max range from 76.2m to 20.4m.
      • Reduced ADS speed by 13.8%.
      • Increased probability of horizontal view kick when hip-firing.
      • Reduced range bonus on Match Grade Barrel attachment from +100% to +50%.
      • Reduced range penalty of Division Barrel attachment from -25% to -15%.
  • Shotguns
    • Streetsweeper
      • Removed 1-shot kill potential.
      • Decreased max damage from 138 to 88.
      • Reduced mid-range pellet damage from 6 to 5.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Hauer 77
      • Increased max range from 5.08m to 5.72m.
      • Reduced range penalty on Task Force Barrel attachment from 12% to 7%.
      • Reduced damage bonus on Task Force Barrel attachment.
    • Shotgun Bravo
      • Increased mid damage range from 9.14m to 10.16m.
      • Increased mid-range pellet damage from 2 to 3.
      • Reduced max damage from 118 to 108.
  • Assault Rifles
    • FFAR 1
      • Reduced recoil penalties on Task Force Barrel attachment by 10% total.
      • Increased bullets added to 34 RND magazine attachment from 34 to 38.
      • Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%.
      • Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38.
      • Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%.
    • Krig 6
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced max damage from 35 to 33.
    • Attachments
      • Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec.
  • Tactical Rifles
    • Tactical Rifle Charlie
      • Reduced max range from 30.48m to 19.05m.
      • Increased burst fire delay from 0.216 to 0.233.
      • Increased max damage from 51 to 52.
      • Increased headshot multiplier from 1.25 to 1.4.
      • Reduced range bonus on Task Force barrel attachment from +50% to +40%.
      • Reduced damage bonus on Task Force barrel from +15% to +12%.
  • Submachine Guns
    • Sprint Speed
      • Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with.
      • With specific attachments, an SMG may now allow sprinting as fast as a pistol.

 

Vehicles

  • Cargo Truck
    • New vehicle available in Outbreak and Multi-Team.
  • Controls
    • Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped.

 

Features

  • Arcade
    • Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games:
      • Barnstorming
      • Boxing
      • Chopper Command
      • Enduro
      • Fishing Derby
      • Grand Prix
      • Kaboom!
      • Pitfall!
      • Pitfall II
      • River Raid

 

Prestige Rewards

  • Added four new Prestige Levels (12-15) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 - 1,000: New Prestige Key every 50 levels 

 

Prestige Shop

  • New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops.

 

Gunsmith

  • Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons.

 

UI

  • Addressed an issue with Text Chat name highlighting in whispers for better readability.
  • Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated.

 

 

MULTIPLAYER

Maps

  • Yamantau (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
    • Yamantau 24/7 Featured Playlist available during launch week.
  • Diesel (6v6, 3v3, 2v2) [NEW]
    • New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes.
    • Diesel Face Off 24/7 Featured Playlist available during launch week.
  • Apocalypse
    • Addressed a collision issue that allowed players to see through a tree inside of the temple.
  • Checkmate
    • Addressed an issue that would cause players to become slowed when moving across certain floor surfaces.
  • Crossroads
    • Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes.

 

Modes

  • Sticks and Stones [NEW]
    • New mode available in Multiplayer.
    • Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk.
    • Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero.
    • Victory goes to the first player to reach the score limit or the player with the highest score when time runs out.
  • Search & Destroy
    • Added audio stingers when a player is eliminated during the round.
  • Face Off
    • Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn.
  • CDL
    • Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike.
  • Multi-Team
    • Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again.

 

Scorestreaks

  • Strafe Run [NEW]
    • Now available in Multiplayer for 5000 score.
  • General
    • Addressed an issue for earned Scorestreaks resetting when switching teams.

 

Challenges

  • Season Challenges
    • 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards.
  • General
    • Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge.

 

Movement

  • Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync.
    • A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances.
  • Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded).
  • Stance changes are no longer queued in 1st-person and forced to completion.
    • While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances.
  • When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state.

 

Split-Screen

  • UI
    • Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation.
    • Addressed an issue with Player 2 losing the HUD when editing a class in split-screen.
  • Infil
    • Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players' screens instead of only on Player 1's screen.
    • Addressed an issue where loading into a split-screen Multiplayer map, Player 2's screen would spectate Player 1 briefly while the match countdown began.
  • Multi-Team
    • Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only.
    • Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen.
  • Vs. Bots
    • Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map.
  • Custom Games
    • Addressed an issue in Custom Games where the second player's POV could become stuck underwater in the Blackwood hotel pool on Miami.

 

UI

  • Addressed an issue with Obituary feed UI icon images facing the wrong way.
  • Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield.

 

Audio

  • Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped.
  • Addressed an issue in Multi-Team where the announcer would refer to the player's team by the wrong team name.

 

Featured Playlists

  • Yamantau 24/7 [NEW] (Also available in Hardcore)
  • Diesel Face Off 24/7 [NEW] (Also available in Hardcore)
  • Sticks and Stones [NEW]
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight
  • Snipers Only Moshpit
  • Multi-Team Moshpit

 

LEAGUE PLAY

Combat Record

  • Added support for Combat Record in League Play.

 

Create-a-Class

  • Thermal Optic attachments now restricted in League Play.

 

Custom Games

  • Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games.

 

Match Cancellation

  • Addressed an issue where League Play matches were prematurely cancelled when a player left the match.

 

ZOMBIES

Weapon Unlock Challenges

  • Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • FARA 83 assault rifle
    • LC10 SMG
    • Machete melee weapon
    • E-Tool melee weapon
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Ballistic Knife melee weapon

 

Progression

  • Increased XP and Match Bonus XP gained in all Zombies modes.

 

Field Upgrades

  • Toxic Growth
    • Toxic Growth Field Upgrade now available in round-based maps and Outbreak.
    • Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage.
    • Skill Tiers
      • Tier I: Double the health of the growth.
      • Tier II: Increase maximum charges to 2.
      • Tier III: Double the damage enemies take while moving through the growth.
      • Tier IV: Increase maximum charges to 3.
      • Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds.

 

Ammo Mods

  • Napalm Burst
    • Doubled all damage effects.
  • Dead Wire
    • Reduced damage taken by stunned zombies from 33% down to 25%.
    • Reduced effect radius.
  • Shatter Blast
    • Reduced explosive damage by half.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards.
  • Daily Challenges
    • Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges.
    • Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge.
  • General
    • Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge.

 

Outbreak

  • New Region
    • Duga region added to Outbreak.
  • New Intel
    • New in-game story Intel now available in Outbreak.
  • New World Event
    • Fury Crystal event added to Outbreak for players to discover.
  • New Objective Locations
    • Defend, Holdout, and Retrieve added to Alpine and Golova.
  • New Vehicles
    • FAV and Cargo Truck now available in Outbreak.
  • Gameplay
    • Phase Wall Tears are now present along the edges of the map.
    • New infil points added to Alpine and Golova.
    • Addressed various issues with zombie pathing in Outbreak.
    • Addressed an issue where the Aethereal Orb would be invisible after a host migration.
  • Wonder Weapons
    • D.I.E. Machine upgrades can now be found in certain regions in Outbreak.
    • Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak.
  • Objectives
    • Escort
      • Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective.
  • Trials Intel
    • Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials.
  • HUD
    • Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint.
  • Stability
    • Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs.
  • General
    • Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive.
    • Players who remain inactive for a significant period of time will be kicked from the match.
    • In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match.
    • Addressed an issue where only two players would appear in the chopper Exfil cinematic.
    • Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status.

 

Dead Ops Arcade 3

  • Progression
    • XP tuning adjustments.
    • Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP.
  • Gameplay
    • Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths.
    • Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle.
  • Enemies
    • Mamaback boss now drops fewer banana bombs during jump attack.
    • Adjusted the Mamaback's jump attack reaction sensitivity to player nuke drops.
    • While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player.
    • Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie).

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
    • Onslaught Yamantau (PlayStation) [NEW]
    • Onslaught Nuketown (PlayStation)

 

Onslaught (PlayStation)

  • Maps
    • Yamantau map available in Onslaught.
  • Modes
    • Onslaught Containment
    • Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment.

 

Full notes: https://www.treyarch.com/game-intel/2021/04/Season_Three_Begins_April_22

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WEAPON TUNING, ZOMBIES UPDATES + MORE

Welcome to Season Three! In our latest update, we’ve made some adjustments to the AK-74u, Patrol Grip Underbarrel, and Speedgrip Underbarrel to ensure that SMGs remain faster to sprint with than assault rifles by default.

In Zombies, we’ve also noted some of the new gameplay features in Outbreak this week, made some gameplay adjustments in Dead Ops Arcade 3, and implemented additional stability and Challenge fixes. See below for the full details in the patch notes.

PLAY MP AND OUTBREAK FOR FREE

Free Access returns to Black Ops Cold War for a limited time, now through 10AM PT April 28th! If you’ve been looking for your next chance to check out the best of Black Ops Multiplayer and dive back into Outbreak in Zombies for free, now’s your chance to squad up and jump in.

Visit your platform’s store and search for Free Access to download now, and drop into a selection of Multiplayer maps and modes, as well as the latest Season Three Outbreak content in Zombies. Free Access is available now on consoles and coming to PC later today.

2XP + 2WXP WEEKEND IS HERE

We’re kicking off Season Three with a 2XP + 2WXP Weekend 10AM PT April 23rd-26th, so everyone can grab their new weapons and get on the grind all weekend long. Whether you’re leveling your Swiss K31 in the deserts of Diesel or maxing out the PPSh-41 against the horde in Outbreak, have fun out there in all the new content Season Three has to offer.

Here’s what’s new since our last update:

GLOBAL

Events

  • 2XP + 2WXP Weekend (April 23-26)
    • 2XP + 2WXP Weekend now live through 10AM PT April 23, featuring Double XP and Double Weapon XP in Black Ops Cold War and Warzone.
  • Multiplayer & Outbreak Free Access (April 23-28)
    • Multiplayer & Outbreak Free Access available through 10AM PT April 28.
    • Download from your platform store and jump into a selection of Multiplayer maps, modes, and the latest Outbreak content in Zombies.

 

UI

  • Addressed an issue where the player could see UI Error 95650 or 22241 when switching to the Weapons tab in the Multiplayer or Zombies menu while playing offline.
  • Addressed an issue where the player could see UI Error 61712 when entering the Campaign menu.
  • Addressed "Showcase Weapon" issues when equipping certain weapons.
  • Updated map description text for Yamantau and Diesel.

 

Create-a-Class

  • Added “Delete” option for Custom Mods.

 

Stability

  • Fixed a rare crash related to the destruction of vehicles.

 

MULTIPLAYER

Weapons

  • Submachine Guns
    • AK-74u
      • Increased base sprint speed to align with other SMG sprint speeds.
      • Increased shooting move speed and reload sprint speed.
    • Attachments (All SMGs)
      • Patrol Grip Underbarrel
        • Slightly reduced sprint speed bonus for Patrol Grip Underbarrel for SMGs to match Pistol sprint speed.
  • Assault Rifles
    • QBZ-83
      • Attachments
        • Patrol Grip Underbarrel
          • Added a sprint to fire bonus for the Patrol Grip Underbarrel.
          • Slightly reduced the Patrol Grip sprint speed bonus.
  • Attachments (Assault Rifles, Tactical Rifles, Sniper Rifles)
    • Speedgrip Underbarrel
      • Slightly reduced sprint speed bonus for the Speedgrip Underbarrel on Assault Rifles, Tactical Rifles, and Sniper Rifles to ensure SMGs maintain a faster sprint speed when using the same attachment.

Developer’s note: The overall goal of these changes is to ensure that SMGs are faster to use than assault rifles by default. The AK-74u required some slight speed increases in order to bring it in-line with the rest of its class, and sprint speed bonuses for the Speedgrip Underbarrel on assault rifles, tactical rifles, and sniper rifles required an adjustment to ensure SMGs are faster to sprint with compared to these classes when using this attachment.

 

Movement

  • Reduced the time that it takes to transition out of a slide to a standing position.
  • Made adjustments to the delay when transitioning between crouch and stand.

 

Modes

  • Search & Destroy
    • Reduced volume of the audio stingers when a player is eliminated.

 

ZOMBIES

Outbreak

  • Gameplay
    • Ammo Mod and Aether Tool item drops can now be discovered in Outbreak.
    • Launchers can now lock onto Special and Elite enemies.
    • Added a new enemy that can drop a Ray Gun when killed. Keep an eye out for the pink mohawk...

 

Dead Ops Arcade 3

  • Gameplay
    • Addressed an error where split-screen players could get a “Game Over” screen after defeating the Mamaback.
    • Addressed an issue where enemies not dying after a failed Room of Judgment event could cause unwanted player deaths or game-overs.
  • Challenges
    • Addressed an issue where the “Full Arsenal” Challenge could not be completed after fully upgrading all seven weapons in a single match.

 

Stability

  • Added a crash fix related to Exfil.

Full Notes: https://www.treyarch.com/game-intel/2021/04/April_23_2021_Patch_Notes

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Our latest update delivers various bug fixes and gameplay improvements across Multiplayer and Zombies, including updates for Sticks and Stones, the removal of the Ballistic Knife from Snipers Only Moshpit loadouts, a fix for Beck’s latest Operator Mission in Multi-Team modes, bug fixes for the scoreboard in Zombies, and more. We’ve also corrected a rare issue in Zombies where some players saw their round bonus incorrectly display as a negative value. Read on below for the full list of updates.

DIESEL 24/7 + GUNFIGHT TOURNAMENT INCOMING

As you may have seen in the latest Weekly Briefing blog, this week’s upcoming update will introduce the 6v6-only Diesel 24/7 playlist and our next Gunfight Tournament to Black Ops Cold War starting April 29th! The fan-favorite Sticks and Stones will continue, and Face Off will return to Featured Playlists for more 3v3 action on Diesel, Mansion, and the rest of our Gunfight maps.

Here’s what’s new:

 

GLOBAL

Stability

  • Added various stability fixes.

 

MULTIPLAYER

Modes

  • Sticks and Stones
    • Addressed an issue where Tomahawk kills awarded 100 points instead of the 50 points shown on screen.
    • Addressed an issue where Finishing Moves weren't being counted as a melee kill.
  • Snipers Only Moshpit
    • Restricted Ballistic Knife from use in Snipers Only Moshpit. (April 26)

 

Operator Missions

  • Addressed an issue with Beck's Season Three Battle Pass Operator Mission ("Block 1000 incoming damage with player-inserted Armor Plates") not progressing correctly in Multi-Team modes.

 

ZOMBIES

Scoreboard

  • Addressed an issue where the scoreboard could lose functionality.
  • Addressed an issue where players were unable to inspect other players in the scoreboard.
  • Addressed an issue where the column that would display the amount of "Downs" for players was not shown.

 

Progression

  • Addressed a rare display issue that could cause Match Bonus XP to appear as a negative value.

 

Outbreak

  • Stability
    • Fixed a crash that could occur when migrating hosts during an Objective.

 

Onslaught (PlayStation)

  • Removed Crossroads from Onslaught map rotation for maintenance.

Full Patch Notes: https://www.treyarch.com/game-intel/2021/04/April_27_2021_Patch_Notes

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GUNFIGHT TOURNAMENT, DIESEL 24/7 + MORE

Today’s update brings a new week of Gunfight Tournaments with more exclusive rewards to earn by winning your way through the bracket! Register with your duo partner today and show off your skills, today through May 6th. If you didn’t unlock the rewards from winning our previous Gunfight Tournament, no worries – you’re still able to catch up and win them and this week’s rewards by winning your way through the bracket twice. Gunfight Tournament prizes are queued so players will never miss out on a reward!

The new 6v6 Diesel 24/7 playlist is also live this week, offering a Moshpit of 6v6 TDM, Domination, Kill Confirmed, and Hardpoint on one of Season Three’s new maps! Jump into core matches from the Featured Playlist menu, or jump into Hardcore Diesel 24/7 in Quick Play. Sticks and Stones also continues this week, and Face-Off returns to Core and Hardcore with 3v3 action on Diesel as well.

We’ve also added Ping information while searching for a match, as well as new fixes for Multiplayer Challenges, stability improvements in Outbreak and “Firebase Z” in Zombies, and an update for the Swiss K31’s aim assist in Zombies. Here’s what’s new in our latest update:

 

MULTIPLAYER

UI

  • Added Ping information while searching for a match.

 

Challenges

  • Progress for Multiplayer Challenges, Daily Challenges, and Season Challenges are now retained when players quit Multiplayer matches.
  • Addressed an issue where kills near a deployed Trophy System were not counting toward progress for the "Prepare and Survive" Season Challenge.

 

Featured Playlists

  • Gunfight Tournament [NEW]
    • New week of Gunfight Tournaments now available through May 6 with exclusive rewards.
  • Diesel 24/7 [NEW] (also available in Hardcore)
    • 6v6 Moshpit of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Diesel.
  • Sticks and Stones
  • Snipers Only Moshpit
  • Nuketown 24/7 (also available in Hardcore)
  • Gunfight
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit

 

ZOMBIES

Weapons

  • Addressed an issue that prevented the Swiss K31's aim assist from functioning properly, which also affected Deadshot Daiquiri.

 

Outbreak

  • Added a stability fix related to enemy spawns.
  • Added a stability fix related to the Phase Rift feature.

 

Firebase Z

  • Added a stability fix related to Trials.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Nuketown (PlayStation)
  • Onslaught Yamantau (PlayStation)

Full Notes: https://www.treyarch.com/game-intel/2021/04/April_29_2021_Patch_Notes

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THE CARV.2 IS HERE

With today’s update, the new CARV.2 tactical rifle is now available in Black Ops Cold War and Warzone via in-game challenge or the “Plastik Prototype” Store bundle! Packed with impressive firepower, solid recoil control, and a large ammo pool to pull from, this burst-fire tactical rifle can be deadly in both mid-range engagements and long-range combat. Pick it up today and get ready to start that camo grind, because there’s plenty to play in this week’s Featured Playlists.

YAMANTAU + DIESEL 24/7, PARTY GAMES + NEW PROP HUNT MAPS

Squad up and jump into a Moshpit of TDM, Domination, Kill Confirmed, and Hardpoint in Season Three’s newest 6v6 maps in the Yamantau + Diesel 24/7 playlist this week! Hardcore players can also enjoy this one in the Quick Play menu featuring HC TDM, HC Domination, and HC Kill Confirmed.

Party Game fans can also get their fill in the brand-new Party Games playlists, featuring Gun Game, Sticks and Stones, and the Season Three return of Prop Hunt along with Yamantau and Diesel added to the Prop Hunt map rotation. We’ve also added Gun Game to the Quick Play selection, joining Sticks and Stones from the start of the season.

And for Gunfight fans who love a little variety in their arsenal, Gunfight Blueprints returns this week in Featured Playlists! We’ve also implemented some additional stability improvements and Zombies fixes, including an aim assist fix for the Pack-a-Punched Swiss K31. See below for everything that’s new:

 

GLOBAL

Weapons

  • CARV.2 Tactical Rifle
    • CARV.2 now available via in-game challenge in Multiplayer and Zombies, or via Store bundle.

 

Stability

  • Fixed various stability issues related to tracer rounds.

 

MULTIPLAYER

Modes

  • Prop Hunt
    • Available via the Party Games playlist collection, now with Yamantau and Diesel added to map rotation.
    • Updated the mode description text to call out the correct time between Prop whistles.
  • Gun Game
    • Available via the Party Games playlist collection and added to Quick Play.
  • Sticks and Stones
    • Available via the Party Games playlist collection and Quick Play.
  • Gunfight
    • Players are now awarded +100 score for capturing the Overtime Zone.

 

Featured Playlists

  • Yamantau + Diesel 24/7 [NEW] (also available in Hardcore)
  • Party Games [NEW]
  • Snipers Only Moshpit
  • Nuketown 24/7 (also available in Hardcore)
  • Gunfight Blueprints
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit

 

ZOMBIES

Weapons

  • Addressed an issue that prevented aim assist on the Pack-a-Punched Swiss K31 (Swiss KH3353) from functioning properly, including with Deadshot Daiquiri.

 

Daily Challenges

  • Updated the "Perk Preserver" Daily Challenge description to clarify the requirement.

 

Firebase Z

  • Fixed a stability issue related to Challenges.

 

Outbreak

  • Fixed a rare stability issue related to spawning zombies.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Nuketown (PlayStation)
  • Onslaught Yamantau (PlayStation)

Full Patch Notes: https://www.treyarch.com/game-intel/2021/05/May_6_2021_Patch_Notes

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12V12 CHAOS COMES TO 6V6

If you’ve ever wondered how insane a Nuketown match would be with 24 players, now’s your chance to find out. The all-new 12v12 Moshpit doubles the player count on a selection of 6v6 maps, including Nuketown ‘84, Raid, Yamantau, Diesel, Apocalypse, Miami Strike, and more.

This Moshpit features a fast-paced mix of TDM, Domination, Kill Confirmed, and Hardpoint, and it’s a goldmine for camo challenges. Throw on your best loadout and get ready to rack up that XP!

COMPETE IN A NEW GUNFIGHT TOURNAMENT

Grab your duo partner and jump into our third Gunfight Tournament in Black Ops Cold War! If you can make it all the way through the bracket to earn the title of Champion, four exclusive new rewards are yours. Remember, if you missed out on some of the rewards from our previous Gunfight Tournaments, you’re still able to earn those by competing in this week’s Tournament.

Our new Party Games playlists continue this week, featuring Prop Hunt, Gun Game, and Sticks and Stones. Fan-favorites Gunfight Blueprints and Snipers Only Moshpit are also in rotation this week, so there’s a little something for everyone to enjoy

See below for what’s new in today’s Featured Playlists:

 

MULTIPLAYER

Modes

  • 12v12 Moshpit
    • Moshpit of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on a selection of 6v6 maps.
    • Also available in Hardcore via Quick Play.

 

Featured Playlists

  • Gunfight Tournament [NEW]
  • 12v12 Moshpit [NEW] (also available in Hardcore)
  • Party Games
  • Snipers Only Moshpit
  • Nuketown 24/7 (also available in Hardcore)
  • Gunfight Blueprints
  • Face Off (also available in Hardcore)
  • Multi-Team Moshpit

 

ZOMBIES

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Containment (PlayStation)
  • Onslaught Nuketown (PlayStation)
  • Onslaught Yamantau (PlayStation)

Full Notes: https://www.treyarch.com/game-intel/2021/05/May_13_2021_Patch_Notes

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SEASON THREE GETS RELOADED WITH ‘80s ACTION

Starting at 9PM PT May 19th / 12AM ET May 20th, we’re bringing new content and features to Multiplayer and Zombies in Black Ops Cold War along with the new ‘80s Action Heroes event, including:

  • Global
    • ‘80s Action Heroes event
    • New Prestige Shop content
    • New weapon tuning for all sniper rifles, assault rifles, LMGs, and pistols
    • New weapons incoming: Baseball Bat, AMP63 machine pistol
    • + more
  • Multiplayer
    • New MP Maps: Standoff (6v6), Duga (Multi-Team)
    • New MP Modes: Die Hardpoint, Multi-Team Elimination
    • New Featured Playlist: Standoff 24/7
    • Three 6v6 maps added to 12v12 Moshpit: Standoff, The Pines, Moscow
    • New Scorestreak, Equipment, Field Upgrade, and Movement tuning
    • New League Play update
    • + more
  • Zombies
    • New Mode
      • Cranked 2: No Time to Crank
    • Outbreak
      • New Main Quest
      • New Orda Encounter World Event
      • New Fishing activity
      • New Dark Aether story Intel
    • Dead Ops Arcade 3
      • New Silverback Slideways bonus map
    • Onslaught (PlayStation®)
      • Onslaught Standoff map + Intel
      • Onslaught Mystery Munitions LTM
      • New challenge with exclusive Weapon Blueprint reward
    • New Main Quest rewards
    • New weapons added to Mystery Box and Trial rewards
    • Custom Mod Weapon Blueprint support
    • Zombies-specific weapon tuning
    • New gameplay improvements & bug fixes
    • + more

THE ACTION BEGINS MAY 20TH

Get ready to take on two sets of new challenges across Black Ops Cold War and Warzone™ during the ‘80s Action Heroes event starting May 20th! Complete both sets to unlock new Weapon Blueprints and plenty of action movie-themed customization items while the event is active.

In addition to new rewards and limited-time modes coming to both games, two iconic ‘80s action heroes are joining the party as Operators during the event. For all the details on what’s coming in this limited-time event, visit the Call of Duty blog.

New weapons are also on the way, with the Baseball Bat melee weapon and AMP63 machine pistol arriving in-season. The Baseball Bat will launch exclusively in Black Ops Cold War this season, while the AMP63 will come to both Black Ops Cold War and Warzone later in the season. Both weapons will also have weapon unlock challenges that can be completed in either Multiplayer or Zombies. The Ballistic Knife will also arrive in Warzone this week as part of Raven Software’s update this week.

MULTIPLAYER

Multiplayer gets super-charged in the second half of Season Three with new maps, new modes, new weapons, new playlists, and new tuning changes and bug fixes for a variety of Scorestreaks, maps, modes, and more.

First up, we’re bringing the iconic Standoff from Black Ops II to 6v6 this week, and it plays just like it did back then. Grab your squad and jump into the Standoff 24/7 Featured Playlist this week to go wild on this classic map all week long in a Moshpit of TDM, Domination, Kill Confirmed, and Hardpoint. Standoff is one of our all-time favorite maps from the entire Black Ops series catalog, and we’re hyped to bring it to the community this week!

The massive Duga also debuts in Multi-Team modes this week, originally available exclusively in Zombies for the first half of the season in Outbreak. We can’t wait to let everyone loose on one of our biggest maps to date, especially with the launch of our newest Multi-Team mode going live this week.

In the all-new, last-team-standing Multi-Team Elimination mode, ten teams of four drop in with limited redeploys to fight for survival while radiation zones constantly expand. Loadouts are restricted, so you’ll need to scavenge for weapons, Scorestreaks, Armor, and other gear. Come out on top as the last team alive, or be the first squad to board the exfil chopper in the final safe zone, and you’ll take the win. Easier said than done.

The gameplay featured here is far more tactical with higher stakes compared to our other Multi-Team modes, and we’re excited to see what everything thinks this week. Check out Multi-Team Elimination in its own dedicated Featured Playlist this week, or jump into the Multi-Team Moshpit playlist to get the full 40-player experience.

The ‘80s Action Heroes event also brings the new Die Hardpoint mode to Multiplayer with an explosive twist! Capture Hardpoints to gain points for your team, and eliminate multiple enemies in the same life to earn up to five powerful buffs... but watch out once your timer starts ticking down! When it hits zero, you explode, so you’ll need to capture those Hardpoints and keep slaying to survive.

Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. Go on kill-streaks to earn up to four additional buffs, including improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (earned after a five-kill streak). Your timer extends with eliminations and Hardpoint captures, and the timer stays paused while on your team's Hardpoint. The first team to reach 200 points, or the most points before time expires, wins!

Watch for Rambo’s Gun Game to launch next week, featuring an action-packed weapon progression of 20 high-powered weapons! Get more info on this upcoming mode and more at the Call of Duty blog.

The new 12v12 Moshpit also expands to even more 6v6 maps this week with Standoff, The Pines, and Moscow added to the rotation. If you’re looking for some chaos (and a great way to complete some challenges), you’ll want to spend some time in this one over the weekend. Who knows, there might even be some 2XP coming very soon...

In League Play, we’ve enabled the new match canceling feature to reduce the number of matches with lopsided teams. Starting this week, matches will be canceled if players disconnect before the start of the match or shortly after the match starts. The remaining players will not lose Ladder Points as a result. As always, we’ll continue to monitor match health in League Play and consider additional changes as necessary.

ZOMBIES

We’re bringing new content and features to every pillar of the Zombies experience this week, including round-based Zombies, Outbreak, Dead Ops Arcade, and Onslaught. As we mentioned in last week’s “What’s Next in Black Ops Cold War Zombies” blog, there’s a lot coming for Zombies fans over the span of the next season and beyond.

The ‘80s Action Heroes event brings the new Cranked 2: No Time to Crank mode to both “Firebase Z” and “Die Maschine” this week, with some new action movie-themed twists to the Cranked formula. It was awesome to see such a great community reaction to Cranked in Zombies (once we removed the Plaguehound rounds, that is...), and we’re excited to bring an even bigger and better version to our round-based maps.

In the sequel, all Mystery Box locations are active and now feature an explosive selection of weapons and Support, with higher frequency of Support in the Mystery Box this time around. All players start with the Knife, Zombies are now more likely to drop lethal explosive Equipment when killed, and Crafting Tables, Wall Buys, and the Main Quest are disabled. Of course, the number one rule hasn’t changed: keep killing zombies before you explode!

On Thursday, May 20th, the hunt is on as our first-ever Outbreak Main Quest kicks off across the globe at 10AM PT! We can’t wait to watch everyone uncover the steps for the first time, along with all the other new secrets to discover in the Ural Mountains, including the ability to go fishing for useful items. There’s also plenty of new Dark Aether story Documents, Audio Logs, Radio Transmissions, and Artifacts to add to your collection, and you’ll definitely want to keep an eye out for roaming Ordas...

Dead Ops Arcade 3 gets a new Silverback Slideways bonus map and a huge list of gameplay improvements and bug fixes with this update! We’re also bringing our 18th map to Onslaught with Standoff, along with the insane new “Mystery Munitions” limited-time mode and a new challenge to take on for an exclusive Weapon Blueprint.

We’re also bringing plenty of quality-of-life improvements, including Custom Mod Weapon Blueprint support, new Aetherium Crystal rewards for completing Main Quests, and new weapons added to the Mystery Box and Trial rewards! Check out the patch notes below for all the details on what’s new in Zombies this week, including Zombies-specific weapon tuning updates.

NEW WEAPON TUNING

This update brings two new rounds of weapon tuning to Black Ops Cold War: one for all modes, and one specific to Zombies. The first is a global tuning pass for all sniper rifles, assault rifles, LMGs, and pistols to help each weapon stand out on its own and play to its strengths. This includes adding a custom flinch effect to all snipers and individualizing ADS momentum for each sniper rifle. Read on below for developer commentary from the team on each of these updates.

The second round of weapon tuning raises the power of most of the Black Ops Cold War arsenal in Zombies to ensure each weapon is a viable choice in any situation. See below for details on the full list, and when in doubt... aim for the head.

Here’s what’s coming to Black Ops Cold War when our mid-season update goes live at 9PM PT May 19 / 12AM ET May 20 – for Warzone patch notes, please visit the blog at RavenSoftware.com.

GLOBAL

Events

  • ‘80s Action Heroes
    • Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
    • Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint.

General

  • Restored in-game Ping and Packet Loss meters.
  • Addressed an issue where Gestures would reset after closing the application.

Prestige Shop 

  • New Legacy content available:
    • 2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop.
    • 3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50.
    • Animated Black Ops 3 Calling Card available at Season Level 100.

Combat Record

Addressed an issue where Hardcore matches were being counted as Core modes.

Weapon Tuning

  • All Sniper Rifles

In this update, we’re revising sniper rifles with two goals in mind:

  • To create more meaningful gameplay between sniper rifles and other weapon classes.
  • To better define the role of each sniper rifle to give them more individuality and specialization. 

To those ends, the following updates have been made:

Custom Flinch: We’ve created a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS. Attachments that reduce flinch have been factored into this feature update.

ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS. You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position. Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position.

As the next step in making each sniper rifle stand out even further in its own right, we’ve made the following changes across the weapon class. As always, we’re committed to evaluating and adjusting weapon stats as necessary once these updates are live based on game data and feedback.

LW3 - Tundra

This is the baseline of our sniper rifles. It is lenient enough in its one-hit kill capacity while being fast enough to scan the horizon and find new targets quickly. This weapon is meant to be geared for most players to play with and have fun experiencing what it’s like to be a sniper in Black Ops Cold War. The following changes better define the weapon’s role, providing more long-range accuracy and focusing less on short-range combat viability.

  • LW3 - Tundra
    • Increased Bullet Velocity from 550 to 580.
    • Reduced ADS-In Momentum from 0.2 to 0.233.
  • Attachments
    • Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%.
    • Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%.
    • Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%.
    • Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Pelington 703

The Pelington 703 is designed to be a quick-handling sniper rifle for players who enjoy constant movement and repositioning, trading off some one-hit kill potential for more speed. This weapon is geared for the kind of player who enjoys running into the middle of gun battles and advancing on important positions. The following changes reinforce the weapon’s role, shifting some ADS speed into a Sprint to Fire benefit, and using a slightly slower Bullet Velocity to keep gameplay at closer ranges.

  • Pelington 703
    • Increased Sprint to Fire speed from 0.45 to 0.433.
    • Reduced Bullet Velocity from 500 to 478.
    • Increased Aim Down Sight Time from 0.55 to 0.583.
  • Attachments
    • Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%.
    • Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%.
    • Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Sniper Rifle Charlie (Semi-Auto)

With the recent release of the ZRG 20mm and the popularity of the LW3 - Tundra, there existed an untapped space between those two weapons. To fill that position, our semi-auto sniper rifle has been given some new upgrades. Leaning into the lethality of a .50 Cal round, the weapon is now much more powerful, with the trade-off of being slower to fire successive shots. As a semi-automatic weapon without any rechamber, it is still quite fast and works well for holding down a position.

  • Sniper Rifle Charlie
    • Increased one-hit kill potential to include the mid-torso.
    • Increased Aim Down Sight speed from 0.7 to 0.666.
    • Increased ADS-Out Momentum from 0.2 to 0.183.
    • Reduced ADS-In Momentum from 0.2 to 0.25.
    • Reduced firing speed from 0.333 to 0.833.
  • Attachments
    • Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%.
    • Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%.
    • Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%.
    • Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%.
    • Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

ZRG 20mm

This is the most lethal sniper rifle in Black Ops Cold War, and it ravages vehicles and Scorestreaks. This power comes at a price, as this weapon is slower with less available ammo. Players who prioritize map knowledge, common enemy movements, and destroying enemy Scorestreaks will excel with the ZRG 20mm. Strategy over tactics. To that end, this weapon must be slower to wield compared to the rest of the sniper rifle class.

  • ZRG 20mm
    • Reduced Aim Down Sight speed from 0.65 to 0.683.
    • Reduced Bullet Velocity from 925 to 923.
    • Increased ADS-Out Momentum from 0.2 to 0.183.
    • Reduced ADS-In Momentum from 0.2 to 0.283.
    • Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it.
  • Attachments
    • Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%.
    • Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%.
    • Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%.
    • Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
    • Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Swiss K31

With its low recoil, fast rechamber, and speedy handling, this weapon is ideal for quickly eliminating multiple enemy targets. Players with an eagle eye and nerves of steel will be able to down more enemies with this weapon than with any other sniper rifle. For those who aren’t as skilled at nailing their headshots every time, the Swiss K31 can perform much like a tactical rifle. The changes made here further index on this skill aspect, with the benefit of less sniper flinch. 

  • Swiss K31
    • 25% less Flinch than other sniper rifles.
    • Reduced Bullet Velocity from 700 to 684.
  • Attachments
    • Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%.
    • Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%.
    • Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%.
    • Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
    • Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
    • Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%.
    • Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

All Assault Rifles

We’ve improved bullet velocities across the board (with one exception) to allow assault rifles more innate long-distance advantage over submachine guns. The FFAR 1 has its Bullet Velocity reduced in exchange for an increase to its max damage.

We have also standardized headshot modifiers on assault rifles with this update. Assault rifles that have 5.56 ammo have a 1.4x headshot modifier, while those that use 7.62 ammo have a 1.25x modifier. In general, assault rifles that use 7.62 ammo deal higher damage already. The number of hits required to kill remain the same, except for the FFAR 1, which requires fewer hits to kill if the player scores a headshot.

  • Krig 6
    • Increased Bullet Velocity from 625 to 686.
    • Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%.
    • Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.
  • AK-47
    • Increased Bullet Velocity from 490 to 702.
  • FFAR 1
    • Increased maximum damage from 27 to 28.
    • Reduced Bullet Velocity from 705 to 629.
  • Groza
    • Reduced headshot multiplier from 1.4x to 1.25x.
    • Increased Bullet Velocity from 650 to 660.
  • QBZ-83
    • Increased Bullet Velocity from 625 to 671.
  • FARA 83
    • Increased headshot multiplier from 1.25x to 1.4x.
    • Increased Bullet Velocity from 675 to 729.
    • Reduced maximum damage from 31 to 30.
    • Reduced minimum damage from 28 to 27.
    • Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.
  • XM4
    • Increased Bullet Velocity from 550 to 657.

All Light Machine Guns

We’ve refactored Bullet Velocity to give LMGs more inherent power with less reliance on the Task Force Barrel attachment. These changes provide more value to the rest of the Barrel attachments, while the Task Force Barrel remains a solid choice for boosting Bullet Velocity.

  • Light Machine Gun Alpha
    • Increased Bullet Velocity from 675 to 714.
    • Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%.
  • RPD
    • Increased Bullet Velocity from 475 to 684.
    • Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%.
  • M60
    • Increased Bullet Velocity from 600 to 791.
    • Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%.

All Pistols

Pistols have received minor adjustments to Bullet Velocity. These changes better fit each pistol by pushing their “hitscan” range to the edge of their most-used engagement distances.

  • 1911
    • Increased Bullet Velocity from 200 to 206.
  • Magnum
    • Increased Bullet Velocity from 300 to 313.
  • Pistol Charlie (Burst Fire)
    • Increased Bullet Velocity from 250 to 257.

Special Weapons

  • R1 Shadowhunter
    • Added Sniper Flinch.

MULTIPLAYER

Maps

  • Standoff [NEW]
    • Added Standoff to the 6v6 map rotation.
  • Duga [NEW]
    • Added Duga to the Multi-Team map rotation.
  • Raid
    • Addressed a spawn issue that could drop the player to the ground when respawning.
  • Garrison
    • Addressed an issue that could cause a player to fall through geometry inside of the main tank facility.
  • Crossroads
    • Crossroads added back to rotation for Combined Arms and VIP Escort.

Modes

  • Die Hardpoint [NEW]
    • Die Hardpoint added to Featured Playlists.
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team's Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Multi-Team Elimination [NEW]
    • New last-team-standing mode added to Multi-Team.
    • Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items.
    • The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.
  • 12v12 Moshpit
    • Standoff, The Pines, and Moscow added to map rotation.
  • Search & Destroy
    • Bomb site letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly.
  • Control
    • Default Overtime rules now use Objectives to determine the team on Defense.

Featured Playlists

  • Die Hardpoint [NEW]
  • Standoff 24/7 [NEW] (also available in Hardcore via Quick Play)
  • Multi-Team Elimination [NEW]
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • Gunfight
  • Party Games
  • Multi-Team Moshpit

Scorestreaks

  • Care Package
    • Slightly increased odds for higher Scorestreaks from Care Package.
    • Destroyed Care Package choppers now still drop the Care Package.
  • Counter Spy Plane
    • Reduced Counter Spy Plane duration from 30 to 20 seconds.
  • Armor
    • Reduced Armor cooldown from 120 to 60 seconds.
  • Sentry
    • Increased the number of grenade hits to kill a Sentry from 1 to 2.
  • Attack Helicopter
    • Reduced Attack Helicopter cost from 4500 to 3800.
  • VTOL Escort
    • Reduced VTOL Escort cost from 6500 to 6200.

Equipment

  • Molotov
    • Increased Molotov initial direct hit damage from 40 to 75.
    • Increased Molotov damage over time from 16 to 20.

Field Upgrades

  • Gas Mine
    • Increased Gas Mine damage over time from 15 to 25.
    • Increased Gas Mine area of effect duration from 16 to 18 seconds.
    • Reduced Gas Mine damage interval from 0.2 to 0.4 seconds.
    • The intention of this change is to give players a better chance at escaping a Gas Mine before dying.

Movement

  • Addressed an issue that would cause the camera transition from slide to stand to be delayed.
    • With this change, the time it takes to crouch has been increased by 20ms and now aligns with the delay before a subsequent stance change between crouch and stand can be performed. This change should also resolve reported camera pops for a small set of players when performing a stance change.

UI

  • Weapon Mastery badges will now be shown in the Best Play and Killcam.

LEAGUE PLAY

  • Match Canceling
    • Matches will now be canceled if players disconnect before the start of the match or shortly after the match starts. Remaining players will not lose Ladder Points.

ZOMBIES

Round-Based Modes

  • Cranked 2: No Time to Crank
    • A new variant of Cranked comes to "Firebase Z" and "Die Maschine."
    • All Mystery Box locations are active, and Mystery Boxes now feature action movie-inspired weapons and Support. Frequency of Support in the Mystery Box is increased.
    • All players start with the Knife.
    • Zombies are more likely to drop lethal explosive Equipment when killed (Semtex, Frags, and Monkey Bombs).
    • Keep killing zombies to add time to the Cranked Timer before you explode!
    • Crafting Table, Wall Buys, and Main Quest are disabled.

Outbreak

  • New Content
    • New Main Quest available in Outbreak starting at 10 AM PT on May 20.
    • Added Orda Encounter World Event to Outbreak.
    • Added Fishing to Outbreak. Look for fishing poles scattered throughout the Ural Mountains and reel in some items.
    • Added new Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover.
  • Gameplay
    • Tuned Tempest to reduce chest weak point health and mitigate damage.
    • Tuned Krasny Soldat so its jetpack requires less damage to destroy.
    • Reduced the number of Tempest enemies spawning in the Duga region.
    • Addressed various zombie pathing issues in Ruka and Duga regions.
    • Addressed an issue where players were unable to ping Peck’s ID Badge.
    • Closed an exploit related to activating the Chopper Gunner when going through a Phase Wall Tear.
    • Closed an exploit where players could escape the Holdout Objective in the Duga region.
  • World Events
    • Increased the Fury Crystal event timer.
    • Addressed an issue where the Demented Echo's health would continue to scale while progressing Regions.
  • Objectives
    • Addressed an issue where all zombie kills in one of the Holdout Objectives in Golova were awarding XP for barricade kills.
  • UI
    • Added the ability to Ping the overhead map using the free cursor.
  • Stability
    • Addressed a stability issue related to vehicles.

Dead Ops Arcade 3

  • Gameplay
    • Added new rare item spawns to the Dark Crypt bonus room (Key, Divine Shield Potion).
    • Addressed an issue where players could not join on their friends during a game in progress.
    • Players rejoining a match in progress will now have their Fates restored upon rejoin.
    • Addressed an issue where split-screen players could get a “Game Over” condition after defeating the Mamaback.
    • Addressed an issue with the Fated Chicken keeping a higher weapon than expected if the player dropped a picked-up weapon.
    • Addressed an issue with missing announcer audio for the “Spectral Hounds of Dark Wood” Challenge Round.
  • Bonus Areas
    • New Silverback Slideways bonus map added to rotation.
    • Addressed an issue with XP being awarded in Silverback Slideways maps when a player chose to exit the bonus room.
    • Addressed an issue with Chickens not spinning out when player dies in Silverback Slideways maps.
    • Addressed an issue where player weapons were not removed upon death in Silverback Slideways maps.
    • Addressed an issue where certain bonus rooms were taking too much time to initialize.
  • Enemies
    • Bosses will no longer target player clones.
    • Adjusted the frequency of Ghost teleporting behavior.
    • Meatballs should no longer inflict near full damage while in First-Person mode.
    • Players in vehicles will be now deprioritized in target preference by the Mamaback.
    • Addressed an issue where zombies would not retarget a player under certain conditions.
    • Addressed an issue where the Margwa could stay alive up to 1 second after its HP reached 0.
    • Addressed an issue where Nova Crawlers were not present in the game when playing Solo Advanced Start mode.
    • Addressed an issue where the Megaton could potentially stay alive and rag-doll unintentionally.
    • Addressed an issue where various shield items were not working properly against some enemy types.
    • Addressed an issue where Room of Judgment bosses were not being killed on event failure, which could lead to additional unintentional player deaths.
    • Addressed an issue where enemies performing traversals would not register the time slowdown effect from a Clock pickup.
  • Challenges
    • Addressed an issue with the “Full Arsenal” Calling Card challenge not completing properly.
  • UI
    • Addressed an issue with the in-game scoreboard wrapping when kills exceeded 65,535 kills. The scoreboard wrap will now only occur past the 1,000,000 mark.

Onslaught (PlayStation)

  • Maps
    • Standoff added to map rotation with new Intel.
    • Crossroads added back to rotation.
  • Modes
    • "Onslaught Mystery Munitions" limited-time mode added to Onslaught.
    • Start with a random weapon. With every Surge, your weapon is replaced with another random weapon that scales up with the difficulty. Access Ammo Mods and Pack-a-Punch upgrades to keep growing in power as the difficulty increases.
  • Challenges
    • New challenge with exclusive Weapon Blueprint reward available.

Progression

  • Completing a Main Quest will now reward players with bonus Aetherium Crystals equivalent to that of the last available Exfil.

Gameplay

  • Maximum health caps for almost all enemy types have been raised to provide more challenge above Round 40.
  • Closed an exploit that allowed players to become invulnerable when using Jump Pads while in Tombstone Shadow Form.

Mystery Box

  • Additional weapons can now be obtained from the Mystery Box:
    • Groza assault rifle
    • MAC-10 SMG
    • Streetsweeper shotgun
    • FARA 83 assault rifle
    • LC10 SMG
    • R1 Shadowhunter crossbow
    • ZRG 20mm sniper rifle
    • Sledgehammer melee weapon
    • Wakizashi melee weapon
    • Machete melee weapon
    • E-Tool melee weapon

Trials

  • Additional weapons from can now be obtained as possible rewards (see above).
  • Removed the Trial that required taking damage and healing.

Field Upgrades

  • All Field Upgrades now activate faster instead of waiting on the W.A.N.D. animation.
  • Addressed an issue where activating Healing Aura could reset another player’s Field Upgrade progress bar.

Support

  • Doubled ammo capacity of the Combat Bow in Zombies.
  • Self Revive cost now increases by 50 High Grade Salvage every time it is crafted.

Perks

  • Addressed an issue where Deadshot Daiquiri was not being properly applied to the R1 Shadowhunter.

Challenges

  • Updated the "Monkeyshines" Daily Challenge to describe the requirements more accurately.

Weapons

  • Custom Mods
    • Added Custom Mod Blueprint support to the "Apply Blueprint" feature.
  • Ballistic Knife
    • Projectiles from the Ballistic Knife can now destroy Dark Aether Crystals.
    • Addressed an issue where some camos were appearing as unlocked early for the Ballistic Knife.
  • R1 Shadowhunter
    • Projectiles from the R1 Shadowhunter can now destroy Dark Aether Crystals.
  • ZRG 20mm
    • Addressed an issue where the ZRG 20mm lacked bullet penetration after being upgraded via Pack-a-Punch.
  • Weapon Camos
    • Addressed an issue where Pack-a-Punch camo wasn't appearing on Weapon Blueprints.

Zombies Weapon Tuning

We’ve increased the power of most weapons through higher critical damage multipliers (generally from 2.8X up to 4.5X) to make killing zombies feel even satisfying by rewarding players for skillful shooting. Some weapons have also received additional adjustments to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage.

This update generally brings up the power levels of the Black Ops Cold War arsenal in Zombies to ensure every weapon is a viable option in round-based Zombies maps, Outbreak, and Onslaught.

Note: Damage and critical location hit multiplier tuning below is unique to Zombies and is not inherited from the global weapon tuning changes also included in this update.

  • Assault Rifles
    • XM4
      • Increased critical damage multiplier from 2.8 to 4.4.
      • Xeno Matter 4000 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.4.
        • Increased max damage from 62 to 67.
    • AK-47
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Rasputin’s Retribution (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 78 to 85.
    • Krig 6
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Blitzkrig 99 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 70 to 71.
        • Increased stock ammo from 420 to 480.
    • QBZ-83
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Yaoguai (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 63 to 69.
    • FFAR 1
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Increased ammo capacity from 25 to 40.
      • Increased stock ammo from 250 to 280.
      • Winnower (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased ammo capacity from 50 to 100.
        • Increased max damage from 53 to 59.
        • Increased stock ammo from 350 to 500.
    • Groza
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Tugarin (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 68 to 76.
        • Increased ammo capacity from 60 to 64.
    • FARA 83
      • Increased critical damage multiplier from 2.8 to 4.5.
      • Neara 51 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.5.
        • Increased max damage from 62 to 72.
        • Increased ammo capacity from 90 to 50.
        • Increased stock ammo from 450 to 500.
  • SMGs
    • Submachine Gun Alpha
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Mystic Pony Express (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 69 to 73.
        • Decreased ammo capacity from 75 to 72.
        • Decreased stock ammo from 525 to 504.
    • AK-74u
      • Increased critical damage multiplier from 2.8 to 3.8.
      • AK-74NOFU (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 80 to 84.
    • Milano 821
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Succubus Stinger (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 88 to 93.
    • Bullfrog
      • Increased critical damage multiplier from 2.8 to 3.8.
      • High Anxiety (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 72 to 76.
    • KSP 45
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Herald of Woe (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 105 to 110.
    • MAC-10
      • Increased critical damage multiplier from 2.8 to 4.0.
      • Royale with Lead (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.0.
        • Increased max damage from 57 to 68.
        • Increased ammo capacity from 60 to 80.
        • Increased stock ammo from 420 to 480.
    • LC10
      • Increased critical damage multiplier from 2.8 to 3.8.
      • Cnidoblaster (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 3.8.
        • Increased max damage from 63 to 70.
    • PPSh-41
      • Increased critical damage multiplier from 2.8 to 4.2.
      • Grisly Reaper (Pack-A-Punched)
        • Increased critical damage multiplier from 2.8 to 4.2.
        • Increased max damage from 59 to 66.
        • Increased ammo capacity from 80 to 100.
        • Increased stock ammo from 480 to 500.
  • Tactical Rifles
    • Type 63
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Hell Vetica (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • M16
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Skullsplitter (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • Tactical Rifle Charlie
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Pack-A-Punched version:
        • Increased critical damage multiplier from 2.5 to 4.2.
    • DMR14
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Demolisher K14 (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
    • CARV.2
      • Increased critical damage multiplier from 2.5 to 4.2.
      • Carv-o-Matic (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.2.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Psychotropic Thunder (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased stock ammo from 360 to 440.
        • Decreased ammo capacity from 120 to 110.
        • Decreased max damage from 82 to 80.
    • RPD
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Ruinous Pain Distributor (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased max damage from 76 to 84.
    • M60
      • Increased critical damage multiplier from 2.5 to 4.0.
      • Slow Burn (Pack-A-Punched)
        • Increased critical damage multiplier from 2.5 to 4.0.
        • Increased ammo capacity from 150 to 90.
        • Increased stock ammo from 300 to 360.
        • Decreased max damage from 103 to 100.
  • Sniper Rifles
    • Swiss K31
      • Increased max damage from 150 to 175.
      • Increased min damage from 110 to 140.
      • Decreased stock ammo from 48 to 42.
      • Swiss KH3353 (Pack-A-Punched)
        • Increased max damage from 300 to 350.
        • Increased min damage from 220 to 280.
        • Increased stock ammo from 150 to 125.
    • Sniper Rifle Charlie (Semi-Auto)
      • Increased critical damage multiplier from 4.0 to 5.5.
      • Increased max damage from 110 to 150.
      • Anathema (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 5.5.
        • Increased max damage from 226 to 300.
        • Increased stock ammo from 100 to 120.
    • Pelington 703
      • Pellegrino Della Morte (Pack-A-Punched)
        • Decreased stock ammo from 98 to 84.
    • LW3 - Tundra
      • Decreased max damage from 325 to 300.
      • Permafrost (Pack-A-Punched)
        • Decreased ammo capacity from 14 to 10.
        • Decreased stock ammo from 98 to 70.
    • ZRG 20mm
      • Head Cannon (Pack-A-Punched)
        • Decreased stock ammo from 72 to 64.
  • Pistols
    • 1911
      • Increased critical damage multiplier from 4.0 to 4.2.
      • Pain (Pack-A-Punched)
        • Increased critical damage multiplier from 4.0 to 4.2.
        • Increased stock ammo from 300 to 330.
    • Magnum
      • Private Eye (Pack-A-Punched)
        • Decreased stock ammo from 288 to 264.
    • Pistol Charlie
      • Increased critical damage multiplier from 3.5 to 4.5.
      • Die-a-Lotti (Pack-A-Punched)
        • Increased critical damage multiplier from 3.5 to 4.5.
        • Increased max damage from 66 to 73.
        • Increased stock ammo from 330 to 420.
  • Shotguns
    • Hauer 77
      • Added mid-range damage of 56.
      • Increased min damage from 42 to 48.
      • Decreased stock ammo from 90 to 60.
      • Orion 777 (Pack-A-Punched)
        • Added mid-range damage of 112.
        • Decreased ammo capacity from 12 to 10.
        • Decreased stock ammo from 96 to 60.
    • Shotgun Bravo
      • Increased max multi-shot base damage from 40 to 45.
      • H-NGM-N (Pack-A-Punched)
        • Decreased ammo capacity from 16 to 15.
        • Decreased stock ammo from 112 to 75.
    • Streetsweeper
      • Road Rage (Pack-A-Punched)
        • Increased stock ammo from 120 to 180.
  • Launchers
    • Launcher Alpha
      • OMEGA 3FA (Pack-A-Punched)
        • Increased stock ammo from 10 to 15.
    • RPG-7
      • CRIT-D20 (Pack-A-Punched)
        • Increased stock ammo from 15 to 20.
  • Specials
    • M79
      • Matter Dismantler (Pack-A-Punched)
        • Increased stock ammo from 45 to 90.
  • Wonder Weapons
    • Ray Gun
      • Decreased stock ammo from 80 to 60.
      • Porter’s X2 Ray Gun (Pack-A-Punched)
        • Increased ammo capacity from 20 to 30.
        • Increased stock ammo from 80 to 90.
        • Decreased min radius damage from 800 to 700.

Playlists

  • 20 Round
    • Disabled ability to Exfil early on 20 Round playlists.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Mystery Munitions (PlayStation) [NEW]
  • Onslaught Standoff (PlayStation) [NEW]

Full Notes: https://www.treyarch.com/game-intel/2021/05/New_Content_Arrives_with_80s_Action_Heroes

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May 21, 2021 Patch Notes

Motorcyle_on_Duga_02.jpg

MULTI-TEAM ELIMINATION IS HERE

Welcome to Season Three Reloaded! We hope everyone’s enjoying all the new maps, modes, and ‘80s action packed into this latest update.

We’ve made a handful of improvements and fixes since the mid-season update kicked off this week, including the restoration of our Multi-Team Elimination and Multi-Team Moshpit modes after sorting out some performance issues. See below for the full of other additions, including the option to enable the hit marker and headshot sounds from Black Ops 4 in Audio settings (one of our personal favorites).

For those wondering how to earn the new limited-time Medals you might have seen popping up in your feed in Multiplayer and Zombies, we’ve got the full list in the notes below! If you’re going for every event reward by completing all 18 challenges during the ‘80s Action Heroes event, be sure to get familiar and collect ‘em all.

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2XP WEEKEND NOW LIVE

As we mentioned in our Season Three Reloaded blog, the Prestige Shop has some new Legacy Calling Cards on offer from previous Black Ops games, and now’s your chance to unlock them twice as fast during 2XP Weekend! Double your Prestige earn rate now through 10AM PT Monday, May 24th in Black Ops Cold War and Warzone. We’ll see you out there.

And last but not least...

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BASEBALL BAT INCOMING TOMORROW

If you’ve been looking to crack some skulls with a new melee weapon, look no further than the Baseball Bat arriving in Black Ops Cold War starting tomorrow! Players can unlock this bad boy via an in-game challenge in Multiplayer and Zombies, or as a super-menacing Weapon Blueprint in a new Store bundle.

After that, our sixth new weapon of Season Three is up next as the AMP63 machine pistol comes to both Black Ops Cold War and Warzone later in the season.

Here’s what’s new since our latest game update:

 

GLOBAL

Medals

  • Added new Medals for the ‘80s Action Heroes event:
    • Have a Blast!
      • Multiplayer: Killed an enemy with an explosion.
      • Zombies: Killed 3 or more enemies rapidly with explosives.
    • This is Personal
      • Multiplayer: Killed an enemy with a Melee weapon.
      • Zombies: Killed 7 or more enemies rapidly with a Melee weapon.
    • Fully Loaded
      • Multiplayer: Killed two or more enemies rapidly with an automatic weapon without reloading.
      • Zombies: Killed 10 or more enemies rapidly with an automatic weapon without reloading.
        • Addressed an issue where the "Fully Loaded" Medal previously displayed as "Become War" in Zombies.
    • Light ‘Em Up
      • Multiplayer: Killed an enemy with the Death Machine.
      • Zombies: Killed 5 or more enemies rapidly with the Death Machine.
    • Chopped Up
      • Multiplayer: Killed an enemy with a Tomahawk.
      • Zombies: Killed 3 or more enemies rapidly with a Tomahawk.
    • First Blood
      • Multiplayer: Got the first kill in a match.
      • Zombies: Got the first kill in a match.

 

Challenges

  • Addressed an issue where Weapon Unlock Challenges for Zombies could display in Create-a-Class in Multiplayer.
  • Updated the description for the ‘80s Action Heroes event challenge "A War You Won't Believe".

 

Weapons

  • Custom Mods can now be applied to Dual Wield weapons in Create-a-Class.
  • Updated the weapon model for the "Black Inknife" Blueprint.

 

Audio

  • Added Classic hit marker and headshot sound option in Audio settings.

 

Operators

  • Restored the Random Operator option in the Operator selection menu.

 

MULTIPLAYER

Modes

  • Multi-Team
    • Restored Multi-Team Elimination and Moshpit after addressing performance issues.
  • Prop Hunt
    • Removed Slope option to prevent exploitable behavior.

 

ZOMBIES

Weapons

  • Ray Gun
    • Restored standard Ray Gun ammo count from 20/60 to 20/80. Pack-a-Punched amount count will be increased in an upcoming update.
  • Custom Mods
    • Addressed an issue that could cause the Custom Mods menu to be blank after Pack-a-Punching weapons.

 

Ammo Mods

  • Dead Wire
    • Updated Dead Wire Tier V Ammo Mod to kill any normal zombies stunned that it stuns.

 

UI

  • Addressed an issue where player names could appear during Main Quest cutscenes.

 

Outbreak

  • Stability
    • Fixed stability issues that could occur when players transitioned regions or left a match while in an upgrade menu.

 

Onslaught

  • Stability
    • Fixed a crash that occurred when unlocking the Challenge Weapon Blueprint in the new Mystery Munitions limited-time mode.

Full Notes: https://www.treyarch.com/game-intel/2021/05/May_21_2021_Patch_Notes

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May 24, 2021 Patch Notes

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Today’s quick update includes new stability improvements, an update for Standoff Hardpoint, a return to the Pack-a-Punched Ray Gun’s original ammo count in Zombies, and more. We’ve also capped the damage for the Chopper Gunner against the Orda in Outbreak to make sure it doesn’t go down without a fight.

This Thursday, the ‘80s Action Heroes event continues with the all-new Rambo’s Gun Game limited-time mode, as well as the return of Snipers Only Moshpit and Standoff 24/7! Get more details on what’s coming at the Weekly Briefing blog.

Here’s what’s new today:

GLOBAL

Stability

  • Addressed an issue where players would sometimes crash or lose functionality if they attempted to equip a Custom Mod in the Create-a-Class menu during a match.

MULTIPLAYER

Maps

  • Standoff
    • Addressed an issue that allowed players to capture the #3 Hardpoint zone outside of the intended boundary.

UI

  • Addressed an issue that caused a black fade to play on respawn after spectating a teammate.
  • Addressed an issue where placeholder white boxes would show in place of the Weapon Mastery badges in the "Killed By" feed during Best Play.

ZOMBIES

Weapons

  • Ray Gun
    • Restored Pack-a-Punched Ray Gun ammo count to 40/160.

UI

  • Addressed an issue where the Custom Mod menu would sometimes show up blank after Pack-a-Punching a weapon.

Outbreak

  • Reduced the amount of damage inflicted by the Chopper Gunner against the Orda.

Full Notes: https://www.treyarch.com/game-intel/2021/05/May_24_2021_Patch_Notes

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The ‘80s Action Continues!

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NEW MODES: RAMBO’S GUN GAME & 3v3 GUNFIGHT

Our ‘80s Action Heroes event continues with Rambo’s Gun Game in Black Ops Cold War this week! The rotation of 20 weapons gets a serious boost in firepower, as the Combat Bow, War Machine, RPG-7, and even the Death Machine get added into a fresh set of armaments. To help keep our action heroes alive, players will also be equipped with the Stimshot. Check out all the details on Rambo’s Gun Game at the Call of Duty Blog.

Die Hardpoint has become an instant fan-favorite and stands strong this week in our Multiplayer Featured Playlists, along with 12v12 Moshpit and Standoff 24/7. In addition, Snipers Only Moshpit returns to Multiplayer via the Quick Play menu for all you sharpshooters out there.

We’re also bringing 3v3 Gunfight to Multiplayer for the first time, where two teams of three throw down on our smallest maps with randomized loadouts. This one’s different from the 3v3 playlists we’ve had in the past – here, you’ll be playing purely by standard Gunfight rules without being restricted to sniper rifle loadouts or melee weapons only. We’re also testing out 6v6 gameplay on these maps for a special variant of Face Off in the near future, so keep those eyes peeled.

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MULTI-TEAM ELIMINATION: UPDATES & TIPS

It’s been amazing to see all the positive responses to our new Multi-Team: Elimination mode since Season Three Reloaded kicked off! This last-team-standing experience was designed as a love letter to Blackout fans, featuring gameplay elements from Black Ops 4’s Down But Not Out LTM to keep the action moving with multiple redeploys and loot-to-survive fundamentals.

In today’s update, we've added some new gameplay and UI improvements based on player feedback to make Elimination even better, including increased XP values, map voting, improved ping visibility, and more. Check out the full list in the patch notes below, and watch for more updates on the way.

Additionally, we wanted to share some tips from the dev team to help your chances of success in Elimination:

  • Infil: This is your first drop into the match, and can pave the way to success throughout the match. Be on the lookout for the Supply Drop chopper while in the infil plane and make your way to the package if you’re looking for the rarest items. Supply Drops contain lethal Scorestreaks like the Death Machine, War Machine, and Sentry Turrets in addition to weapons, Armor Plates, and Equipment.
    • If you don’t manage to make it to a Supply Drop, don’t worry, as everyone will have access to a standard submachine gun on each infil and redeploy. This does mean that you’ll want to be ready to fight when your boots hit the ground.
  • Play the Edge: For those who prefer a more peaceful start, try heading to the perimeter of the maps. While you may not get into as many engagements, the connecting areas and forests throughout the Ural Mountains are great spots to find containers to slowly build up your loadout. Keep your eyes on the expanding radiation, however, as you can easily find yourself on the wrong side of the clouds. You’ll see waypoints in the distance to give you a good idea of how quickly you need to move.
  • Mid-Game: This is where things start to heat up. Each player gets five redeploys throughout the match. Redeploys occur on a rolling 30-second wave, which means anyone in the queue to redeploy will be dropping back in when that timer hits :00, as long as one of their teammates is still alive.
    • If you find yourself in an engagement with an enemy squad and don't manage to eliminate them from the match by wiping the squad, stay vigilant, as it's likely those same enemies will be dropping right back in to get their revenge. We suggest you stay on the move after engagements or risk getting squad-wiped yourself.
  • Endgame: Time for the payoff. By now, you should have your ideal loadout tailored for the eventual exfil site. If you’re battling over the rooftops in Sanatorium, a great setup might be a tactical rifle, submachine gun, and a Field Mic to detect any enemies that may try to flank your squad. If you find yourself in a more open setting like the ski slopes of Alpine, a sniper rifle, assault rifle, and a Smoke Grenade can go a long way at picking off enemies at range and providing cover for a potential exfil.
  • Exfil: The decision between eliminating all enemies or attempting an exfil for the W is situational. If the area is still hot with a high number of enemies, you may want to let the other squads battle it out and hope for some wipes, or do the dirty work yourself. When the number of remaining enemies is low for the final zone, an exfil could be the right choice with the right tactics in play.
    • If you do go for the exfil, make sure your squad covers the angles to the chopper while you swoop in and hook up. This is also the perfect time to equip and deploy those Scorestreaks that you managed to find along the way. Good luck!
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MP + OUTBREAK FREE ACCESS BEGINS

Ready to play MP and Zombies with your friends who might not own Black Ops Cold War yet? Let them know the new Multiplayer + Outbreak Free Access period is now live today through 10AM PT June 1st!

Download Free Access from your platform’s store and jump into Die Hardpoint, Rambo’s Gun Game, Standoff 24/7, Nuketown 24/7, and more in Multiplayer, as well as Outbreak in Zombies and Onslaught on PlayStation®.

SECURE YOUR ACCOUNT FOR 2X BATTLE PASS XP

Sign up for two-factor authentication to improve your account security and get two hours of 2X Battle Pass XP! We strongly recommend adding this extra layer of account protection, which requires a third-party authentication application when logging into your Activision account. Sign up at the CallofDuty.com 2FA page here.

Starting today, anyone who enables two-factor authentication will receive two 1-hour 2X Battle Pass XP Tokens as a reward. If you’ve already enabled the feature before today, your tokens will begin rolling out tomorrow, May 28th. Enjoy!

CONTACTING ACTIVISION SUPPORT

Need help with your account or have a question about a particular issue? Support is available through the official Activision Support page, where you can access a wide range of help options. You can also follow Activision Support at @ATVIAssist on Twitter to get the latest support information regarding game updates, general tips, trending issues, and server outages.

Visit Activision Support here for more details: http://support.activision.com

If you’re looking for info on specific issues in Black Ops Cold War or Warzone™, please visit our Trello page, which serves as a one-stop hub for known issue tracking, patch notes, and game updates

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2XP WEEKEND BEGINS TOMORROW

We’re kicking off the long weekend with four days of 2XP in Black Ops Cold War MP and Zombies starting tomorrow through 10AM PT Tuesday, June 1st! There’s never been a better time to unlock every Season Challenge and hit Prestige Master, so get to it.

Here’s what’s new today:

 

GLOBAL

Multiplayer + Outbreak Free Access

  • Free Access available for download, featuring Multiplayer and Zombies modes through June 1st.

Progression

  • Addressed an issue where some players’ Season Levels were capped at Level 182 in the After Action Report and in-game scoreboard.

 

MULTIPLAYER

Modes

  • Rambo’s Gun Game [NEW]
    • New ‘80s Action Heroes Multiplayer mode available in Featured Playlists.
  • 3v3 Gunfight [NEW]
    • New 3v3 variant of Gunfight mode available in Featured Playlists.
  • Multi-Team
    • Elimination
      • Increased XP values.
      • Enabled map voting in the playlist.
      • Increased the opacity of pings for better visibility. Pings will also be less visible while aiming down sights.
      • Map loading stats that show your performance in Elimination on each map should now properly display the correct stats.
    • UI
      • Enemy pings will now follow the pinged player for 5 seconds. To ping an enemy player, with an enemy player in your field of view, double-tap the left d-Pad button on controller or press the Z key twice on your keyboard.
      • Addressed an issue where the player would sometimes receive a UI error when being downed or killed by the Ballistic Knife.

 

Medals

  • The “Have a Blast” Medal can now be earned with explosive Scorestreaks.

 

UI

  • Increased the size of Weapon Mastery badges displayed during Best Play.

 

Featured Playlists

  • Rambo’s Gun Game [NEW]
  • Die Hardpoint
  • Standoff 24/7 (also available in Hardcore via Quick Play)
  • Multi-Team Elimination
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Party Games
  • 3v3 Gunfight [NEW]
  • Multi-Team Moshpit

 

LEAGUE PLAY

Maps

  • Removed Checkmate from rotation in CDL Search & Destroy.

 

ZOMBIES

Weapons

  • Wonder Weapons
    • Addressed an issue where players could apply an Ammo Mod to the D.I.E. Wonder Weapons.

 

Ammo Mods

  • Addressed an issue where the Cryofreeze Ammo Mod visual FX could display on screen when walking backwards.

 

  • Stability
    • Added stability fixes for Fishing.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Cranked 2: No Time to Crank
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Mystery Munitions (PlayStation)
  • Onslaught Standoff (PlayStation)

Full Notes: https://www.treyarch.com/game-intel/2021/05/The_80s_Action_Continues

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June 3, 2021 Patch Notes

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ACTION HEROES MOSHPIT, FACE OFF 6V6 + MORE

Black Ops Cold War is packed with new modes and playlists this week! Action Heroes Moshpit combines Die Hardpoint and Rambo’s Gun Game into a new Moshpit for Season Three, Blueprint Ammo Gun Game delivers a new way to play Gun Game with Blueprints loaded with tracer and dismemberment effects, and Face Off 6v6 brings the mayhem of 12-player action on our smallest maps in the game for the first time ever.

We’ve also got a brand-new Gunfight Tournament live this week with a fresh round of exclusive rewards to earn by making it all the way through the bracket. Several fan-favorite modes continue in our Featured Playlists this week as well, including 12v12 Moshpit, Party Games, and Multi-Team: Elimination. No matter your playstyle, there’s something for everyone this week.

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DOUBLE WEAPON XP WEEKEND BEGINS TOMORROW

Ready to max out your new AMP63 pistol? Enjoy a full weekend of Double Weapon XP in Black Ops Cold War and Warzone starting tomorrow through 10AM PT June 7th!

Here’s what’s new this week:

 

MULTIPLAYER

New Modes

  • Action Heroes Moshpit
    • Moshpit of Die Hardpoint and Rambo’s Gun Game available in Featured Playlists.
  • Blueprint Ammo Gun Game
    • New variant of Gun Game featuring an arsenal of Weapon Blueprints with tracer and dismemberment effects available in Featured Playlists.
  • Face Off 6v6
    • New 6v6 variant of Face Off mode available in Featured Playlists.

 

Modes

  • Multi-Team Elimination
    • The starting weapon will now be randomly selected from a pool of weapons at the start of the match for all players.
      • Pistol Charlie (Burst Pistol)
      • Submachine Gun Alpha
      • Milano 821
      • AK-74u
      • Bullfrog
    • The 3rd person audio for a parachute being deployed has been increased and the range has been extended to help with awareness of enemies dropping nearby.
    • Addressed an issue that prevented Squad Wipe medals from being properly awarded.

 

Featured Playlists

  • Gunfight Tournament [NEW]
  • Action Heroes Moshpit [NEW]
  • Blueprint Ammo Gun Game [NEW]
  • Face Off 6v6 [NEW] (also available in Hardcore via Quick Play)
  • Multi-Team Elimination
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Party Games
  • Multi-Team Moshpit
    • Multi-Team Elimination has been added to Multi-Team Moshpit

 

ZOMBIES

Gameplay

  • Closed an exploit that allowed players to create a Toxic Growth that exist longer than expected.

 

Stability

  • Addressed an issue related to Mimics across all modes.

 

Onslaught (PlayStation)

  • Stability
    • Addressed an issue on Standoff where the Orb would continue to move during a Host Migration and players would enter the next phase immediately when the match resumes.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Cranked 2: No Time to Crank
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Mystery Munitions (PlayStation)
  • Onslaught Standoff (PlayStation)

Full Notes: https://www.treyarch.com/game-intel/2021/06/June_3_2021_Patch_Notes

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Season Four Lands June 17

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SEASON FOUR BEGINS JUNE 17

Starting at 9PM PT June 16th / 12AM ET June 17th, an all-new season of content comes to Multiplayer, Zombies, and League Play in Black Ops Cold War with Season Four, including:

 

  • Global:
    • 100 new Battle Pass tiers including the MG 82 LMG and C58 assault rifle
    • Five total new weapons throughout the season
    • “Ground Fall” launch week limited-time event
    • Four new Prestige Levels (16-19)
    • New Prestige Shop content
    • New Weapon Unlock Challenges
    • New Gifting feature
    • New Challenge tracker
    • New lobby theming
    • + More in-season
  • Multiplayer:
    • New 6v6 maps: Collateral Strike (6v6), Hijacked (6v6)
    • New Combined Arms map: Collateral (12v12)
    • New Gunfight + Face Off map: Amsterdam (2v2, 3v3)
    • New MP modes: One in the Chamber, Multi-Team: Sat-Link, Hardcore Hardpoint
    • New Featured Playlists: Hijacked 24/7, Cranked Hardpoint
    • New Scorestreak: Hand Cannon
    • 20 New Multiplayer Season Challenges
    • + More in-season, including Rush (6v6) and Capture the Flag
  • League Play:
    • Skill Division adjustments
    • LC10 and AK-47 now restricted
    • + More in-season, including League Play rewards
  • Zombies:
    • New Outbreak Region: Zoo
    • New Outbreak Main Quest: Operation Excision
    • New Dark Aether story Intel
    • Additional Zombies tracks to unlock for the Music Player
    • New Operator Missions in Zombies
    • New Onslaught Map (PlayStation®): Collateral
    • 20 New Zombies Season Challenges
    • + More in-season, including the upcoming “Mauer der Toten” round-based map

 

Dive into all the intel on everything coming to Black Ops Cold War and Warzone™ in Season Four at the Call of Duty Blog, and get an overview of what’s coming throughout the season in the official roadmap:

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A NEW SEASON OF CONTENT IS HERE

This week, Season Four launches with an all-new Battle Pass loaded with 100 Tiers of in-game content. Pick up the Battle Pass for instant access to the fearsome Perseus Operator “Jackal” unlocked at Tier 0, two free weapons, new Weapon Blueprints, Operator Skins, Vehicle Skins, and more to earn throughout the season.

As always, we’re bringing a whole new arsenal to Black Ops Cold War this season, including the MG 82 LMG, the C58 assault rifle, and the Black Ops III favorite Nail Gun at launch, plus the OTs 9 SMG and Mace melee weapon dropping later in the season.

The race to Prestige Master is on with four new Prestige Levels to achieve (16-19) sporting some of our most badass Prestige Icons yet. We’ve also got new legacy content from previous Black Ops titles to unlock in the Prestige Shop, including the animated "Bacon" Calling Card from Black Ops II, available after reaching Season Level 100. Watch for even more new legacy items to hit the Prestige Shop later in the season!

To help everyone level up even faster, the team has reduced the amount of XP needed to progress through Season Levels in Black Ops Cold War, Warzone, and Modern Warfare, and we’ve got two new sets of Season Challenges in Multiplayer and Zombies coming to Season Four, each with its own exclusive Calling Card and XP rewards! We’re also helping out all those challenge hunters out there with the new Challenge Tracker feature available at the Options menu, so you can track your Daily Challenge progress mid-match.

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“GROUND FALL” LIMITED-TIME EVENT

During Season Four’s launch week, players can participate in the new “Ground Fall” limited-time event in Black Ops Cold War and Warzone to complete challenges for exclusive rewards, including a new Epic Secondary Weapon Blueprint! The event ends June 24th, so make sure you complete those challenges before they’re gone for good.

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MULTIPLAYER

Four Multiplayer maps are coming to Multiplayer with Season Four, including Collateral as our newest 12v12 Combined Arms map along with its Collateral Strike variant in 6v6, the return of the Black Ops II favorite Hijacked in 6v6, and the debut of Amsterdam for 2v2 and 3v3 modes. Later in the season, we’re bringing back another classic with the paintball arena mayhem of Rush for 6v6.

We’re huge fans of the vehicle-fueled chaos that Combined Arms brings to the Black Ops Multiplayer experience, and we’re excited to expand the 12v12 map offering at the start of the season with Collateral. Hijacked is an undeniable all-time favorite in the Call of Duty community, and we’re proud to bring Black Ops Cold War’s fast-paced 6v6 modes to this decked-out superyacht for the first time, along with a dedicated Hijacked 24/7 playlist this week. And of course, players can expect to test their skills on the rooftops of Amsterdam in intense, smaller-scale modes like Gunfight Blueprints, Face Off 6v6, and our upcoming Gunfight Tournaments.

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Along with this season’s new maps and weapons, we’re bringing the Hand Cannon to Multiplayer as our latest Scorestreak: a massive tactical handgun that decimates enemies and other Scorestreaks with ease. Don’t forget to set up your Scorestreak selection to include this beauty when the season begins, and get ready to try it out in our latest party game.

Black Ops veterans will know One in the Chamber by heart – everyone spawns in with a handgun, a single bullet, and three lives. Get a kill, get a bullet back. This time around, your random loadout can include the 1911, Magnum, or the new Hand Cannon. Be the first to reach the score limit to come out on top... just be sure not to miss.

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We’re also upping the ante on our biggest maps with Multi-Team: Sat-Link, our brand-new, large-scale mode that pits 10 teams of four against each other in a race to locate and power up Sat-Links marked on the map. This is one of our most intensely competitive 40-player modes yet, and we’ve had some crazy matches come down to the wire in playtesting sessions.

You’ll need to find the Sat-Link, power it up, and upload data to satellites in orbit to gain points for your squad. Search for crates to collect powerful Scorestreaks and other useful items, and eliminate any other squads attempting to upload the data before you do. Work together with your teammates and reach the score limit first to get the W.

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Fans of our recent ‘80s Action Heroes modes will be happy to know we’re also bringing Cranked Hardpoint to Multiplayer in this week’s Featured Playlists, complete with a “secret” Scorestreak to call in at 25 successive kills. In addition, we’ve added Hardcore Hardpoint to Quick Play for the first time, and 12v12 Moshpit is getting a new upgrade with the insane new 12v12 Cranked Hardpoint.

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LEAGUE PLAY

This season in League Play, we’re updating the Skill Division requirements to help maintain our target population distribution percentages for each Division. Some players may see their Skill Division placement shift after their next placement match – be sure to jump into League Play this weekend to see where you land once the new requirements are in place.

We’re also putting some additional weapon restrictions in place by popular demand. Starting with Season Four, the LC10 SMG and AK-47 assault rifle will now be restricted in League Play. Update your loadouts accordingly.

After the launch of the season, we’ll also be delivering brand-new League Play Rewards for competitive fans to unlock with Placement Rewards and Skill Division Rewards. Players can win 10 games in the Advanced, Expert, Elite, and Master Divisions to earn Charm, Emblem, and Sticker rewards to show off their skills. In addition, each Ladder Event placement type will award a Charm, Emblem, and Sticker when earned for the following:

  • Finish Top 25
  • Finish Top 10
  • Finish Top 5
  • Victory - Finish 1st
  • Hot Streak: 2 Consecutive 1st Place Finishes
  • Blazing: 3 Consecutive 1st Place Finishes
  • Diamond: 6 total 1st Place Finishes
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ZOMBIES

This week kicks off the biggest season of content for Black Ops Cold War Zombies players yet! Get ready to take on our second Main Quest and the new Zoo region in Outbreak, explore the new Collateral map and unlock additional story Intel in Onslaught, check out new gameplay updates for Dead Ops Arcade 3, and of course, prepare for the upcoming launch of our next round-based map: “Mauer der Toten.”

With the recent launch of Outbreak’s first Main Quest, this week’s second Main Quest, and the upcoming secrets that await in “Mauer der Toten,” we’re delivering the most quest-driven Zombies content that we’ve ever released in the span of two months. The team has been laser-focused on packing this season with awesome content for the Zombies community, and the wait is almost over.

Operation Excision,” our second Main Quest in Outbreak, will kick off worldwide at 10AM PT / 1PM ET on June 17th and provide the narrative prologue to “Mauer der Toten.” Now that players have braved the dangers lurking beneath the Ural Mountains, taken on the terrifying Legion, and foiled Omega’s plans for “Operatsiya Inversiya,” it’s time to take things up a notch. The hunt begins this Thursday!

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Also launching this week, Requiem agents will take on the undead in the new Zoo region and uncover a treasure trove of new collectible Intel that will complement the new Main Quest in driving the Dark Aether story forward. Be sure to search every corner and take on every objective to complete your Intel collection for the season. Players will also be able to unlock additional Treyarch Zombies tracks in the Music Player by completing “Unknown Signal” World Events in Outbreak!

Once again, we’d like to thank the millions of new and longtime Zombies players who’ve spent countless hours discovering the secrets of the Ural Mountains since Outbreak’s launch. It’s still amazing to see the number of Outbreak players neck-and-neck with round-based map players, and we’re beyond excited to deliver new content for the entire community this season, no matter how you like to play.

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This season also brings new gameplay and stability improvements to Dead Ops Arcade 3, and on PlayStation, Onslaught players can take on the undead and discover new story Intel in the new Collateral map, with more Onslaught content coming later in the season. The popular Onslaught Containment mode will return this season with support for Nuketown ‘84, as well.

Starting this week, Zombies players will also be able to complete new Weapon Unlock Challenges to add to their arsenal, including the new Nail Gun Special weapon, as well as the PPSh-41 SMG and Swiss K31 sniper rifle for those who missed out on unlocking them in the Season Three Battle Pass. Be sure to get them leveled up and max out those Skills in time for our mid-season update – you’re going to need it.

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“MAUER DER TOTEN”: OUR NEXT MAP LAUNCHES MID-SEASON

The wait is almost over. Our next round-based map is coming to Black Ops Cold War Zombies mid-season with “Mauer der Toten,” packed with new enemies, new quests, new secrets to discover, a new upgradable Perk, new Wonder Weapon, new crafting item, and much more. And like Maxis before him, Grigori Weaver will be making his debut as a playable Operator later in the season, based on his O.G. incarnation from the first Black Ops Campaign.

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As we mentioned in our recent “What’s Next in Black Ops Cold War Zombies” blog, the team has been hard at work on this next map since before the launch of “Firebase Z,” and we’re pulling out all the stops on this one. Tune into our official Treyarch studio broadcast tomorrow for a glimpse at what’s to come mid-season, along with a special guest appearance by Julie Nathanson, AKA the one-and-only Samantha Maxis.

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ASSAULT RIFLE WEAPON TUNING

The current state of the meta is in a great place after our most recent weapon tuning pass, and we’ve been carefully watching the data to ensure no particular weapon overtakes the rest of its class. In Season Four, we’re only making some minor adjustments to a few assault rifle Muzzle attachments in the Gunsmith.

In most cases, these changes improve the damage range on suppressor attachments for assault rifle users who prefer a stealthier approach. See below for the full list of tuning details.

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BATTLE PASS AND BUNDLE GIFTING

Starting with Season Four, players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to their friends in Black Ops Cold War! As an added bonus, players will receive a 60-minute Double Battle Pass XP Token for sending their first gift between June 17th and June 30th.

Please note that two-factor authentication is required to use the gifting system, and Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted. For more details on how the new gifting feature works, check out the Battle Pass Blog at CallofDuty.com.

 

PATCH NOTES

Read on below for everything to expect in Black Ops Cold War when Season Four launches at 9PM PT June 16th / 12AM ET June 17th. For all the latest Warzone updates, be sure to follow @CallofDuty and @RavenSoftware on Twitter.

 

GLOBAL

Events

  • Ground Fall
    • "Ground Fall" limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

 

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

 

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

 

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

 

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

 

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

 

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

 

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold War, Warzone, and Modern Warfare.  

 

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 - 1,000: New Prestige Key every 50 levels 

 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated "Bacon" Calling Card from Black Ops II, available to players once they reach Season Level 100. 

 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free "Black Ops 4 Mixtape" War Tracks in the Battle Pass System:
    • "Inferno"
    • "Alistair's Theme"
    • "Damned 4"
    • "Reflections"

 

Main Lobby

  • Updated main lobby theming for Season Four.

 

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

 

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team's Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

 

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

 

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the "Vehicular Warfare" Season Three Challenge.

 

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

 

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

 

LEAGUE PLAY

Skill Divisions

  • Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match.

 

Weapons

  • Restricted the LC10 and AK-47 in League Play.

 

ZOMBIES

Outbreak

  • New Main Quest
    • "Operation Excision" Main Quest coming to Outbreak starting at 10AM PT June 17th.
  • New Region
    • New Zoo region available in Outbreak.
  • New Intel
    • New in-game story Intel available to discover.
  • Quests
    • New tuning changes to the existing Outbreak Main Quest in Ruka:
      • Disabled super sprinters in the Silo.
      • Slightly reduced Legion’s chest armor health.
      • Increased respawn delays on all zombies.
      • Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking.
  • World Events
    • Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak.
  • Objectives
    • Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears.
    • Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain.

 

Dead Ops Arcade 3

  • Gameplay
    • In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions.
    • Treasure in Poppy’s room should no longer time out.
    • Chickens that are spinning out now use the player’s last weapon correctly.
    • Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award.
    • Addressed an issue where the sawblade shield item was not correctly creating crawling zombies.
    • Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage.
    • Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely.
  • Scoring
    • Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points.
    • Addressed an issue where the Pineapple Launcher was not awarding points.
  • Stability
    • Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages.
    • Improved stability for issues that could occur when players stand in Nova Gas.
  • General
    • Added inactivity tracking to boot inactive players after a period of time.
    • Closed multiple exploits in The Wild.

 

Onslaught (PlayStation)

  • Maps
    • Collateral added to map rotation with new Intel to discover.

 

Progression

  • Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches.
  • Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected.

 

Challenges

  • Season Challenges
    • 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card.
  • Operator Missions
    • The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons.
  • Weapon Unlock Challenges
    • Added new Weapon Unlock Challenges in Zombies:
      • PPSh-41 SMG
      • Swiss K31 sniper rifle
      • Nail Gun Special weapon

 

Gameplay

  • Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form.
  • Addressed an issue where Mimics were not being killed while under effects of Brain Rot.

 

Perks

  • Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol.

 

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Collateral (PlayStation) [NEW]

Full Notes: https://www.treyarch.com/game-intel/2021/06/Season_Four_Lands_June_17

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