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Destiny 2 Patch Notes


Uncrowned Guard
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Activities

Battlegrounds 
  • Fixed an issue where beneficial modifiers were not functioning in Battlegrounds activities. 
  • Fixed an issue where some Colossus combatants would become lost on the battlefield. 
  • Fixed an issue where some combatant names were mistranslated in Korean. 
 
Presage 
  • Fixed an issue where players would be respawned in unfavorable areas leading to numerous deaths. 
  • Fixed an issue where players could launch their first Presage activity without it's associated quest.
      • When players attempt to launch the mission without the quest, there will not be error text explaining why. We plan to fix this issue in a future update.
      • Additionally, players may still launch their first Master activity without the Catalyst quest. We plan to fix this issue in a future update.
 

Gameplay and Investment

Abilities 
  • Penumbral Blast detonation damage increased to 80 base damage, reverting previous changes. 
 
Armor 
  • Fixed an issue where players who didn’t own the Mindvault ornament would see it in the ornament bucket of the Insurmountable Skullfort, citing "Requires Mod Item" error ribbons. 
 
Weapons 
  • Fixed an issue where No Time to Explain's ornament couldn’t be selected or equipped on alternate platforms. 
 
Bounties and Pursuits 
  • Renamed the Cosmodrome Battlegrounds Activity to “Battlegrounds: Foothold” 
  • Updated the War Table Weekly Challenge name to “Honor and Glory” 
  • Fixed an issue where Presage was not granting Pinnacle rewards. 
  • Fixed an issue where players could not reset their Valor rank when reaching Rank 4. 
  • Fixed an issue where “The Good Company” gilded triumph would sometimes not progress when a Guardian had died. 
  • Fixed an issue where the Ticuu's Divination catalyst quest would not progress with explosion kills from the weapon. 
  • Fixed an issue where Chosen Destruction and Chosen Strength Focused Umbral Engram Lenses were not unlocking appropriately. 
  • Fixed an issue where “The Lightbringer Triumph did not complete for players after they had found all weekly Feathers for the "Bird of Prey" quest. 
  • Fixed an issue where the “Birds of a Feather” triumph was not completing appropriately. 
 
General 
  • Fixed an issue where the Season of the Chosen Director Dialogue was using incorrect artwork

 

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ACTIVITIES 

Presage 
  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty. 
 
Wrathborn Hunts 
  • Fixed an issue where "Immune" text appears when players deal damage to the High Celebrant. 
 
Destinations 
  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter's Well in Tangled Shore. 
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.  
 
Battlegrounds 
  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways. 
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity. 
  • Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities. 
 

UI/UX  

 
General 
  • Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page. 
 

GAMEPLAY

Armor 
  • Updated Mantle of Battle Harmony to function in PvP. 
      • Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super.  
      • Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE. 
 
Weapons 
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.  
  • Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk. 
  • Added Unrelenting as a possible perk for THE SWARM Machine Gun. 
 
Hunters 
  • Shatterdive  
      • Removed damage resistance from Shatterdive.  
      • Added a 4s cooldown between activations of Shatterdive.  
  • Withering Blade  
      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.  
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.  
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.  
 
Titans 
  • Glacial Quake  
      • Removed AoE freeze against players on Super cast. Will still freeze PvE enemies on cast.  
      • Reduced damage resistance while in Super from 60 percent to 50 percent.  
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy.  
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam).  
  • Shiver Strike  
      • Increased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air.  
      • Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps. 
 
Warlocks 
  • Winter’s Wrath  
      • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.  
      • Increased the size of the Warlock Super projectile's proximity detonation radius 1.5m – 1.65m. 
      • The proximity detonation now starts at its largest and scales down to 40 percent over time.  
  • Penumbral Blast  
      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.  
  • Iceflare Bolts  
      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.  
      • Increased target acquisition range of Iceflare Bolts by 33 percent.  
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.  
  • Chaos Reach  
      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 
 
General Stasis Tuning 
  • Duskfield Grenade  
      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.  
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE.  
      • Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE.  
      • Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten.  
  • Stasis Crystals  
      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged. 
  • Whisper of Chains  
      • Reduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.  
 

INVESTMENT

 
Stasis Fragment Quests  
  • Significantly reduced objective completion values for all Crucible fragment quests. 
 
Bounties and Pursuits 
  • Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward. 
 
Triumphs 
  • Fixed an issue that prevented the "Trash the Thresher" Triumph from completing even when the conditions were met. 
 
Stat Trackers 
  • Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker. 
 
Rewards 
  • Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters. 
  • Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain. 
      • The ornament will no longer display "Exclusive Item" which prevented players from socketing it. 
 
Chosen Seal and Title Requirements 
  • Replaced the “Bound in Memory” Triumph with “All the Scattered Memories" to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended. 

Full Notes: https://www.gamespot.com/articles/destiny-2-patch-notes-stasis-abilities-get-major-rebalancing/1100-6489223/

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Destiny 2 Hotfix 3.3.0.1

Sep 2, 2021 - Destiny Dev Team

Activities  

Seasonal
  • Astral Alignment 
      • Fixed an issue where the Ether Collection encounter could soft lock when all Ether Wisps were destroyed. 
      • Fixed an issue where objects could be removed when players left the activity while carrying them, which would soft lock the activity. 
Raids
  • Vault of Glass 
      • Fixed an issue where Atheon would sometimes summon an invisible barrier to block Guardians from entering the Vault of Glass. 
 
 

UI/UX 

General 
  • Fixed an issue where the "pre-order" text string for 30th Anniversary wrapped and overlapped the title in Japanese, Polish, and Russian. 
      • Other localization fixes for Japanese and Polish. Russian will be fixed in Hotfix 3.3.0.2. 
  • Fixed an issue where the description of Top Tree Dawnblade mentioned “Sliding” instead of “Gliding” in German. 
  • Fixed an issue where some players could not discard Solstice key fragments. 
  • Players who may have remaining Solstice key fragments can now dismantle the entire stack from their inventory screen. 
  • Incoming and outgoing Bungie friends toasts no longer play before character selection. 
  • Fixed an issue where some Roster screens would not consistently indicate when you have blocked a player on your Bungie Friends list. 
 

Gameplay and Investment 

Armor 
  • Fixed an issue preventing players from changing the armor energy type of Lucky Pants. 
  • Actually changed the cost of Global Reach to three energy. 
  • Fixed an issue causing the Fire and Ice artifact mod to spawn fewer Wells than intended. 
  • Fixed an issue that prevented Season 15 Iron Banner armor sets and the new Exotic armor pieces from taking shaders. 
  • Corrected the insertion cost of the Linear Fusion Rifle Targeting mod in the artifact to be 500 Glimmer like other mods. 
  • Fixed an issue causing the 2021 Solstice Eververse Hunter arms ornaments to not be visible in the list of ornaments. 
  • Fixed an issue causing the new Shards of Galanor Exotic armor ornament to improperly display colors. 
  • Fixed an issue causing Radiant Dance Machines to trigger armor mods and Stasis Fragments more often than intended. 
  • Fixed an issue causing the Fusion Rifle Scavenger artifact mod to use old perks, allowing players to gain Heavy ammo when picking up Special ammo bricks. 
  • Fixed an issue where Promethium Spur would not spawn additional combination Rifts after the first one. 
 
Weapons 
  • Lorentz Driver will no longer apply a navpoint to players in the Crucible that are selected as targets. 
      • Targeted players will still have the red glow on their biped and will still drop telemetry patterns when killed. 
      • This change does not affect the targeting behavior for PvE combatants. 
  • Added Iron Banner perks into the possible trait rolls for Peacebond and Forge's Pledge. 
      • Peacebond can now roll Iron Reach. 
      • Forge's Pledge can roll Iron Grip. 
 
Abilities 
  • Fixed an issue where specific Stasis crystals were dealing an additional instance of detonation damage against players. 
 

General 

  • Cross Play voice chat enabled
      • Some communication privacy settings are still not working as intended for Xbox players
          • Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to "friends" or "in-game friends".
          • Xbox players will still hear voice from non-Xbox players even if "You can communicate outside of Xbox with voice & text" is set to "blocked".
          • Xbox players will still be able to hear other Xbox players in Fireteam Chat or Team Chat even if that player is on their mute list.
 
The Witch Queen Pre-Order Incentive 
  • Fixed an issue where the "Lucidity" Witch Queen pre-order emblem was not showing up in players' emblem collections. 
      • It should automatically appear in the collection for all players who have pre-ordered now. 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50668

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Destiny 2 Hotfix 3.3.0.3

21h - Destiny Dev Team

Activities 

Trials of Osiris 

  • Special ammo no longer refreshes upon resurrection 
  • Added hold to purchase functionality to gear purchasable from Saint-14 in order to prevent accidental purchases. 
  • Weapons received from the Trials of Osiris Reputation Rank Reward track on Saint-14 will now have their Masterwork Slots active. 
 

Crucible 

  •  Added tooltip to Glory and Elimination playlists to indicate that their matchmaking prefers skill. 
 

Seasonal 

  • Fixed an issue where some players were unable to complete Wayfinder’s Voyage I if Petra didn’t appear after interacting with the compass. 
  • Fixed an issue where Tracing the Stars II quest could not be completed if Atlas Skews were picked up before picking up the quest. 
 

Strikes 

  • Fixed an issue where the Proving Grounds strike would not appear on Nessus for players if they didn’t unlock it before Season of the Lost began. 
 

Gameplay and Investment

Weapons 

  • Adept Weapon Mods for Impact, Charge Time, Blast Radius and Projectile speed can now be acquired from Grandmaster Nightfalls and Raids, in addition to Trials of Osiris. 
  • Fixed yet another issue caused by Telesto. 
      • Teleso bolts no longer spawn orbs of power when hit with a Proximity Explosive Knife. 
 

Armor 

  • Fixed a crash that could be caused by a certain combination of armor mods.

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50727

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Destiny 2 Update 3.3.1

Oct 12, 2021 - Destiny Dev Team

Activities 

 
The Corrupted 
  • Reduced the knockback buff from the "Sedia's Durance" activity modifier on Nightfall difficulty from +40% knockback to +20% knockback, which may help a few of you complete Grandmaster difficulty.  
  • Removed an Unstoppable Phalanx Champion from the Ransack Ogre encounter.  
      • During the Ransack Ogre encounter, an Unstoppable Phalanx Champion would spawn in the Ascendant Plane when the Ogre boss reached 50% health.  
          • That Champion was easy to miss, and you couldn't backtrack there to defeat it once you killed the Ogre.  
          • After this Champion ruined hundreds of Platinum completion attempts, we’ve snapped it out of existence.  
          • It’s gone.  
          • Dust.  
          • Destroyed.  
          • It will never see the light of day again.  
          • That’s what it deserves.  
  • Fixed an issue that blocked completion of The Corrupted Nightfall scoring Triumph. 
 
Dreaming City 
  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there.  
 
Trials 
  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets. 
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.  
  • Trials passages only display warning message if the player account owns a ticket. 
 
Momentum Control 
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotator.
      • Note: We're looking at map offerings in all 6v6 playlists, and are expecting some changes in a future update.
 

UI/UX 

User Interface
  • Added more granularity options to the text chat profanity filter setting. 
  • Updated the sign on experience to show a single toast after character select if you have one or more pending Bungie Friend requests, instead of a unique toast for every pending request. 
      • The experience when receiving a new Bungie Friend request while playing the game has not changed. 
      • Known Issue: This notification toast may appear blank for some players, but no invites are affected. This issue is already being investigated. 
  • Player Search UI now has audio feedback. 
  • Reverted a change to the text chat auto-hide default value that launched with Season 15. 
      • The default value is once again On. 
  • Fixed an issue where the text chat auto-hide setting could revert to the Season 15 default value of Off under various conditions. 
  • Fixed an issue where voice chat settings would not consistently appear on non-PC platforms. 
  • Fixed an issue where booting a fireteam member sometimes left a blank entry in the Roster or Fireteam UI. 
  • Fixed an issue on Xbox Series X|S and PlayStation 5 where some header text on the Manage Invites tab of the Roster would sometimes scale down more than expected. 
  • Fixed an issue where online Roster contacts were not sorting alphabetically for Friends and Clanmates. 
  • Fixed an issue where blocking a player through a fireteam invite did not hide interaction options that are expected to fail when interacting with a blocked player. 
  • Fixed an issue where red notification text would sometimes be missing when attempting to invite a player to your fireteam if their privacy settings would not allow them to join. 
  • Fixed an issue affecting multiple Collections and Triumphs screens where entering a sub-screen or changing tabs on a screen would cause UI to show the default tab on the parent screen. 
      • This fix also improves consistency when looking through tabs inside Collections category sub-screens. 
 

Investment and Abilities 

Weapons 
  • Horror's Least Pulse Rifle no longer drops at zero power. 
  • Increased drop chance for an Adept Nightfall weapon from a Platinum Grandmaster Nightfall to 100%. 
  • Fixed an issue where Overflow and Shoot to Loot perks could double magazine sizes on some weapon archetypes.
      • Note: We have identified an issue where the Demolitionist perk no longer refills ammo when casting a grenade, and are looking to resolve this in Hotfix 3.3.1.1.
 
Abilities 
  • Fixed an issue where players were unable to use Glacial Quake's light attack or activate sprint after a Glacial Quake heavy attack. 
 
Vendors 
  • Previews are now enabled for gear that can be focused on Saint-14. 
  • Players who reset any of their ritual reputations (Crucible, Gambit, or Vanguard) a second time without collecting the Ritual Reputation Ornament can now claim the ornament from the respective vendor.  
  • Vanguard Tokens and Sunset Destination Material Tokens (Io, Mars, Titan, Mercury) that remain in players inventories have had their descriptions updated to indicate that they have no value and can be safely dismantled. 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50771

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This Week At Bungie – 11/11/2021

Nov 11, 2021 - Cozmo_BNG
This week at Bungie, we got guns over here.  
 
We have a lot to cover this week so I am going to keep this intro short so we can get into it. We have a new emblem for you, new Trials Labs info, a long list of weapon changes, a new fashion magazine cover, more Bungie Bounties, and a partridge in a pear tree. Actually, scratch the last one, it’s only November. 
 
 

Be True

Everyone at Bungie, both trans developers and allies alike, stand in support of our transgender and gender nonconforming community. We join the call to end anti-trans violence and discrimination. The stars burn brighter because of your courage, unwavering strength, and pursuit of truth. 
 
Ahead of Transgender Awareness Week, which celebrates the lives of the transgender and gender nonconforming community from November 13th through the 19th, we are proud to announce our new trans pride emblem, “Be True.” Your light inspires, helping guide us all on a path to a better future. May it only shine brighter. 
 
As Transgender Awareness Week leads into Transgender Day of Remembrance on the 20th, a day to memorialize the lives lost to transphobic hate and violence, we also recognize the hardships this community faces. We invite anyone and everyone to join us in this remembrance by donning this new emblem. Unlock it using code ML3-FD4-ND9 on our code redemption site
 
Trans_Pride_Emblem_Announcement_C.png?cv=3983621215&av=3427562114
 
During the month of November, all profits from the sale of Bungie’s Pride Pin will benefit TransLifeline in support of their efforts to provide peer support to trans people in crisis through respectful, anonymous, and confidential communication and resources. 
 

Back to the Lab Again

This week we are revisiting Trials Labs with Capture Zone. A quick reminder, Capture Zone is still Elimination, with the following changes:  
  • 30 seconds after the round starts, a capture zone is enabled. Players can capture this zone to win the round, or just eliminate the other team like normal.  
  • The capture zone has a waypoint from round start, including a countdown timer, so everyone will know exactly when and where it will be.  
  • The capture zone starts in the middle of the map in the first round and changes location each round.  
 
We took feedback from the previous Capture Zone Lab, and made the following changes: 
  • We are using a stronger Trials Map: Endless Vale. 
  • Rather than rotating through points that give one team a significant location advantage, we are rotating through three neutral zones — one at Temple, one at Mid, and one at Shrine. 
  • Players no longer get Super energy when capturing a zone, either before or after the round ends. 
 
As we mentioned last week, card-based Matchmaking is on all weekend, with the Flawless Pool turning on Sunday morning at 10 AM. As with the previous two Labs, a 2x Trials Rank booster will be on all weekend. 
 
Going forward, we are looking at adding end-match rewards prior to getting a 7-win card, making it more worthwhile to play in the Flawless Pool, and for increasing reputation gain—especially in the later ranks. We are still firming up plans, so expect more information on rewards in December. 
 

Pew Pew

Our 30th Anniversary is coming up quick and the new dungeon and cool rewards aren’t the only thing we are adding to the game. We’re also making a hefty tuning pass to weapons and perks. We’ve still got a little bit of time before these changes go live on December 7, but in the spirit of transparency let’s get into it early. Please welcome to the stage Design Lead Chris Proctor! 
 
Chris: G’day again! We have a mid-Season-weapons update ready to go live for you next month. Because Season of the Lost is a “slightly” larger Season than normal, we have a “slightly” larger mid-Season tuning pass for you. Let’s get into the nitty gritty.  
 

Archetypes 

Shotguns - In Season 11 we wanted to see if slugs could be viable in PvE with a high enough reward for the risk of being close and the time it takes to aim at a head. Good news, they're viable! However, they currently outclass pellet Shotguns and many other Special ammo options (not to mention being part of a dominant boss-melt tactic), we'd like to equalize this a bit. However, since pellet Shotguns are easier to use than slug Shotguns they don't need as large a bump. 
  • Reduced slug Shotgun PvE damage bonus from 30% to 20%. 
  • Gave pellet Shotguns a 10% PvE damage bonus. 
 
Linear Fusion Rifles - In Season 14 we bumped these up but believe that while their potential damage output competes numerically, and they’re extra hot right now because of the sweet Particle Deconstruction artifact mod, they can't compete with the ease of use of other damage options. Last time they got a precision damage buff, this time it's a flat damage buff. 
  • Increased PvE damage by 10%. 
 
Caster Swords - We shipped this with a high Heavy attack ammo cost to offset a great melee weapon that also has a good ranged attack, but now believe it's safe to reduce the ammo cost. 
  • Reduced Heavy attack ammo cost from 8 to 5. 
 
Bows - In Season 11 we bumped Bow damage up 10% vs  rank-and-file enemies, having seen this in game for a few Seasons it seems safe to nudge them up again. 
Increased damage vs rank-and-file enemies by ~10%. 
 
Sidearms and Fusion Rifles - Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are. 
  • Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). 
 

Exotics 

 
Vex Mythoclast - Yeah we over buffed this, and while it's kept in check by the peekshot potential of Hand Cannons etc., it's definitely melting faces. In playtests we feel it’s still strong enough to be desirable, without feeling free. 
  • Reduced Aim Assist stat by 25. 
  • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. 
  • Now requires 3 eliminations for full Overcharge instead of 2. 
 
Fighting Lion - This wasn't a specific problem, but given increasing frustration with breech Grenade Launchers in Crucible, it seemed like a misstep to say "we hear you" and "here's an infinite ammo version of that thing you're frustrated about" in the same patch. It should be clear to everyone that a full nerf isn't needed, so we're adjusting it. (Note: This is not a full rollback — there's still a difference between "almost infinite ammo" and "actually infinite ammo" in how weapons are used, and in playtests where we tried to abuse infinite ammo, it was extraordinarily oppressive, much more so than we expected given that it had a ton of ammo previously.) 
  • Removed the multi-hit requirement  
      • I.e., dealing any damage will grant the buff. 
  • Increased the buff to the reload stat from +50 to +70. 
      • I.e., reload will still be slow if you miss, but if you land any damage, Fighting Lion will reload faster than it did before the nerf. 
  • Increased the buff duration to 7s. 
 
Arbalest - We always wanted this to have utility in high difficulty PvE, but its lack of Champion mods prevented that, and it's all about shield breaking already, so we're fixing that.  
  • Now has intrinsic anti-barrier. 
 
Sleeper Simulant - The delta between Sleeper and the best Legendary Linear Fusion Rifle wasn't large enough to make this a compelling option, so while it benefits from the 10% damage buff above (really, this time), we've given it some additional love. 
  • Increased magazine size from 3 to 4, increased PvE damage by 6%. 
 
Suros Regime - Dual Mode Receiver always made Suros a worse 360 RPM auto rifle but fixing that is a straightforward stat bump. This may not make this mode dominant, but at least makes it do what was intended: turn it into a high-impact Auto Rifle. 
  • Dual Mode Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom. 
 
Cryosthesia 77K - Given the state of Stasis in PvP at the start of Season 14, we deliberately shipped this weapon in a weak state (which almost physically hurt us, but was the right decision), not wanting to contribute to the problem. Now that we've had more time to evaluate the state of the sandbox, we've reworked this Exotic to address its weakness in PvE. Specifically, the following pain point: Fire on release with the charge trigger, losing all ammo on firing the freezing shot. 
  • Removed Variable Trigger completely. Now fires on trigger press instead of release (this will make it feel much more responsive). 
  • Charged Shot moved to special reload. Getting a final blow with the Sidearm enables access to the special reload. 
  • Once the Charged Shot is fired, the weapon reverts back to standard Sidearm mode. 
      • This does NOT cost your entire magazine. 
  • Charged Shot now causes an AOE which freezes AI and slows players (direct hits still freeze). 
 
Leviathan's Breath - This Bow is underused, so we wanted to give it a bump, while also making its catalyst more interesting (expect this type of catalyst tweak to become more common moving forward). 
  • The catalyst now grants the Archer's Tempo perk in addition to its other effects. 
 
Whisper of the Worm - The original DPS king has fallen out of favor, with the delay before the damage buff kicking in making the weapon less usable in short damage phases, and optimal sustained damage requiring all critical hits but not sufficiently rewarding precision. 
  • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. 
  • White Nail magazine refill changed. Was 3 from inventory but now pulls 2 from inventory and 1 from thin air. 
  • Increased damage in PvE by 10%. 
 
D.A.R.C.I. - This Sniper Rifle's damage has fallen behind as other options have been buffed, and its damage is dependent on crits, while also requiring 100% time on target, so we've improved its ease of use and bumped the damage up. 
  • Reduced flinch, recoil, and accuracy degradation by 50% while Personal Assistant is active. 
  • Personal Assistant now has a 1s delay before deactivating when off target (was instant). 
  • Increase damage in PvE by 20%. 
 
Malfeasance - For a weapon all about explosions, this Hand Cannon's explosions were a bit underwhelming. 
  • Increased explosion damage by 50%. 
 
Dead Man's Tale - We've seen this Scout Rifle's usage drop dramatically on console since the recent nerf.So we spent some time tuning it in a way that benefits controller much more than mouse and keyboard (i.e. we don't believe this buff will improve the weapon much on mouse and keyboard), specifically touching hip fire with the catalyst. 
  • Note: This isn’t actually branching the tuning between input devices, but the bits we touched are either only present or are much more impactful on controller: 
      • Increased reticle friction falloff distance (no effect on mouse and keyboard). 
      • Less recoil (reduced effect on mouse and keyboard). 
      • Improved accuracy (reduced effect on mouse and keyboard). 
 
Heir Apparent Catalyst - There was a data error in the Heir Apparent catalyst resulting in it granting too much damage resistance against players, this has now been corrected. No effect in PvE. 
  • Reduced damage resistance against players from 75% to 25%. 
 
Lorentz Driver – The bonus ability energy feels extraneous when the damage buff is so strong, and we’re limiting certain weapon sources of ability energy. 
  • Removed ability energy regeneration on picking up a telemetry. 
 
Traveler’s Chosen – The ability energy granted from the perk was on a curve that isn’t intuitively understood. Similar to Lorentz Driver, it seemed appropriate to adjust this in PvP. These changes aren’t noticeable in PvE. 
  • Now grants 10% ability energy per stack on activation (was previously more generous on low stacks, less generous on high stacks, the average and amount for 10 stacks are unchanged). 
  • Reduced stacks granted on a Guardian defeat from 3 to 2. 
 

Perks 

Adrenaline Junkie - This perk wasn't performing as well as intended, and the path of least resistance was making it live up to its dev name (grenadebuckler). 
  • Eliminations with the weapon can add single damage stacks or extend existing ones. 
  • Grenade eliminations boost the stacks immediately to x5. 
  • Lowered the duration to compensate for weapon activation. 
 
Vorpal Weapon - A perk that grants 15% bonus damage against all targets I'm going to use my Heavy weapon on? This was a non-choice and sucked the air out of the room for other damage perks. At the same time, it was failing its original role: giving players a reason to run a primary weapon against tough targets. 
  • Was 15% damage on all weapons. 
  • Now 10% on heavy weapons, 15% on special, 20% on primary. 
  • No change to damage vs players in Super. 
 
Whirlwind Blade - This was too obviously the best Sword damage perk around, so while we're fine with it being good at sustained damage, we've pulled it back for shorter fights. 
  • Increased number of stacks needed to hit maximum damage from 5 to 10. 
 
Pulse Monitor - What if instead of activating on what feels like a fail state, this activated on a state you'll be in in almost every encounter, even if you're winning? 
  • Changed threshold for activation from 90% health to 30% shield (i.e., this now requires much less damage to trigger). 
 

Mods 

Quick Access Sling - The usage on this mod is very telling — it's extensively used on Bows and breech Grenade Launchers, and barely used at all on other weapons. At the same time, we've pulled down some options players had for improving their swap speed, and wanted to make an option available for building towards that on all Legendary weapons. 
 
We'll be watching how this feels in the wild and may revisit it later. 
  • Functionality changed: 
      • Was: +100 handling, 0.9 * ready/stow/aim down sights time for 0.4s after running out of ammo. 
      • Now: 0.9 * ready/stow time all the time. 
  • This change also applies to the Swap Mag perk, as they use the same perk behind the scenes. 
 
Full Auto Retrofit - We've seen plenty of requests for an accessibility option allowing full auto fire, particularly on fast-firing semiautomatic weapons. We have a settings option in the works for a season after The Witch Queen launches but decided to put in a stopgap to help players until we are able to ship it. Please keep these types of suggestions coming! 
  • Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. 
  • This is unlocked by default for all players. 

The Near Future 

Annual expansions are a good time for system-level changes, since they get so much more playtest time over a longer duration compared to a normal Season.  
 
We don't like that the desire for Exotic catalysts is largely driven by the orbs of power generation they provide, and have something in the works to let players build around that limitation. 
 
Weapon differentiation — if I have two Void adaptive Hand Cannons, one from the Suros foundry, and one from the latest raid, why do I care about one more than the other? The stats tend to be fairly close. Perk pools can be different, but there are only so many perks, and it's a stretch to say the perk pool gives the weapon its identity. We've got something shipping on all new and reissued weapons in The Witch Queen that addresses this issue directly and are working to expand the same solution to all weapons that drop in the future. 
 
We mentioned in the last patch notes that we're not done with Special ammo economy in PvP, and have a further tweak coming that should help bring down the amount of ammo floating around. 
 
Exotic primary weapons already advance Ammo Finder mods much faster, but we want them to feel better in hard PvE content and are adjusting all of them to reach this goal. 
 
We're adjusting some Exotics, some that consistently top the PvP usage charts in an oppressive way, some that had their perks limited to a degree that's no longer warranted. (We’re looking at you, Chaperone...) 
 

Cover Story 

Threads of Light is back. Our digital fashion magazine launched its second cover earlier this week with some hot new looks on display. Check them out.  
 
01_COVER_FEED_UK_US.png?cv=3983621215&av=3427562114
 
Big congrats to our winners Vanquish, Twisty, and Dawsonson. They came, they saw, they looked frabjous. 
 
The unveiling of previous winners means we have openings for new winners. So, let’s kick off another fashion show! 
 
The rules are the same—we will be hunting for good looking Guardians and sharing them on our suite of social channels across the globe. To enter, share a shot of your Guardian’s appearance page and use #ThreadsOfLight on Instagram or Twitter. You can also tag @DestinyTheGame or our account for your region for more visibility.   
 
We will be picking winners to give the emblem to up until November 18, 2021. Of those winners, we will choose one Hunter, Warlock, and Titan, to represent their class on the cover of the next issue slated to come out sometime early next year. 
 
Design your look and wear it proud. We’ll be watching.  
 

Moar Bounties 

Last week, we announced a slate of Bungie Bounties all across the globe. They kicked off earlier this week and will be rolling out from now until November 20. We have been keeping an eye on the feedback and saw requests for more bounties in LATAM and the UK and have added a few to the schedule! 
 
 

LATAM

Nov. 15
 
 

United Kingdom

Nov. 20
  • Pijinnn – 4-6 AM Pacific (12:00 – 14:00 GMT) - PC 
  • Benny – 6-8 AM Pacific (14:00 – 16:00 GMT) - PC 
  • Ahnubyss – 8-10 AM Pacific (16:00 – 18:00 GMT) - PC 
 
We added these to the full schedule from last week so you can have one place to check to see when the next bounties are going live. We’re actively planning for more bounties in the future, keeping in mind regions, platforms, and more. If you have any suggestions, always feel free to sound off! 
 
Please remember to be respectful when visiting the streams of our featured community members. You are welcome to hunt them in game, but keep it clean in chat. And even if you don’t see a bounty in your game, we highly recommend finishing the match. If you quit enough games, you may land yourself some PvP restrictions! Happy hunting.  
 

LULLaby and Goodnight 

D2_DPS_Gif.gif?cv=3983621215&av=3427562114  
 
It’s time now for an important update from our Player Support Team.  
 
This is their report. 
 
 

CALENDAR CHANGE 

With Trials Labs: Capture Zone coming back this weekend, bonus Trials Ranks will come with it. As a result, extra Nightfall rewards have been shifted to next week. 
 

USER RESEARCH EMAILS

Earlier this week, Destiny 2 players in the US and Canada were sent an email and survey about a user research opportunity. Many players have reached out to us that they haven’t received any kind of email from us in a very long time. This could be caused for several different reasons, but the best way to start receiving our email again is to: 
  • Go to your Bungie.net Profile Settings>Email and SMS
  • Type in a new email (you can’t use your old one) and check off every box. Save the change. 
      • Note that some email domains, such as iCloud, may not work. 
  • You should receive an email from us asking you to please verify your Destiny 2 account, with a link inside the email. 
  • If you are signed into your Bungie.net account, you will be taken to a “Welcome to Bungie” page. 
      • If you’re not signed in, you will receive an error page, so you need to sign into Bungie.net first before clicking the link in your email. 
  • This should verify your email address with our system. We are currently working to improve some of this experience so that you can see the verification in your profile settings. 
 

HOTFIX AND UPCOMING EXTENDED DOWNTIME 

Destiny 2 Hotfix 3.3.1.3 went live this past Tuesday to fix a few issues. Log into your platform to begin the download. 
 
Next Tuesday, November 16, Destiny 2 will undergo extended downtime again from 5:45 to 9 AM Pacific. 
 

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum: 
 
  
 
We’re investigating an increase in RUTABAGA errors. 
 
  • The Frenzy and Rampage perks and the Rampage Spec mod are all named the same in Chinese.  
  • The Wicked Overgrowth shader isn’t available for players who completed the Iron Banner quest on all their characters before our fix went out to correct the issue. 
  • If players start the Lost Lament quest on one character and complete it on another, Banshee still tries to give the Broken Blade to the first character to complete the quest that no longer exists. 
  • When Warlock’s perform a Phoenix Dive, they can't slide for 5 seconds. 
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum
 

Loud Noises

TWAB_MovieOfTheWeek_2020_Animated.gif?cv=3983621215&av=3427562114  
 
3, 2, 1, Movie of the Week is go for launch. We have new community created videos ready to blast off. Here are our picks for this week.
 
Movie of the Week: Titan Space Squadron 
 
Movie of the Week:  Paint Job
 
If you don’t know the drill, each of the creators of these fine films will be taking home a special emblem. If that is you, please make sure you post a link to your Bungie.net profile into the description of your winning video and we will calculate the perfect trajectory to have your emblem safely touchdown in your collection.  
 

Tasteful 

TWAB_ArtistOfTheWeek_2020_Animated_V2.gif?cv=3983621215&av=3427562114  
 
Sometimes, art gets up and moves around—literally! We often see players in our community become their favorite characters. We’ve seen some truly epic cosplay over the years, but one of today’s winners created a spectacular Eliksni costume. You have any cool art you can wear? We would love to see it! 
 
We have some cool artwork lined up too, check out our full lineup of artists of the week! 
 
Art of the Week: Becoming Eliksni 
 
Art of the Week: Mica-10 
 
Art of the Week: Riven 
 
If you are the artist that created one of these pieces, congratulations! Please make sure you reply to your post with a link to your Bungie.net profile and we will get your special artist emblem sent out. 
 
 

 
Well, that was a lot of information. If you made it this far, bless your heart—you’re our kind of people. While every TWABs leading up to the 30th Anniversary might not have this much meat on the bone, I can promise they’ll all have plenty of gravy and stuffing. See you soon.  
 
❤️ Cozmo 

Full Notes: https://www.bungie.net/en/Explore/Detail/Update/50820

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Destiny 2 Update 3.4.0

Dec 7, 2021 - Destiny Dev Team

Activities  

CRUCIBLE 

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets. 
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials. 
  • Trials passages now display a warning message if the player account owns a seven-win ticket. 
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown. 
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. 
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation. 
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend." 
  • Crucible bounties for zone capture now apply to all Crucible modes.  
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map. 
  •  
  • Fixed a map exploit on top of tree near Mill on The Dead Cliffs.
  • Trials activity node now displays potential rewards when playing on a 7-win ticket.
  • 7-win passages require a manual reset before players can purchase a new passage.
  • Fixed an issue where Crucible Rank displayed an incorrect value in the Crucible intro cinematic after reset.
  • Combat Efficiency in the post-round now displays overall match efficiency.
  • Respawn timer for Clash, Control, Rumble, and Iron Banner increased to 7s from 5s.

LOST SECTORS 

  • Improvements: 
      • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out. 
      • The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls. 
      • Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
      • Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. 
  • Fixes:  
      • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats. 
      • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation. 
      • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.  
      • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.  

STRIKES 

  • The Corrupted: 
      • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator. 
      • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2. 
      • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam. 
      • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam. 
      • Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist. 
      • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. 
      • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform. 
      • Fixed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live. 
      • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase. 
      • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned. 
  • The Inverted Spire:  
      • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area. 
  • The Scarlet Keep:  
      • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn. 
      • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version. 
  •  
  • Lake of Shadows
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased significantly.
  • Grandmaster Nightfalls
      • A new catchup node will be available to all players who have claimed the base Conqueror seal from week 7 onward.
      • Grandmaster catchup activities will only be accessible if the fireteam leader has not yet completed the associated gilded triumph. 

FREEROAM 

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn't be there. 

RAIDS 

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure. 
      • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart. 

UI/UX  

TEXT CHAT 

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels. 
      • Updated terminology for text chat settings on these platforms to reflect functionality available. 
  • Expanded Whisper chat settings for all platforms. 
      • Added increased granularity to filter who may send you Whisper chat messages. 
  • Added the option to remap the "Show / Hide Text Chat" button on PC. 
      • This is mapped to the L key by default but the option to remap this was not exposed. 
      • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat. 
  • Fixed an issue that was preventing use of Korean IME input on Windows. 

STASIS VENDOR 

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
      • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN 

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter. 
      • The pips counter displays based on the page of the socket trays last inspected. 
      • The pips under the socket slots display counts the empty socket. 
      • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total. 

BOOTFLOW 

  • Cross Save Information Screen 
      • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15. 
  • Windows Store Settings Screen 
      • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER 

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended. 
      • The largest FPS drops were seen in the Roster, Tower, and while in Orbit. 
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips. 
  • Reduced the width of the friction area on the Social Preferences tab when using a controller. 
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content. 
  • Updated the icon for Social Preferences set to "Public" to distinguish the setting from the "Joinable Fireteam" icon to avoid confusion. 
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases. 
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully. 
      • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite. 
  • Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed." 
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown. 
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens. 
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon. 
  • Updated text on Windows Store for various tooltips where terminology was overly generic.
 

RITUAL REPUTATIONS

  • You can now reset a reputation with unclaimed materials if there are no unique items in the current reset's item list.
  • The number of seasonal resets is now listed on the Reputation Rewards section of the vendor. 
  • Fixed an issue where rank reset dialogs could appear during activities.
 

BOUNTIES

  • Fixed an issue with kinetic calibration bounties not being available on the Gunsmith
 

GAMEPLAY  

ARMOR 

  • FROST-EE5 
      • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts. 
  • Heart of Inmost Light 
      • Using abilities more consistently now stacks the empowerment buff. 
      • Buff text now displays which ability is empowered and how many stacks of empowerment it has. 
      • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%. 
  • Contraverse Hold 
      • Ability-regeneration boost now always lasts for 1.75s. 
        • Previously, the boost would range between 1s and 4s. 
        • Previous average duration was 1.35s due to weighting. 
      • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Doomfang Pauldrons 
      • In PvP game modes, reduced Super-energy gain by 50%. 
  • Shinobu's Vow 
      • In PvP game modes, reduced grenade-energy gain per hit by 66%. 
  • Chromatic Fire now works with Stasis subclasses as intended. 
  • Crown of Tempests 
      • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s. 
  • The Stag 
      • In PvP game modes, reduced class-ability energy gain by 50%. 
  • Icefall Mantle 
      • Stasis overshield can now be cancelled by pressing the class-ability input again. 
  • Dunemarchers 
      • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s. 
      • Dunemarchers lightning now only chains on targets that are alive. 
  • Armor Mods 
      • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods. 
  • Melee Kickstart 
      • In PvP game modes, reduced melee-energy gain by 50%. 
  • Grenade Kickstart 
      • In PvP game modes, reduced grenade-energy gain by 50%. 
  • Utility Kickstart 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Bolstering Detonation 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Focusing Strike 
      • In PvP game modes, reduced class-ability-energy gain by 50%. 
  • Perpetuation 
      • In PvP game modes, reduced class-ability-energy gain by ~25%. 
      • Change varies slightly based on how many copies of the mod you have equipped. 
  • Bomber 
      • In PvP game modes, reduced grenade-energy gain by ~45%. 
  • Outreach 
      • In PvP game modes, reduced melee-energy gain by ~45%. 
  • Dynamo 
      • In PvP game modes, reduced super-energy gain by ~45%. 
  • Distribution 
      • In PvP game modes, reduced energy gain by ~45%. 
  • Momentum Transfer 
      • In PvP game modes, reduced melee-energy gain by 50%. 
  • Impact Induction 
      • In PvP game modes, reduced grenade-energy gain by 50%. 

WEAPONS

Archetypes 
  • Shotgun 
      • Reduced Slug Shotgun PvE damage bonus from 30% to 20%. 
      • Gave Pellet Shotguns a 10% PvE damage bonus. 
  • Linear Fusion Rifle 
      • Increased PvE damage by 10%. 
  • Caster Sword 
      • Reduced Heavy attack ammo cost from 8 to 5. 
  • Bows 
      • Increased damage vs minors by ~10%. 
  • Sidearms 
      • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). 
Exotics 
  • Vex Mythoclast 
      • Reduced Aim Assist stat by 25. 
      • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. 
      • Now requires three player kills for full Overcharge instead of two. 
  • Fighting Lion 
      • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff). 
      • Increased the buff to the reload stat from +50 to +70. 
      • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf. 
      • Increased the buff duration to 7s. 
  • Arbalest 
      • Now has intrinsic anti-barrier. 
  • Sleeper Simulant 
      • Increased magazine size from 3 to 4, increased PvE damage by 6%. 
  • Suros Regime 
      • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom., 
  • Cryosthesia 77K 
      • Removed "variable trigger" completely, now fires on trigger press instead of release (this will make it feel much more responsive)., 
      • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload. 
      • Once the charged shot is fired, the weapon reverts to standard Sidearm fire. 
        • This does NOT cost your entire magazine., 
      • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze)., 
  • Leviathan's Breath 
      • The catalyst now grants the Archer's Tempo perk in addition to its other effects. 
  • Whisper of the Worm 
      • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. 
      • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. 
      • Increased damage in PvE by 10%. 
  • D.A.R.C.I. 
      • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active. 
      • Personal Assistant now has a 1s delay before deactivating when off target (was instant). 
      • Increase damage in PvE by 20%. 
  • Malfeasance 
      • Increased explosion damage by 50%. 
  • Dead Man's Tale 
      • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy. 
  • Heir Apparent catalyst 
      • Reduced damage resistance against players from 75% to 25%. 
  • Lorentz Driver: 
      • Telemetry patterns no longer reward ability energy. 
Perks 
  • Adrenaline Junkie 
      • Kills can add single damage stacks or extend existing ones. 
      • Grenade kills boost the stacks immediately to x5. 
      • Lowered the duration to compensate for weapon activation. 
  • Vorpal Weapon 
      • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.  
      • No change to damage vs players in Super. 
  • Whirlwind Blade 
      • Increased number of stacks needed to hit maximum damage from five to ten. 
  • Pulse Monitor 
      • Changed health threshold from 90% health, any shield to any health, 30% shield. 
Mods 
  • Quick Access Sling 
      • Functionality changed: 
        • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo. 
        • Now: 0.9 ready/stow time all the time. 
      • This change also applies to the "Swap Mag" perk, as they use the same perk behind the scenes. 
  • Full Auto Retrofit weapon mod 
      • Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. 
      • This is unlocked by default for all players. 
Fixes 
  • Restored missing flavor text to reissued Dungeon weapons. 
  • Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.  
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk. 
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended. 
  • Fixed an issue where Ager's Scepter's empowered mode wouldn't deactivate when tethered. 
  • Fixed an issue where, after using their Super, a player could keep using Ager's Scepter's special reload indefinitely. 
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing. 
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks. 
  • Adjusted the scope settings for D.A.R.C.I.'s "Mind Of Its Own" ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments. 

ABILITIES 

VARIABLE ABILITY COOLDOWNS 

  • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability. 
      • Note: Previously, all abilities in these categories generally shared the same cooldown time. 
      • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc). 
      • The cooldown times for these abilities are now listed on the subclass screen under the ability description. 

SUPERS 

  • Reworked how Super energy is generated. 
      • Super energy is now primarily generated by dealing and taking damage.
      • Super energy regen amount varies based on target type and damage source.
      • Reduced Super gain on kills, assists, and objective captures.
      • Reduced passive Super-energy regeneration speed. 
  • Super regen speed now varies per Super 
      • Tier 5 (fastest regen)  
        • Well of Radiance 
      • Tier 4 
        • Blade Barrage 
        • Silence and Squall 
      • Tier 3 
        • Shadowshot 
        • Burning Maul 
        • Arc Staff 
        • Nova Bomb 
        • Thundercrash 
      • Tier 2 
        • Golden Gun 
        • Chaos Reach 
        • Nova Warp 
        • Stormtrance 
        • Daybreak 
        • Sentinel Shield 
      • Tier 1 (slowest regen) 
        • Spectral Blades 
        • Fist of Havoc 
        • Hammer of Sol 
        • Glacial Quake 
        • Winter's Wrath 

STASIS 

  • Stasis crystals 
      • While forming, Stasis crystals now slow nearby players instead of freezing them. 
      • They still freeze PvE combatants while forming. 
      • Increased slow/freeze radius while forming from 1.75m to 2.6m. 
      • Reduced crystal-formation damage from 20 to 10. 
      • Reduced crystal detonation damage vs players by ~55%. 
      • Increased crystal detonation damage vs. PvE combatants by ~60%. 
      • Increased crystal detonation radius from 6m to 8m. 
  • Whisper of Shards 
      • Reduced grenade regeneration in PvP game modes by 50%. 
  • Whisper of Chains 
      • Increased damage reduction vs. PvE combatants from 25% to 40%. 
  • Whisper of Fissures 
      • Reduced max damage vs. players from 29 to 8. 
      • Reduced detonation radius in PvP game modes from 9m to 8m. 
  • Whisper of Rending 
      • Increased Kinetic-weapon damage vs. Stasis crystals by 100%. 
  • Frozen status effect 
      • Fixed an issue where frozen players could still interact with objects and revive players. 

TITAN 

  • Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash 
      • Sprint activation time reduced from 1.5s to 1.25s. 
      • Increased targeting range from 5.5m to 6.8m. 
      • Lunge range increased from 5.5m to 6.8m. 
      • Targeting-cone width increased by ~10%. 
      • Now suppresses victim's melee lunge for 1s on hit. 
      • Increased damage vs. PVE combatants by 25%. 
      • Reduced damage vs. players (no longer guaranteed one-shot kill). 
  • Towering Barricade 
      • Increased cooldown from 37s to 40s. 
  • Rally Barricade
      • Reduced cooldown 37s to 32s. 
  • Top-Tree Sunbreaker 
      • Hammer Strike melee 
        • Reduced direct impact damage from 170 to 120. 
        • Increased cooldown duration from 82s to 90s. 
  • Middle-Tree Sunbreaker 
      • Burning Maul Super 
        • Heavy slam can now be aimed until hammer impacts the ground. 
          • Note: Previously, aim direction was locked as soon as slam animation started. 
  • Hammer Throw melee 
      • Increased cooldown from 82s to 90s. 
      • Increased knockback vs. some heavier combatants. 
  • Roaring Flames 
      • Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active. 
  • Top-Tree Striker 
      • Aftershocks 
        • Scaled energy gains by tier of the hit target. 
        • Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation. 
          • Note: Previously granted 20% grenade energy for each target hit. 
  • Seismic Strike melee 
      • Reduced AOE damage from 90 to 40. 
      • Now blinds enemies in the area on hit. 
      • Increased cooldown from 82s to 90s. 
  • Middle-Tree Striker 
      • Thundercrash Super 
        • Slightly increased how much you're forced downward during flight. 
      • Inertia Override 
        • Reduced melee energy gain in PvP from 20% to 10%. 
      • Ballistic Slam melee 
        • Increased cooldown from 82s to 90s. 
        • Fixed an issue where destroying projectiles would generate Super energy. 
  • Bottom-Tree Striker 
      • Knockout 
        • Melee lunge range and melee damage bonus now deactivate after a melee kill. 
      • Trample
        • Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven). 
      • Frontal Assault melee 
        • Increased cooldown from 82 to 106s. 
      • Fist of Havoc  
        • Heavy slam radius reduced from 8m to 6m (bottom-tree only). 
  • Top-Tree Sentinel 
      • Defensive Strike melee 
        • Increased cooldown from 82s to 90s. 
      • Ward of Dawn super 
        • Now takes 50% less damage from Stormtrance Landfall. 
        • Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power. 
  • Middle-Tree Sentinel 
      • Tactical Strike melee 
        • Increased cooldown from 82s to 90s. 
  • Bottom-Tree Sentinel 
      • Shield Bash melee 
        • Increased cooldown from 82s to 90s. 
        • Reduced AoE damage from 90 to 40. 
  • Behemoth 
      • Diamond Lance 
        • Increased fragment slot allowance from one to three. 
        • Now spawns a Diamond Lance upon: 
          • Killing PvE combatants with Stasis Weapons.
          • Killing three players with Stasis weapons without dying. 
          • Killing an enemy with a Stasis ability. 
          • Shattering an enemy. 
  • Shiver Strike 
      • Increased Shiver Strike damage while in Glacial Quake by 50%. 
  • Howl of the Storm 
      • Extended freeze-cone length to compensate for crystals no longer freezing on creation. 

HUNTER 

  • Marksman's Dodge 
      • Refactored cooldown benefit per tier of Mobility stat. 
        • Tier 10 Mobility cooldown increased from 11s to 14s. 
        • Base cooldown unchanged at 29s. 
      • No longer breaks projectile tracking. 
      • Gambler's Dodge 
        • Refactored cooldown benefit per tier of Mobility stat. 
          • Tier 10 Mobility cooldown increased from 11s to 18s. 
          • Base cooldown duration from 29s to 38s. 
        • No longer breaks projectile tracking 
  • Top-Tree Gunslinger 
      • Proximity Explosive Knife melee  
        • Increased cooldown from 96s to 100s. 
        • Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives). 
  • Middle-Tree Gunslinger 
      • Knife Trick melee  
        • Reduced cooldown from 96s to 82s. 
  • Bottom-Tree Gunslinger 
      • Weighted Throwing Knife melee 
        • Increased cooldown from 96s to 109s. 
      • Practice Makes Perfect 
        • Reduced duration in PvP game modes from 3s to 2s. 
  • Top-Tree Arcstrider 
      • Combination Blow melee 
        • Reduced cooldown duration from 96s to 15s. 
  • Middle-Tree Arcstrider 
      • Tempest Strike melee 
        • Detonation height increased from 2.5s to 3m. 
        • Increased tolerance for traveling over uneven ground. 
        • Increased cooldown from 96s to 100s. 
  • Bottom-Tree Arcstrider 
      • Disorienting Blow melee 
        • Increased cooldown from 96s to 100s. 
  • Top-Tree Nightstalker 
      •  Snare Bomb melee 
          • Reduced cooldown from 96s to 90s. 
  • Middle-Tree Nightstalker 
      • Corrosive Smoke melee 
        • Reduced cooldown from 96s to 90s. 
  • Bottom-Tree Nightstalker 
      • Vanish in Smoke melee  
        • Reduced cooldown from 96s to 75s. 
  • Revenant 
      • Grim Harvest Aspect 
        • Increased fragment slots from two to three. 
      • Shatterdive 
        • Increased damage vs. frozen PvE combatants by 100%. 
        • Note: Is much less lethal vs. players due to Stasis crystal changes. 
      • Withering Blade 
        • Increased cooldown from 95s to 113s. 

WARLOCK 

  • Uncharged Melee 
      • Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan). 
      • Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan). 
  • Top-Tree Dawnblade 
      • Celestial Fire melee 
        • Increased cooldown from 82s to 100s. 
  • Middle-Tree Dawnblade 
      • Guiding Flame melee 
        • Increased cooldown from 82s to 90s. 
      • Benevolent Dawn 
        • Reduced buff duration by 50% in PvP game modes. 
      • Well of Radiance 
        • Reduced the amount of Super energy provided by Well of Radiance Orbs of Power. 
        • Well of Radiance Sword can now by slowed/frozen by Duskfield Grenades and other slow volumes.
          • Guardians can not be frozen 
  • Bottom-Tree Dawnblade 
      • Igniting Touch  
        • Increased melee cooldown from 82s to 90s. 
        • Detonations from Solar ability kills and burn kills now chain more consistently. 
      • Everlasting Flames 
        • Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
      • Phoenix Dive 
        • Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving. 
  • Top-Tree Stormcaller 
      • Arc Web melee 
        • Reduced grenade energy gain per chain by 50% in PvP game modes. 
      • Chain Lightning melee 
        • Increased cooldown from 82s to 90s. 
  • Middle-Tree Stormcaller 
      • Chaos Reach 
        • Reduced damage per tick vs. players from 33%. 
        • Increased damage tick rate vs. players by 33%. 
      • Ball Lightning melee 
        • Increased max flight distance from 25m to 27.5m. 
        • Increased cooldown from 82s to 113s. 
      • Ionic Trace 
        • Increased tracking turn speed by 14%. 
        • Reduced ability energy gain by ~50% in PvP game modes. 
  • Bottom-Tree Stormcaller 
      • Rising Storm melee 
        • Increased cooldown duration from 82s to 90s. 
        • Reduced ability-energy gain vs. players by 50%. 
      • Electrostatic Surge 
        • Reduced class-ability recharge bonus by 50% in PvP game modes. 
  • Top-Tree Voidwalker 
      • Entropic Pull melee 
        • Increased cooldown duration from 82s to 90s. 
  • Middle-Tree Voidwalker 
      • Atomic Breach melee 
        • Increased cooldown duration from 82s to 90s. 
      • Handheld Supernova 
        • Increased damage vs. Champions and bosses by 30%. 
        • Reduced damage vs. players (now deals 150 damage max). 
        • Increased projectile range from 12m to 14m. 
        • Increased push physics-impulse strength. 
      • Dark Matter 
        • Now scales energy gains by enemy type. 
        • Reduced energy gain for player kills. 
          • Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player. 
      • Nova Warp 
        • Increased damage vs. Champions and bosses by 30%. 
  • Bottom-Tree Voidwalker 
      • Devour melee 
        • Reduced cooldown duration from 82s to 75s. 
      • Shadebinder 
        • Penumbral Blast melee 
          • Increased cooldown duration from 95s to 113s. 
          • Increased proximity detonation radius vs. PvE combatants by 100%. 
      • Winter's Wrath super 
        • Reduced shatter-pulse damage vs. enemy Supers. 
          • Must now generally freeze and shatter all Supers twice to kill. 
      • Bleak Watcher 
        • While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate. 

GRENADES 

  • In general, increased damage to PVE combatants. 
  • In general, increased cooldown based on power output. 
  • Switching grenades in the subclass screen now resets grenade energy to 0. 
For a complete breakdown of specific grenade changes: 
 
GRENADES
Void Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Scatter Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Axion Bolt 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased bolt tracking search radium by 33%
  • Increased bolt movement speed by 10%
  • Increased bolt travel distance by 15%
Vortex Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Voidwall Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Spike Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Magnetic Grenade 121 82
  • Increased damage vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now always detonates twice
    • Previously only detonated twice when stuck to an enemy
  • Increased throw speed by 33%
  • Increased tracking strength and cone length to account for faster speed 
Suppressor Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
Arc Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Lightning Grenade 121 82
  • Increased damage vs. PvE combatants by 23%
  • Increased minimum damage vs. players from 50 to 60
  • Increased max damage vs. players from 150 to 160
Pulse Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flashbang Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased blinding radius by 20%
  • Reduced max damage from 130 to 120
Arcbolt Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
  • Increased damage per bolt from 90 to 105
Skip Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flux Grenade 182 82
  • Increased damage vs. PvE combatants by 15%
  • Increased attached detonation damage from 150 to 250
  • Removed projectile tracking
  • Added small amount of aim assist
  • Increased throw speed by 117%
  • Now sticks to all surfaces
  • Increased arming time from 0.9s to 1.7s
Storm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Solar Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Fusion Grenade 73 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage from vs. players 150 to 130
  • Now sticks to all surfaces
  • Reduced tracking strength by 25%
Firebolt Grenade 64 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage per bolt from 90 to 65
Solar Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Tripmine Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Swarm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Incendiary Grenade 121 82
  • Increased damage vs. PvE combatants by 25%
  • increased detonation radius by 10%
  • Increased damage vs players
    • If explodes right under another player, deals 170 damage 
      • Lingering burn damage can kill
    • If not under a player, max damage increases from 120 to 130
Thermite Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Stasis
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Coldsnap Grenade 121 117
  • Increased damage vs. PvE combatants by 15%
  • Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade 152 117
  • Increased damage vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade 64 117
  • Increased damage vs. PvE combatants by 15%
  • Increased slow-stack tick rate by 10%
  • No longer pulls enemies on detonation

Bounties and Pursuits 

  • Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started. 

GENERAL 

  • Contextual Ornament Selling 
      • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog. 
  • Director Dialogs - Director Tab Linking 
      • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.  
  • VFX performance and photosensitivity tweaks - Screen Explosions 
      • Reduced instances of bright flashes and frequent white animations against dark contrasts.  
      • Updated near fade on particles. 
  • VFX performance and photosensitivity tweaks - Hive Headshot and Darkness Blast 
      • Hive headshot VFX intensity reduced. 
      • Hive Darkness blast detonation and projectile intensity reduced. 
  • VFX performance and photosensitivity tweaks - Taken projectiles and Muzzle flashes 
      • Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights. 
  • VFX performance and photosensitivity tweaks - Hallowed Lair Boss Fight 
      • Adjusted intensity/particle near fade for multiple VFX in boss fight. 
      • AOE intensity reduced.
      • Lightning Strike particles and light intensity reduced. 
      • Impact particle near fades updated. 
      • Cloud brightness animation frequencies slowed down. 
      • Decals reduced in intensity. 
  • VFX performance and photosensitivity tweaks - Scorn VFX 
      • Intensity of spawn/object effects reduced. 
      • Performance and near fades updated on spawn. 
      • Toxic muzzle flash, projectile, performance, and intensity tweaks. 
  • VFX performance and photosensitivity tweaks - Finisher Intensity 
      • Adjusted shader and lights on finisher to not bloom.  
  • VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX 
      • Arc object effect debuff have reduced intensity when in close proximity/first person. 
      • Reduced on/off flashings of Arc screen effects. 
      • Reduced on/off flashing of Arc screen shaders. 
  • Fixed an issue where the Colossus's Rail Cannon could deal more damage at higher framerates. 
      • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you'd receive at 30fps. 
  • Fixed various issues where some "How To" toasts were set to a higher priority than some system messages. 
  • Fixed an issue where Ultra combatants' health bars were not consistently respecting colorblind settings. 
      • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes. 

LOCALIZATION 

  • Mexican Spanish Xûr voice talent has been recast. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50880

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Destiny Update 3.4.0.1

Dec 16, 2021 - Hippy

Activities 

Trials of Osiris

  • Fixed an issue where players were not placed into the Flawless matchmaking pool upon achieving a Flawless passage.

Grasp of Avarice

  • Fixed an issue where Grisprax's faction icon would not appear.
  • Fixed reward lockouts so each encounter can be looted for rerolls an unlimited amount of times per week, as intended. New items from the loot pool and Power are gated to once per week, per class.  
  • Fixed activity crash in Sunken Lair encounter when killing Servitors. 
  • Prevented bad bread-crumbing causing players to get stuck in crystal pit after dropping down from the Loot Cave.
  • Players can no longer continue to generate cursed engrams during DPS.  
  • Fixed issue with Servitor bombs sometimes disappearing without explosion VFX when the timer runs out. 
  • Fixed falsely advertised Weekly challenge pinnacle reward displayed when switching between classes and creating new characters.
  • Fixed combatants that did not despawn in Ogre and Loot Cave encounters. 
  • Fixed Teammates not able to be revived if killed by trap on starting platform of the Sparrow section  
  • Updated pathfinding to prevent Cursed engrams dropped by the Reaver Vandal from falling into a pit. 

Dares of Eternity

  • Fixed an issue where damage to Aspects of Crota would sometimes not ramp up in line with the Team Buff counter.
  • Fixed an issue that allowed vex craniums to damage other players. 

Strikes

  • Lake of Shadows 
      • To bring this boss encounter more in line with other strikes and our modern sandbox gameplay, Grask's health has been increased by 34%, to a total of 134% of the previous value. He might last at least a minute or two against most fireteams now, even against 'ol Gally.
      • Fixed an issue where if a player destroyed the second and third Blights before the first one, a number of combatants wouldn't spawn. In addition to their normal behavior, they now also spawn if you attempt to move up the alley, regardless of the status of the Blights. 
  • The Scarlet Keep
      • Fixed an issue where the crystal to continue the strike was permanently invincible if players got to the Wizard at the first stop of the elevator and killed it before the crystal could spawn.

Gameplay and Investment 

Weapons

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event.
  • Fixed issue with Wish-Ender Exotic Bow that blocked ornament application.

Abilities

  • Hunter's Marksman and Gambler's Dodges now break projectile tracking in PVE modes.
  • Fixed an issue where Stasis Crystals were damaging themselves while spawning.
  • Fixed an issue where Magnetic and Flux Grenades were deleting themselves when impacting allies. Now attach to allies on impact.
  • Fixed an issue where uncharged melee attacks were being suppressed for 1.5 seconds after the Winter's Wrath super ended.
  • Increased size of the area that Coldsnap Grenade uses to find its initial target from 10m to 20m.
  • Fixed an issue where Penumbral Blast was not reliably creating Iceflare Bolts if the impact or detonation damage killed the target outright.

Bounties and Pursuits

  • Changed the Champion kills objective of the Stasis Fragment quest Umbral Flames to require Champion kills as a Stasis Subclass—rather than Champion kills with the Stasis element.
  • Players who discard the Xenology quest per character will once again be able to re-acquire it from Xûr.

Rewards

  • Fixed an issue causing players to be able to claim the Resplendent Reward Package from Xûr multiple times and across multiple characters. 
      • Players who own the 30th Anniversary Pack will now earn the Resplendent Reward Package the first time they complete To the Daring Go the Spoils, and the package can't be claimed from Xûr prior to being earned from the quest. 
      • Players who purchase the 30th Anniversary Pack after completing the onramp can obtain the package from Xûr in Eternity.
  • Players can now reclaim the class-specific Streetwear Bundle packages if they get sent to the Postmaster where they can potentially be deleted if the Postmaster becomes full. These packages can be reclaimed from Xûr in Eternity if the Resplendent Reward Package has been claimed but the Streetwear Bundle package is not currently in the player's inventory.
  • Players can now reclaim the Strange Key from Xûr in Eternity if they dismantle it before using it as part of the Magnum Opus quest. The Strange Key can be reclaimed by players who have already obtained it naturally and dismantled it as long as they are on an appropriate step of the quest. 
  • Fixed an issue allowing players to earn rewards from the free chest in Xûr's Treasure Hoard without a Treasure Key.

General 

  • Fixed a bug in text chat where multiple clan messages could be received all at once after re-enabling text chat.
  • Forsaken Ciphers
      • Exchanging Forsaken Ciphers for Ascendant Shards on the Monument to Lost Lights is now only available after players have already acquired dungeon Forsaken Exotics. 
      • The Monument to Lost Lights now displays a waypoint if players have Forsaken Ciphers to pick up.
      • Exchanging Forsaken Ciphers for Ascendant Shards now has a four second purchase timer, to prevent accidental purchases. Buyer's remorse in my holiday season? It's more likely than you think.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50906

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Destiny 2 Hotfix 3.4.0.2

Jan 11, 2022 - Cozmo_BNG

Activities  

Crucible 

  • Fixed an issue in Iron Banner and Momentum Control playlists where capturing a zone on certain maps did not reward Super energy and show "zone captured" text. 
  • Iron Banner Freelance node now properly displays the longer respawn time setting.  
 

Dares of Eternity 

  • Lowered recommended Power level to 1100. 
  • Fixed an issue where players could be auto launched into Dares of Eternity before acquiring a Heavy weapon. 
  • Additional physics objects are cleaned up between rounds to prevent crashes during long Dares sessions. 
  • Fixed an issue where rewards level (platinum, etc) would be displayed at the end of the activity in regular difficulty. 
 

Presage Exotic Mission 

  • Fixed an issue preventing players from interacting with datapads within the Presage Exotic mission. Datapads and their connected compartments/chests must be accessed in order as players move through the Glykon. 
      • In addition to this fix, the weekly lockout for earning lore book pages for Presage completions was removed. Players will now earn one lore book page per activity completion without any weekly lockout. This should allow players to finish the lore book in the time remaining before The Witch Queen launches. 
 

Dungeon: Grasp of Avarice 

  • Fixed an area where players can get out of the environment in Sunken Lair. 
  • Added geometry to prevent exploiting an encounter by completing it without engaging its mechanics. 
 

Lost Sectors 

  • Fixed an issue where some of the Champions in the Chamber of Starlight lost sector were not counting towards the total for the purpose of calculating rewards, allowing players to skip them and still achieve platinum. 
 

Public Events 

  • Fixed an issue where public event rally flags would not fully regenerate Super energy for Supers in the longer cooldown tiers. 
 

UI/UX  

  • Updated Deuteranopia, Protanopia, and Tritanopia colorblind modes default colors to make it easier to distinguish between combatant health bars. 
  • Fixed an issue where some emblems were not displaying properly. 
  • Fixed an issue where some emblems were not displaying correct art. 
 

Gameplay and Investment 

Armor 

  • Fixed an issue where Icefall Mantle could be activated immediately after Glacial Guard fell off the Titan. 
 

Weapons 

  • Added guaranteed drops of Dreaming City weapons from completing the Blind Well event. 
  • Fixed an issue where Forerunner's catalyst was missing a description string when viewed in the Exotic catalysts menu. 
  • Fixed an issue where Forerunner would spawn with 11 ammo in pvp when running Sidearm Reserves mods. 
      • Sidearm Reserves mod has now been re-enabled. 
  • Fixed an issue where the Poison Wings Spread ornament for Le Monarque had an arrow permanently nocked when stowed. 
  • Fixed an issue where the Braytech M6 ornament for Forerunner caused the weapon's reticle to shrink when aiming down sights. 
 

Accessories 

  • Fixed an issue where The Gray Hornet Sparrow's left pipe wouldn't fire 
 

Abilities 

  • Fixed an issue where the Shadowshot and Silence and Squall Supers were not in the correct passive cooldown tiers. 
  • Fixed an issue where Shatterdive was costing a melee charge on successfully shattering a Stasis crystal with the landing detonation. 
  • Fixed an issue where Frontal Assault was activating when the player attacked dead objects with a charged melee. 

Bounties and Pursuits 

  • Fixed an issue where Weekly Starhorse Bounties could only be completed on one character. 
  • Fixed an issue that could lead to players being unable to obtain the "Magnum Opus II" quest from Xur even after meeting the correct conditions. 
 

General 

  • Fixed an issue where certain Sparrow engine VFX would fail to play. 
  • Fixed an issue where the emblem "The Metal, The Flow" could not be reclaimed in collections if discarded. 
  • Fixed an issue where the item representing the Moments of Triumph T-shirt could never be discarded. 
  • Players who previously completed the Twitch Gift Subscriptions Bounty and did not receive the Watcher's Shade shader can now claim it from Amanda Holliday in the Tower. 
  • The emblem Dreissigste, which is earned by completing Twitch Gift Subscription Bounties, now appears in Collections for players who have unlocked it. 
  • Fixed issue causing the perks on Banshee-44's Legendary weapons to reroll on Wednesdays after the weekly reset. 
  • Wicked Overgrowth shader now displays properly in collections when acquired. 
  • Fixed an issue on the Roster that could cause Destiny 2 to close in circumstances where many friends or clan mates cycled online states in a short window of time. 
      • The fix for this issue may introduce a minor performance hit for players with many friends or clan mates. The team is already working on a fix to improve this performance hit. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50930

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Destiny 2 Hotfix 3.4.0.4

Jan 27, 2022 - Destiny Dev Team

Activities  

Dares of Eternity 

  • Fixed an issue causing less Reputation to be rewarded in Dares of Eternity than intended.  
 

Gameplay and Investment 

Weapons 

  • Fixed an issue where Hand Cannons would have an empty magazine when first entering into an activity. 
 

Abilities 

  • Fixed an issue where the Frontal Assault buff was not reliably being added to the player if their charged melee killed the target. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/50972

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Destiny 2 Update 4.0.0.1

Feb 22, 2022 - Destiny Dev Team

Activities  

Strikes 

  • The Glassway:  
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map. 
  • The Disgraced:  
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.  
  • The Scarlet Keep:  
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer. 
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them. 
  • Warden of Nothing:  
      • The launch node for this strike now appears on the Dreaming City map on the Director. 
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points. 
  • Fallen S.A.B.E.R.:  
      • Fixed a spot where players could hide from danger. 
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes. 
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots. 
 

Nightfalls 

  • All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike. 
  • All strike-specific modifiers like Sedia's Durance or Grashk's Bile have been removed. 
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week. 
  • Three Seasonal Modifiers for Season of the Risen have been added to the game. 
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers. 
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game. 
 

Dungeons 

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards. 
  • Updated Wish-Ender quest to not require Tangled Shore steps. 
 

Raids

  • Vault of Glass:  
      • Fixed invisible geometry that hinders player traversal to the first secret chest. 
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful. 
 

Gambit 

 
General 
  • Added Freelance: Gambit activity node. 
  • Updated Gambit combatant encounter variants. 
  • The Shriekers rest... for now.  
  • Combatant energy shield resistance increased. 
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000. 
  • Added Stasis attack to the large Blocker (Knight). 
  • Bank locked waypoint now displays from afar and offscreen. 
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance. 
  • Gambit now has Gambit-specific loading screen hints. 
 
Ammo 
  • Combatants no longer drop ammo bricks by chance. 
      • Ammo finder mods will still function. 
  • Ammo crates now spawn after clearing each front of combatants.  
      • Crates give both Heavy and Special ammo. 
  • High-value targets now drop Heavy ammo bricks on death. 
Death and Resurrection 
  • Players now drop half of their held Motes when defeated. 
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds. 
  • Added player respawn points to all fronts. 
 
Invasions 
  • One of the Mote phase invasions has been removed. 
      • Invasions now trigger at 40 and 80 Mote thresholds. 
  • Opponent nameplates are hidden when aiming down sights as invader. 
  • Invaders can no longer see opponents' Mote count on their nameplate. 
 
Primeval 
  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys. 
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling. 
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000. 
  • Primeval Envoy and Taken now spawn in the Fronts. 
  • Primeval Servitor variant has been removed from Gambit. 
  • Malfeasance quest will now be granted on any Primeval kill. 
  • Bank drain will continue to increment your team's Mote count even when the opponent team has summoned a Primeval. 
 
Fixes 
  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions. 
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase. 
  • Deep Six: Fixed an issue with AI combatants' movement and placement behavior. 
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas. 
 

Crucible  

  • Fixed an issue where the Crucible Submachinist medal was not being awarded. 
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting. 
  • Added Vostok and Eternity back into Crucible playlists. 
 

Iron Banner 

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up. 
 

Trials 

  • Added small amount of Trials reputation at match-end for every round won that match.  
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average. 
  • Bonus win from Passage of Ferocity now grants progress towards Saint's 7-win challenge. 
 
Ritual Ranks 
  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.  
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level. 
 

Lost Sectors 

  • Lost in the Strand bounty no longer auto completes after launching Aphelion's Rest Legend Lost Sector after completing it once without the bounty. 
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.  
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers. 
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result. 
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty. 
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector. 
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.  
  • Fixed an issue in the Scavenger's Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.
 

General Activities 

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one. 
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods. 
  • Tooltips for the Champion activity modifiers now include Champion icons. 
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face. 
 

Seasonal Challenges  

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10. 

UI/UX 

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed. 
  • Seasonal Challenges can now be tracked and are visible in Nav Mode. 
  • Subtitles no longer overlap with notifications that appear at the bottom of the player's HUD. 
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu. 
 

Text Chat 

  • Additional platforms now support text chat input via a hardware keyboard. 
      • Stadia 
      • PlayStation 4 
      • PlayStation 5 
      • Xbox One 
      • Xbox Series X|S 
  • Added an option to change the font size of text in text chat. 
 
Known Issues: 
  • IME support is not yet available. The team is working on providing a solution in the near future. 
 

Roster

  • Updated social preferences settings to include clan-invite preferences. 
  • Enabled player search on Stadia via hardware keyboard. 
 

Director 

  • Prophecy dungeon has been moved to the Legends screen. 
 

Gameplay and Investment 

Armor 

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.  
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).  
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type. 
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams. 
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor. 
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module. 
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.  
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.  
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction. 
  • Protective Light's damage reduction reduced to 10 percent. 
  • Well of Tenacity damage reduction increased to 50 percent. 
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity). 
  • Reworked Heart of Inmost Light to be more consistent and readable. 
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super. 
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super. 
 

Finisher mod rework 

  • Finishers can now always be performed even when using mods that require Super energy. 
      • If the required Super energy is not available, the benefit will not trigger.  
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy. 
 

Weapons 

  • Fixed an issue where the Zealot's Reward Fusion Rifle could be fired without costing the correct amount of ammo. 
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies. 
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope. 
 

Global  

Kill Trackers 
  • Now visible by default on all weapons that shipped in Forsaken and later. 
      • Exotic weapons from earlier than that will be updated in a later release. 
Special Ammo 
  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren't empty). 
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal. 
 
Quickswap Glitch 
  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly. 
  • Inserting mods on Legendary weapons is now free and instantaneous. 
 

Weapon Archetypes 

 
Fusion Rifles 
  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64. 
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent. 
 
Breech Grenade Launchers 
  • Reduced blinding and concussion grenade damage by 25 percent. 
 
Rocket Launchers 
  • Scaled damage by subfamily: 
      • Precision: 0.95x 
      • High Impact: 1.0x 
      • Adaptive: 1.05x 
      • Aggressive: 1.05x 
 
Sniper Rifles 
  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom. 
 
Pulse Rifles 
  • Increased damage vs minors in PvE by 10 percent. 
 

Exotic Weapons 

Exotic Primary Ammo Weapons 
  • Increased damage vs minors in PvE by 40 percent. 
 
Trace Rifles 
  • Increased damage vs minors in PvE by 40 percent. 
 
Chaperone 
  • Reduced passive range buff from 2m to 0.5m. 
 
Duality 
  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected). 
  • The On Black Wings damage buff no longer clears on reload. 
 
Tarrabah 
  • Now reduces perk progress by half instead of clearing it on weapon stow. 
  • Increased duration increases for damaging a player slightly. 
 
Ruinous Effigy 
  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players). 
 
Lumina 
  • Increased range stat from 44 to 59. 
  • Increased base stability stat from 46 to 56. 
 
Ager's Scepter 
  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased. 
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat. 
 
Dead Man's Tale 
  • Reduced the catalyst's hip-fire rate of fire from 150 RPM to 130 RPM. 
 
Lorentz Driver and Arbalest 
  • Doubled the amount of flinch received. 
 
Forerunner 
  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod). 
 

Legendary Weapons 

  • Adjusted weapon stats on some older weapons 
 
Hand Cannons 
  • Updated out of band stats for old 150 RPM Hand Cannons. 
      • Dire Promise: +4 range, +3 stability, -4 aim assist. 
      • Waking Vigil: +6 range, +5 stability, -3 aim assist. 
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist. 
      • Spare Rations: +4 range, +4 stability, -9 aim assist. 
 
Felwinter's Lie 
  • +15 percent spread angle. 
 
Ikelos SMG 
  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist. 
      • Dev Note: Typically we don't adjust stats on weapons at all post-ship, so we don't intend to do this regularly. 
 

Perks 

Hip-fire Grip 
  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle). 
 
Adagio 
  • Increased duration from 5s to 7s. 
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it's going to expire. 
 
Dual Loader 
  • Reduced reload stat penalty from -50 to -35. 
 
Danger Zone 
  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x. 
 
Tap the Trigger 
  • On Fusion Rifles only: 
      • Reduced stability bonus from +40 to +10. 
      • Changed max recoil angle scale from 0.5 to 0.875. 
      • Changed error angle scale from 0.9 to 0.975. 
  • Unchanged on all other weapons 
 
Eager Edge 
  • Reduced lunge distance benefit while airborne by 25 percent. 
  • Now caps maximum player airborne velocity (to a fairly high value) while active. 
 
Headseeker 
  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle). 
 

Abilities 

Void Subclasses 
  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis. 
  • Standardized a set of buffs and debuffs aligned to the Void damage type: 
      • Void Overshield -- You are armored with a protective barrier of Void Light. Reduces damage taken from combatants. 
      • Void Invisibility -- You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility. 
      • Devour -- Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour. 
      • Void Weaken -- The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately. 
      • Suppression -- The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons. 
      • Void Volatile -- The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage. 
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects. 
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result. 
  • All classes now have access to all Void grenades.  
 

Grenades 

Vortex Grenade 
  • Now pulls enemies into the lingering damage field on impact. 
  • Linger damage per tick reduced by 20 percent. 
  • Detonation damage vs. players reduced by ~50 percent. 
  • Base cooldown increased from 105s to 121s. 
 
Void Spike Grenade 
  • Base cooldown reduced from 105s to 91s. 
 
Voidwall Grenade 
  • Now more consistently expands to its full length over uneven terrain. 
 
Scatter Grenade 
  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased. 
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change. 
  • Base cooldown increased from 105s to 121s. 
 
Suppressor Grenade 
  • Suppression effect now lasts 5s against player targets, down from 10s. 
 

Hunter 

Nightstalker 

  • Shadowshot
      • Split Shadowshot into two separate variants -- Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall  
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming. 
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants. 
          • Base direct impact damage decreased from 250 to 150. 
              • Damage vs. combatants increased to compensate. 
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before. 
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous). 
      • Shadowshot: Moebius Quiver 
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped. 
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x. 
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE. 
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage. 
      • All Shadowshot variants 
          • Now suppresses the target more quickly and reliably on direct impact. 
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation. 
          • Player maximum momentum while casting Shadowshot reduced: 
              • In-air speed reduced from 5.5m/s to 3m/s. 
              • Ground speed reduced from 8.5m/s to 5.5m/s. 
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows. 
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion's shield. 
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior. 
  • Snare Bomb 
      • Now the default Nightstalker melee ability.  
      • Now Weakens enemies on detonation. 
      • Radar ping duration reduced to 5s after impact. 
  • Vanish Smoke Bomb 
      • Deprecated as a standalone melee ability. 
      • When the Trapper's Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy. 
 

Revenant

  • Silence and & Squall 
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them. 
 

Arcstrider 

  • Arc Staff cooldown time increased from tier 3 to tier 2. 
 

Titan 

Sentinel 

  • Ward of Dawn 
      • Now a standalone Super in recharge tier 5 (fastest recharge tier). 
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent. 
      • Ward of Dawn can now take damage from Kinetic weapons. 
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator. 
  • Sentinel Shield 
      • Deprecated small shield block behavior. 
          • Banner Shield is now the new base behavior for Sentinel Shield -- large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding. 
  • Shield Bash 
      • Now grants a Void Overshield on kill. 
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk. 
  • Added a new ranged melee ability: 
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield. 
 

Sunbreaker 

 
  • Sunspots 
      • Damage vs. players reduced from 250hp/s to 75 hp/s. 
  • Throwing Hammer 
      • Fixed an issue causing this projectile melee to behave as a physical melee. 
 

Striker 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2. 
 

Behemoth 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2. 
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn. 
 

Warlock 

Voidwalker 

  • Nova Bomb 
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm. 
          • Nova Bomb: Vortex 
              • On impact, now pulls nearby enemies into the lingering damage field. 
          • Nova Bomb: Cataclysm 
              • Increased travel speed by ~30 percent. 
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely. 
              • Decreased damage from the caster when shooting your own Nova Bomb. 
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x. 
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss. 
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk. 
  • Added a new ranged melee ability: 
      • Pocket Singularity 
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.  
  • Handheld Supernova 
      • Now makes the target Volatile on hit. 
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped. 
 

Shadebinder 

  • Winter's Wrath cooldown time decreased from tier 1 to tier 2. 
 

Dawnblade 

  • Daybreak cooldown time increased from tier 2 to tier 1. 
 
 

Void Aspects 

  • Added: 
      • Hunter
          • Trapper’s Ambush 
          • Vanishing Step 
          • Stylish Executioner 
      • Titan:  
          • Controlled Demolition 
          • Bastion 
          • Offensive Bulwark 
      • Warlock:  
          • Chaos Accelerant 
          • Feed the Void 
          • Child of the Old Gods 
 

Void Fragments 

  • Added: 
      • Echo of Expulsion 
      • Echo of Provision 
      • Echo of Exchange 
      • Echo of Remnants 
      • Echo of Reprisal 
      • Echo of Undermining 
      • Echo of Persistence 
      • Echo of Leeching 
      • Echo of Domineering 
      • Echo of Dilation 
      • [redacted] 
      • [redacted] 
      • [redacted] 
      • [redacted] 
 

Miscellaneous 

  • Rat King and Assassin's Cowl 
      • Updated to use the new Void Invisibility buff. 
  • Helm of Saint-14 
      • Updated to use the new Void Overshield buff. 
  • Stasis Crystals 
      • Now take 90 percent less damage from PVE combatants. 
 

Power and Progression 

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods. 
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen. 
  • Power bands have been updated/increased: 
      • Floor: 1350 (up from 1100) 
      • Soft Cap: 1500 (up from 1270) 
      • Powerful Cap: 1550 (up from 1320) 
      • Hard Cap: 1560 (up from 1330) 
      • (The purchasable character boost has been updated accordingly and will increase your character's Power to the new Soft Cap of 1500.)
          • Character boosts will only be available for alt characters once one character has reached the soft cap.  
 

Umbral Focusing

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M. 
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams. 
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor. 
      • At Season start, players can focus Umbral engrams into Seasonal gear. 
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor. 
 

Bounties and Pursuits

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee. 
  • Added daily and repeatable calibration bounties for Glaives. 
  • Added new bounties for Void status effects. 
  • Added Stasis calibration bounty. 
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly). 
 

Emblems 

  • The Spoils of Ishtar emblem now can now track raid statistics. 
 

Shaders 

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue. 
 

Catalysts 

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities: 
      • Hawkmoon 
      • Dead Man's Tale 
      • Ager's Scepter 
      • Outbreak Perfected 
      • Whisper of the Worm 
      • The Fourth Horseman 
 

Season Pass Rewards 

  • High-stat Seasonal armor has been reintroduced. 
      • Individual pieces are awarded between ranks 57 and 87. 
  • Legendary engrams have been replaced with focused Umbral engrams. 
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head). 
      • All Umbral engrams are tier 2. 
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow. 
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled. 
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once. 
      • Two weapon scrounger bonuses instead of six. 
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance. 
      • Total drop chance is unchanged from previous Seasons. 
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.  
      • One armor scrounger bonus instead of three. 
      • Like the weapon, the total drop chance for each armor piece is unchanged. 
  • Aside from the emblem, no items have been removed from the Season Pass, only added. 
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor. 
      • A small amount of Upgrade Modules have been added. 
      • The order some rewards are acquired has been tuned to accommodate the above changes.

Platforms and Systems 

  • Windows 10 (and up): Windowed HDR is now supported 
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have 'Use HDR' enabled for the specific display:  
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support. 
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the 'Capture Method' is set to 'Windows Graphics Capture' or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows. 
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen. 
  • Screenshots are now supported when playing in HDR on PC. 
      • Screenshots must be taken using the in-game screenshot feature. 
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files. 
  • Display calibration improvements (all platforms). 
      • Players in HDR will see an updated calibration UI screen to adjust their settings. 
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments. 
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.  
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia. 
      • SDR brightness settings no longer affect the game when playing in HDR. 

General 

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object. 
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault. 
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ. 
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination. 
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match. 
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).  
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards. 
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light! 
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension. 
 

Vendors 

  • Xûr now sells Hawkmoon and Dead Man's Tale.  
      • He will offer a unique roll of both weapons each week.  
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards. 
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two). 
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14. 
      • Dismantle armor and weapons to earn Gunsmith reputation. 
      • Banshee-44's Daily Bounties now offer a small amount of Gunsmith reputation upon completion. 
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated. 
      • Ghost mods that generated Weapon Telemetries have been removed: 
          • Arc Analyzer 
          • Solar Analyzer 
          • Void Analyzer 
          • Omni-Telemetry 
          • Banshee Special 
  • The Drifter now offers weapon and armor focusing. 
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.  
  • Shaw Han 
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer. 
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.  
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business. 
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa. 
  • Ikora Rey 
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character. 
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process. 
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login. 
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora. 
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline. 
 

New Light  

  • Changes alongside Void 3.0: 
      • All new characters will start with the reworked Void 3.0 subclass regardless of class. 
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest. 
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower. 
          • Hunter: 
              • Super Ability: Moebius Quiver 
              • Class Ability: Marksman's Dodge 
              • Movement Ability: Triple Jump 
              • Charged Melee: Snare Bomb 
              • Void Grenade: Scatter Grenade 
          • Titan: 
              • Super Ability: Sentinel Shield 
              • Class Ability: Towering Barricade 
              • Movement Ability: Catapult Lift 
              • Charged Melee: Shield Throw 
              • Void Grenade: Magnetic Grenade 
          • Warlock: 
              • Super Ability: Nova Bomb: Vortex 
              • Class Ability: Healing Rift 
              • Movement Ability: Burst Glide 
              • Charged Melee: Pocket Singularity 
              • Void Grenade: Vortex Grenade 
      • New Quest: Learning Light 
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities. 
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline. 
          • This quest is not required to complete the A Guardian Rises questline. 
  • A Guardian Rises questline 
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed. 
      • The Seek and Destroy questline step no longer requires completing a bounty to progress. 
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character. 
  • A Spark of Hope questline 
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light. 
  • Cosmodrome destination 
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector. 
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present. 
  • Europa destination 
      • Europa has been added to the destination XP-based unlock flow for New Light players. 
 

Localization 

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike. 
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike. 
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51110

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Destiny 2 Hotfix 4.0.0.2

Mar 3, 2022 - Destiny Dev Team

Activities  

  • Dares of Eternity 
    • Fixed an issue where the activity progress could fail when starting the Lightning Round. 
    • Fixed an issue where scoring UI would not appear in regular Dares of Eternity. 
  • Lost Sectors 
    • Fixed an issue where Legend and Master Lost Sector activities were missing from Bungie.net Game History APIs. 

Europa "Sabotaging Salvation" 

  • Fixed an issue that was blocking players from completing this mission. 

Throne World 

  • Temporarily disabled Deepsight tier 3 chest that were being opened far more quickly than intended for Throne World vendor reputation gains. 
  • Fixed various holes in the world that were allowing players to get out of the environment.
  • The Wellspring: Attack 
    • Fixed several issues that caused the back-middle Wizard during the boss fight to sometimes get trapped inside the pedestal below, blocking activity progression. 
  • Public Events 
    • Fixed Arc shield on Heroic Ether Harvest boss to properly react to Arc damage. 

Strikes

  • The Lightblade 
      • The Hive boat now starts up properly even if players try to skip past it to the first hallway section below. 

Of Queens and Worms 

  • Fixed an issue where joining late into the quest would not grant progress, blocking the player from acquiring the Parasite Exotic Grenade Launcher. 

Campaign 

  • Fixed issue where the Resonant Rune was using a placeholder icon. 

Gameplay and Investment  

Abilities 

  • Fixed an issue where Titans could generate large amounts of Orbs of Power by rapidly entering and exiting Sparrows while triggering Ward of Dawn bubble. 
  • Fixed the Cataclysm icon size to fit properly in the player HUD. 

Weapon Crafting 

  • Fixed an issue where the crafted weapon Triumph counts were not being displayed properly for certain weapon types. 
  • Fixed an issue where Mementos could drop from activities before players had unlocked Weapon Crafting. 
  • Fixed an issue where the Gambit Memento was not dropping for players who have not purchased The Witch Queen. 
  • Updated a crafting material name to now read correctly as Drowned Alloy instead of Drowned Element. 
  • Fixed Enigma crafting perks to use the correct currencies. 

Weapons 

  • Grave Robber has been re-enabled for Glaives, after being temporarily disabled due to an ammo generation bug. 
  • Hunter dodge can now cancel out of Glaive melee animations. 
  • Fixed a bug where Funnelweb was displaying incorrect magazine values when comparing perks in the inspection screen. 
  • Fixed an issue where some foundry weapons only have their source origin trait. 
  • Fixed The Ragnhild-D shotgun to display the correct zoom. 
  • Fixed an issue where the Häkke Palmyra-B Rocket Launcher has missing/incorrect stats. 
  • Fixed an issue where the Fortissimo-11 had a higher magazine capacity than intended.  
  • Fixed an issue with the Alacrity perk to prevent it from persisting when the weapon is unequipped.  
  • Fixed issue where Grand the Overture catalyst quest description was swapped with the vendor text. 
  • Fixed an issue where the Fortissimo-11 Shotgun had an incorrect magazine stat (this would only have been visible with magazine-increasing perks or mods). 
  • Adjusted weights on Legendary weapons available on Banshee-44 so that the new world pool weapons have an increased chance of dropping. 
  • Fixed an issue where Glaive melee kills did not count towards Glaive kills in a player’s match history. 
  • Fixed an issue where the Outlaw perk appeared twice in the first column for the Crisis Inverted Hand Cannon (second instance has been replaced with Under Pressure). 

Armor 

  • Sealed Ahamkara Grasps no longer reload Glaive magazines on dealing projectile damage.  
  • High-stat armor rolls have been added as rewards for Player Elected Difficulty campaign missions.  
  • Fixed description of Voltaic Mirror Exotic perk. 
  • Loreley Splendor Helm will now create a Sunspot when casting a barricade. 
      • It will still grant a Sunspot when critically wounded, but now requires and will consume a charged class ability cool down.  
  • Fixed an issue where the Overload Rounds mod was not disrupting the health regeneration of Overload Champions when recovering from a stun. 
  • Fixed an issue where the reduced damage debuff from the Renewal Grasps Exotic was only briefly applied. 
      • Should now affect enemies for duration they remain in Duskfield Grenade's AoE. 
      • Updated Renewal Grasp’s description and Icon. 
  • Fixed an issue where the Virtuous Cloak looked rigid and not free flowing. 

Bounties 

  • Made some new Vanguard Void bounties not available during Void burn weeks. 
  • Fixed an issue where Void volatile explosion kills were not counting for objective progress. 
  • Reduced the completion values for some War Table repeatable bounties. 

New Light 

  • Fixed issue where the quest Meditate on the Light can remain stuck in the player’s quest log if they received it from the postmaster and meditated before retrieving the quest.  
      • Players in this state will now have the stuck quest automatically removed. 
      • Meditate on the Light can now be abandoned and will no longer go to the postmaster if the player’s quest inventory is full. 
  • Fixed an issue where the Riding the Storm subclass quest for Titans and Stoking the Flame subclass quest for Hunters were no longer available at Ikora. 

Eververse 

  • Fixed an issue where the Phoenix Cradle ornament required ownership of Season 8 to purchase. 

Rewards 

  • Fixed an issue where the Seasonal Exotic ship did not have a source to drop from.  
  • Fixed an issue where relative drop chances were not showing properly for Ascendant Alloys in reward previews. 

Platforms and Systems 

HDR 

  • Fixed an issue where black levels could turn grey or invert due to deprecated calibration settings not being reset for some players.
      • We are still working on a similar issue affecting HDR on Xbox One X that should be fixed in our next update.  

General  

  • Ghost was confused and upside down during the meeting with Caiatl.  
      • Ghost may or may not still be confused, but at least is no longer upside down during the cinematic. 
  • Fixed an issue where players were not able to exchange Synthcord for Synthweave at the Loom. 
  • Increased the cost of pulling weapons and armor from collections to prevent farming Gunsmith reputation.  
      • Rare - 777 Glimmer 
      • Legendary - 1000 Glimmer and 10 Legendary Shards 
      • Exotic - 2500 Glimmer and 20 Legendary Shards 
  • Fixed an issue where the Night's Chill shader was not displaying correctly. 
  • Fixed an issue where some names were not appearing correctly in the Partners section of the game credits. 
  • Various stability and crash fixes. 

Localization 

  • Spanish Castilian Drifter and Ghost are fully re-recorded to replace sound-alike actors. 
  • Fixed an incorrect translation for the Quick Access Sling weapon mod in German.  
  • The German description on Sunbracers says melee hits activate the perk instead of melee kills. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51134

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Destiny 2 Hotfix 4.0.0.3

Mar 10, 2022 - Destiny Dev Team

Activities

The Wellspring: Attack: 
  • Fixed an issue that allowed players to remain safely outside of the boss fight arena during the fight instead of being pulled into the room. 
The Wellspring: 
  • Fixed an issue where players were not receiving Wellspring rewards if they haven’t picked up any armor from Fynch in the Throne World.  
  • Bad Luck Protection added for weapon drops and Deepsight mods in Wellspring. 
      • Does not apply to regular everyday life, sorry. 
  • Fixed an issue with Wellspring completion rewards that will make it less likely for players to obtain a powerful or pinnacle drop in the same slot multiple times in a row.
Gambit: 
  • Fixed an issue where level advantages were enabled in PvP Gambit.
  • Gambit repeatable bounty tweaks include: 
      • Weapon kills reduced from 25 to 15. 
      • Grenade and melee kills reduced from 15 to 5. 
      • Super kills reduced from 15 to 10.
  • Reduced the amount an invader kill heals the Primeval from 27% to 20%. 
Altars of Reflection: 
  • Fixed an issue with Altars of Reflection not showing up properly for all characters.
Throne World: 
  • Fixed an issue where players would sometimes get stuck at the entrance of the palace in Florescent Canal when backtracking from the bridge. 
  • AI spawn points have been adjusted after spawn points were skewed, resulting in enemies spawning in the same spot more rapidly than intended.
  • Fixed an issue with Ikora's Hive Ritual introduction dialogue that played a glitched audio file. 
  • Fixed an issue where Deepsight chests would not appear when intended.
  • Fixed an issue where targets would not spawn for players to destroy in the Canal Deepsight puzzle.
  • Players will now be able to respawn properly after being respawned from a "Turn Back" message at the first Savathûn fight during the Ritual mission.
      • Rally flag and spawn points have been adjusted, now located at the top of the stairs. 
PsiOps Battlegrounds: 
  • PsiOps Battleground EDZ intel and reward chests will now stay spawned at their intended rate, no longer disintegrating at the 10-second mark.
  • The second Lucent portal Wizard will now spawn with all proper shields, fixing an issue where players could soft-lock the activity by taking down the Wizard when it spawns unprotected.
Vox Obscura: 
  • Fixed an issue where reward progress wasn't tracking for the Exotic Sparrow in the Vox Obscura mission.
  • Updated the Triumph description for Old Foes Rise Again to indicate that four weekly messages need to be acquired, one message per week following player confusion over how to complete. 

UI/UX

  • Fixed an issue with player waypoints where gild-able titles earned in previous Seasons, causing them to appear as a number or not at all.  
  • Fixed an issue where various Season 16 and 30th Anniversary items were appearing with incorrect watermarks.  
  • Fixed an issue where the in-game carousel and Seasonal tab Icon for the Hunter Seasonal ornament would display the incorrect cloak. 
      • Players would still receive the intended cloak when purchased. 
  • Fixed an issue where finisher and emote previews were being delayed. 
  • Fixed an issue where the player is unable to interact with sockets for two to four seconds while the screen fully loads.  
  • The addition of new blue banners in-game to help new players learn the game can now be removed from popping up for those that are already familiar with Destiny 2. 

Gameplay and Investment

Glaive Mods: 
  • Armor mods for Glaives now drop from world engrams and can now be sold by Ada-1. 
  • Fixed an issue where Glaive armor mods would not appear in Collections. 
Armor: 
  • Fixed an issue where Aeon Safe Titan Exotic arms were not showing its familiar gold stripe.
Weapons: 
  • Tracking rockets have been adjusted after being found too dominant against other Guardians when invading in Gambit.  
      • This includes Grand Overture’s missiles.  
      • Tracking against AI enemies remains unchanged. 
  • Fixed an issue where the Ikelos SMG received an unintentional 40% damage buff.  
  • Fixed an issue where the Imperial Needle bow was getting an unintended 40% damage buff and could detonate enemies debuffed by Ticuu's Divination.
  • Wardcliff Coil Rocket Launcher's damage has been restored to its original parameters following an unintentional buff to its damage.  
  • Fixed an issue regarding Grand Overture’s ability to generate more-than-intended ammo when switching Heavy weapons.  
      • Players would gain more ammo than intended when volley was readied and would overflow its magazine when combined with Actium War Rig (for Titans).  
  • Increased Grand Overture’s reserve ammunition from 20 to 40, resulting in a max ammo of 60.  
  • Fixed an issue where the Iron Banner weapon special effects would shut off if the Iron Banner origin trait was active.  
  • Fixed an issue where the Enhanced Golden Tricorn perk would not activate on ranged melee kills. 
Weapon Crafting: 
  • Fixed an issue where the "Reshaping Enigma" quest objective could be bypassed.
  • Fixed an issue where the Enigma Glaive reshaping costs could be overridden. 
  • Reduced end-of-campaign weapon crafting progression for campaign missions on Normal difficulty.
  • Overflow has been removed from Enhanced Pulse Monitor following unintentionally overflowing the weapon's magazine with seemingly no limit. 
  • Enhanced One-Two Punch now only requires 10-12 pellets to hit a target to proc the melee buff.
      • Base trait and the Enhanced trait duration have been changed to 1.22s.
  • Fixed an issue where reforges for the Osteao Striga's catalyst would ask for the full catalyst cost. 
  • Enhanced Ambitious Assassin changed to add a Reload stat.
  • Fixed an issue where Tier-3 Deepsight chests would only appear once per account.
  • Fixed an issue where the Refined Qualichor quest wouldn't reappear for Fynch at weekly reset. 
Abilities: 
  • Fixed an issue where the standardized Void Weaken debuff was overriding Divinity’s custom weakening debuff. 
  • Fixed an issue where Ward of Dawn was granting an unintentional melee damage boost that stacked with Offensive Bulwark. 
  • Reduced melee recharge while invisible and wearing Graviton Forfeit when in PvP activities, including Crucible and Gambit. 
  • Fixed an issue where hitting Deadfall’s trap with a throwable grenade or smoke bomb would cause it to disappear. 
Seasonal Challenges: 
  • Fixed an issue where the Apex Armorer Seasonal Challenge that requires players to Masterwork any piece of armor would complete when a player changed the element of one of their already-Masterworked armor pieces. 

Platforms and Systems

HDR: 
  • Fixed an issue affecting Xbox One X HDR that caused black levels to turn white.

General

  • Fixed an issue where certain quests were replaced with a placeholder icon.  
  • Fixed an issue where Google Stadia users who own The Witch Queen were shown the Digital Deluxe Edition upgrade option. 
  • Stadia Store does not offer automatic product discounts for expansions like other consoles, players should now see the correct messaging for the Deluxe Edition. 
  • Fixed an issue where players would purchase a weapon from Beyond Light from the Exotic Archive and see a pop-up message for the Deluxe Edition of the previous expansion, which is no longer available.  
  • Fixed an issue causing Gambit weapon and armor focusing to cost more than expected.  
  • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each. 
  • Fixed an issue where the weekly limit for Ascendant Alloy purchases was not resetting at Master Rahool.  
  • Added a one-time purchase of two Ascendant Alloys for the cost of one.  
  • Rahool’s destination materials are now sold for stacks of 5 and 1 Legendary Shard, matching Spider’s previous exchange rates.  
  • Fixed an issue that allowed Weapon Telemetries to still drop.  
  • Go ahead and delete those from your inventory, no need to hoard what you can’t use any more.  
  • Fixed a localization issue where text overlapped in the Seasonal Rank Tool for some languages.  
  • Fixed an issue where the Exotic quest name for the Grand Overture catalyst quest would show up blank after the first step was completed.  
  • Various crash and stability fixes implemented across all platforms.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51157

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Destiny 2 Hotfix 4.0.0.4

Mar 22, 2022 - Destiny Dev Team

Activities 

 
Throne World 
  • Fixed a networking issue that could cause the destructible Pyramid Crux object used in many activities to desync state between client and host causing several issues and confusing players. 
  • Fixed an issue where a third Altar could unintentionally be active on the map for a short period. 
 
Gambit 
  • Fixed an issue causing perks in Gambit PvP to use PvE values. 
      • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources. 
 
Vow of the Disciple 
  • Fixed an issue where an unintentional symbol could appear where one of Rhulk's attacks met environment geometry. 
  • Fixed an issue where players could earn a lore entry while only standing in front of one of two symbols. 
  • Fixed an issue where players could shoot any symbol to pass the "kill" symbol check for the lore entry. 
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance.
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress. 
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs. 
  • Fixed an issue where players could leave raid banners up by planting them as the encounter begins. 
  • Fixed an issue where players could earn multiple lore entries by reloading checkpoints. 
 
The Witch Queen Campaign 
  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining. 
      • Players that Join in Progress now require a revive. 
  • Fixed an issue preventing replayable nodes in The Witch Queen campaign from appearing on the Throne World map for a small portion of players. 
  • Fixed the displayed possible rewards for Legend difficulty for The Ghosts to include Ascendant Alloy. 
 
PsiOps Battlegrounds 
  • Fixed an issue where Champions were inconsistently spawning in PsiOps Battlegrounds. 
 

UI/UX  

General
  • Fixed an issue where some items were being highlighted as new incorrectly, which had negative impacts to performance. 
  • Fixed an issue where general game performance could stutter or drop in framerate while character inventory UI was loading. 
 
 

Investment  

Economy 
  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected. 
      • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each.  
  • Rahool's destination materials now are sold for stacks of five for one Legendary Shard, matching Spider's previous exchange rates. 
  • Fixed an issue that was still allowing Weapon Telemetries to drop. 
      • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future. 
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes. 
  • Fixed an issue where the Omega catalyst boost was rewarding 3x progress instead of 4x. 
  • Fixed an issue where the Legendary Campaign emblem, A Higher Truth, could not be equipped on platforms where the player doesn't own The Witch Queen. 
  • Players who found themselves unable to unlock or acquire a Light subclass should now be able to do so. 
  • Players should find the associated pursuits in their inventory when first entering orbit with space remaining for the associated pursuit. 
  • Fixed an issue where the Ritual of the Season Triumph could be progressed with PvE kills outside of Vanguard playlists. 
  • Fixed an issue where Seasonal quest steps could be blocked if players had reached the Psionic Intel inventory limit. 
  • Fixed an issue where Nightfalls were giving inconsistent reputation bonuses when reaching a platinum score. 
      • Some strikes will now reward additional reputation, while others will reward less. 
 
Weapon Crafting 
  • Increased Element crafting currency caps. 
  • Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements. 
 
Seals 
  • Fixed an issue where the Moments of Triumph 2021 title could not be equipped. 
 
 

Gameplay 

 
Weapons 
  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames. 
      • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch. 
      • The actual weapon item will have the correct stat. 
  • Fixed an issue where The Logic ornament for The Lament appeared backwards. 
  • Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly. 
  • Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner. 
  • All Glaives now reach full charge after four successful projectile hits instead of six. 
 
Armor 
  • Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities. 
  • Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields). 
  • Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid. 
  • Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave. 
  • Fixed an issue where some Rare armor sets could be infused. 
  • Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks. 
 
Abilities 
  • Boss combatants no longer take additional melee damage while frozen by Stasis. 
  • Sentinel Titan's Bastion barricade now takes 20% increased damage from player sources. 
      • This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds. 
  • Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar). 
      • Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits. 
      • These changes are targeted specifically at PvP and don’t affect the PvE sandbox. 
      • We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend. 
      • As always, we’ll be on the lookout for feedback and will adjust where needed. 
  • Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
      • While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
      • We are thankful to have such a good Child, and are proud of them.
 
 

Platforms 

PC 
  • Fixed an issue where some overlays could cause game crashes. 
      • Includes MSI Afterburner and Razor Cortex.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51188

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Destiny 2 Hotfix 4.0.0.5

Mar 29, 2022 - Destiny Dev Team

Activities  

The Wellspring: Attack 

  • Fixed an issue where players were able to avoid being pulled into the boss arena during encounter when pressed up against Hive shield barriers. 
  • Fixed an issue where players that joined the activity late would prevent activity barriers from spawning, blocking further Wellspring progression.  
  • Fixed an issue where Wizards and carried objects could be pushed to sink through the middle pillar, soft-locking the instance.  
 

PsiOps Battlegrounds 

  • Fixed an issue in the Cosmodrome that blocked players from picking up Captured Light, blocking further progression. 
 

Trials of Osiris  

  • Fixed an issue where Trials of Osiris Mementos were not dropping when players claimed their first Flawless chest of the week.  

Gameplay and Investment 

Weapons  

  • Fixed an issue where combatants would remain stun-locked indefinitely when hit with a Glaive melee.  
  • Balance tweaks were made to the Firmly Planted perk on Fusion Rifles. 
    • Effectiveness reduced by 50%. 
  • Glaives will now reach full charge after landing four successful projectile hits. 
 

 Armor

  • Suppressing Glaive now consumes (and requires) 10% weapon energy when applying suppression with the Glaive melee.  
 

Aspects:  

  • Child of the Old Gods is now more likely to reach its intended target, no longer bouncing off its directed path.  
    • We are still proud of the Child, even more than we were last week. Good job, Child. 

General 

  • Fixed an issue that prevented stat trackers from counting weekly, Seasonal, and lifetime Vow of the Disciple raid carries.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51206

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Destiny 2 Hotfix 4.0.0.6

Apr 5, 2022 - Destiny Dev Team

 Gameplay and Investment 

Xûr

  • Fixed an issue that was causing Xûr to offer Exotic armor with low stat rolls and identical stat allocation. 
    • This fix has caused an issue we are now investigating where the advertised stats on Xûr’s inventory screen may be slightly different than the item you receive.  
    • It's been a very eventful time for Xûr, but he's ready to get back to work. He thanks you for your patience.

Trials of Osiris

  • Fixed an issue where players were not receiving the expected additional rewards while being in the Flawless pool. 
 

Platforms and Systems

PC

  • Fixed an issue where some users could experience black screens on Windows 7 and 8.1.
    • Note: Some players may continue to experience this issue depending on PC specs. If you experience this issue, please report any findings to our Bungie Help forum here.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51221

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Destiny 2 Update 4.0.1

Apr 19, 2022 - Destiny Dev Team

Activities 

  • The Wellspring: Attack: 
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock. 
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds. 
  • Altar of Reflection 
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT 
  • Lost Sectors 
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests 
  • Vow of the Disciple 
      • Fixed an issue where players could bring relics out of the Exhibition area. 
      • Fixed multiple places where players could get out of environment. 
      • Fixed an issue where the Resonant Shard timer would not decrement. 
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently. 
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly. 
      • Fixed an issue where players could have one of Rhulk's weakspots open prematurely by depositing Emanating Force late in the encounter loop. 
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage. 
      • Fixed an issue where players could spread Leeching Force and charge it at the same time. 
      • Fixed an issue where The Caretaker's dynamic health threshold UI would not consistently display for all players. 
  • Throne World (Freeroam): 
      • Fixed an issue where runes could appear before activating deepsight, and couldn't be revealed again if player didn't complete puzzle from the first try. 
      • Fixed an issue where a material node in Miasma bubble was not appearing. 
      • Fixed an issue where players could duplicate the Resonant Charge carry object. 
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal. 
      • Fixed issue with qualichor pursuit auto-completing reward step. 
  • Gambit: 
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates. 
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room. 
      • Fixed an issue where players would see an empty box next to enemy player names when invading. 
          • This should now consistently show the enemy players' class icon 
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal. 
  • PsiOps: 
      • Fixed an issue where revives did not award points for scoring. 
      • Fixed an issue where enemies sometimes didn't spawn after entering the Dark Forest area. 
  • Trials of Osiris: 
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket. 
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding... which leads us to the next patch note! 
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts. 
          • This will reset weekly. 
 

UI/UX 

  • Invites 
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites 
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster 
  • Roster 
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color 
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities. 
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen. 
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect. 
  • Dares of Eternity 
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic. 
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished. 
      • Seals and Triumphs 
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim. 
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages. 
  • Text Chat 
      • Virtual keyboard support is now available for console text chat 
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages 
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players 
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms 
      • Inventory 
      • Updated the background color for the number indicator on inventory item stacks that are full 
  • Director 
      • Increased the subtitle opacity on tooltips within the Director to improve legibility 
  • Seasonal Artifact 
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility 
  • Miscellaneous 
      • Updated the Sort button UI to be consistent across all screens where it is present 
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen 
 

Sandbox 

  • Weapons 
      • Fixed an issue where the "Eyes of Tomorrow" rocket launcher was not tracking as intended and would sometimes kill the wielder. 
      • Fixed an issue that was causing the "Empirical Evidence" sidearm to be less stable than intended. 
      • This has been updated to be closer in feel to the "Breachlight" sidearm. 
      • Fixed an issue where the "Explosive Personality" grenade launcher was displaying the wrong RPM stat in the crafting screen. 
      • Fixed an issue where the "Adaptive Munitions" perk would no longer increment when the target had a weaken debuff. 
      • The damage bonus from the "Bait and Switch" perk has been increased from 20% to 35% 
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete. 
      • Fixed an issue where "Immovable Object" and "Tilting at Windmills" had unclear descriptions. 
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air. 
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns. 
  • Weapon Crafting 
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.  
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element. 
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit. 
      • Fixed an issue where the Father's Sins Wellspring Sniper rifle didn't initialize the kill tracker as active on crafting the weapon 
  • Armor 
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output. 
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy... 
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity. 
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying. 
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled. 
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju's Harness. 
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade. 
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic. 
      • Fixed an issue where sidearm mods were not dropping. 
  • Abilities
      • Fixed an issue where players could cancel Nova Warp's cast sequence and spawn the initial detonation blast without costing Super energy. 
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly. 
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies. 
      • Fixed an issue where the "Echo of Instability" fragment was not activated by initial explosions from Void Spike Grenades. 
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations. 
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped. 
 

Collections and Customization 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu. 
      • Fixed an issue where Prime Gaming entitlements didn't unlock the One of US emblem in Collections. 
      • Fixed an issue where the "Ruinous Clash" shader appeared twice in the appearance customization menu. 
      • Fixed an issue where the "Paragon" Vanguard shader appears twice in the shader customization screen. 
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn't be reacquired from Collections after being dismantled. 
 

Clans 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit 
 

Platforms and Systems 

  • PlayStation 4 
      • Background compatibility files now download at full speed while Destiny 2 is running. 
 

Miscellaneous

  • General
      • Several stability and crash fixes. 
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor. 
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised. 
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset. 
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks. 
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist. 
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike. 
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16. 
      • There is now a tip leading to the Bungie.net/MentalHealth help page. 
  • Localization 
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings. 
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51249

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Destiny 2 Hotfix 4.0.1.1

Apr 26, 2022 - Cozmo_BNG

Activities 

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities. 
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph. 
 

PvP 

  • Fixed an issue allowing players to exit the play area on Eternity. 

Gambit 

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield. 
  • Fixed an issue where the Primeval would not appear after  banking 100 Motes. 
 

Gameplay and Investment  

Armor 

  • Synthoceps 
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee. 
  • Renewal Grasps  
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.  
      • The outgoing damage penalty applied to players affected by a  Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.  
          • Damage unchanged vs. PvE targets. 
 

Weapons 

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork. 
 

Abilities 

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes. 
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.  
      • This matches the recharge rate of Warlock Rift. 
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s . 
  • Axion Bolt base cooldown increased from 91s to 152s. 
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.  
      • Unchanged vs. PvE targets. 
 

General 

  • Stability and crash fixes. 
      • Fixed a memory leak contributing to crashes and instability. 
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the "You're sending messages too quickly!" message.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51270

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Destiny 2 Hotfix 4.0.1.3

May 10, 2022 - BrunoLouviers

ACTIVITIES

  • Guardian Games playlist activities now grant progression towards Deepsight weapons and levels 
  • The Title SMG will now drop from Medallion turn-ins. The higher the Medallion the higher the drop chance. 
    • Drop-rate has been tuned to correct the issue. 
  • Guardian Games Playbook has been disabled from Eva Levante after an unintentional interaction with platform carts. 

ABILITIES

  • Fixed an issue that prevented players from successfully charging a Nova Pulse just after casting the Nova Warp Super. 
  • Fixed an issue where charging a Nova Pulse with low Super energy would not consistently complete the attack. 
  • Fixed an issue where an interaction between Shiver Strike and Glacial Quake could allow players to generate infinite Stasis crystals if combined with the Howl of the Storm Aspect. 
    • Developer note: Shiver Strike will now cost the player’s full melee charge immediately on activation. We understand that this is a slight nerf for the time being, and plan to make additional adjustments in the future to address its potency. 

GHOST SHELLS

  • Fixed an issue where the Fettered Shell was not properly taking shaders. 
    • 'Radioactive green' is a very fashionable color, though. 

REWARDS

  • The Dark Telemetry emblem now supports the raid metric category. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51325

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Destiny 2 Update 4.1.0

May 24, 2022 - Bungie

Activities  

Freeroam 
  • The Legend and Master Lost Sector rotation has been updated.
      • Players can expect to see a Nessus Lost Sector! 
Xûr's Treasure Hoard and Dares of Eternity  
  • Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way.  
Iron Banner 
  • Iron Banner reputational changes, detailed here, are in effect to be more in-line with other reputational systems in Destiny 2.  
  • Completing challenges and donning Iron Banner gear, including Iron Banner armor ornaments in place of swapping out armor, earns an additional buff when ranking up that Iron Banner reputation.  
  • 4 event challenges have been added when playing Iron Banner.  
    • These will rotate daily. 
  • New intro quest added.  
    • All players must complete this once.  
  • A new Triumph and Seal has been added to ring in a new era of Iron Banner.  
  • Bounties and tokens have been removed from Iron Banner.  
  • Power level advantages are now disabled in Iron Banner.  
  • Rift returns as a new Iron Banner Seasonal mode. Learn more about Rift and its future here.  
Gambit 
  • Gambit Reputation: Activity completion now awards 75 reputation points from 50.  
    • Activity streaks award 20 reputation points per streak from 15.  
    • Overall gains should be 25-33% faster.  
  • Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30. 
  • Quality-of-life update to Gambit bounties: 
    • Daily Bounties: 
      • Added new bounty for collecting Heavy ammo. 
      • Updated defeating combatants with Stasis bounty to include freeze assists. 
      • Changed sending one of each type of Blocker bounty to sending Blockers of any size (with more progress given for sending bigger Blockers). 
      • Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player.  
    • Repeatable Bounties: 
      • Added a new bounty for defeating invaders as a fireteam. 
      • Added a new bounty for defeating Blockers. 
        • This includes final blows and assists when progressing through this bounty. 
      • Updated the defeating combatants with Stasis bounty to include freeze assists. 
      • Changed the defeating opposing Guardians with final blows or assists bounty to defeating opposing Guardians as a fireteam. 
  • Updated Gambit enemy variations. 
Vanguard Ops 
  • Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear. 
    • Identity theft is not a joke, Jim. 
  • Higher difficulty Battlegrounds and strikes can now be rejoined automatically after a disconnect.  
    • No, you still won’t be able to change your loadout when taking on Grandmaster Nightfalls. 
Trials of Osiris 
  • Trials Capture Zone and Freelance are no longer referred to as "Labs."  
  • New Trials weapons can now be earned via Saint-14's reputation rewards track before they can be decrypted from Trials Engrams.  
    • Complete matches of Trials of Osiris to earn reputation with Saint-14. 
    • Please make our favorite space uncle proud. Thanks.  
Crucible 
  • Control: Each player capturing a zone now gets +1 participation point.  
  • Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker.   
  • Mayhem: Super kills now reward players with 3 points instead of 2.  
  • Mayhem: Increased the score target to 200 from 150. 
  • Mayhem: Time limit has been reduced from 8 to 7 minutes.  
  • Rumble: Time limit has been increased from 8 minutes to 10. 
  • Showdown: Each round’s target score has been increased to 15 from 10.   
  • Crucible private matches will now default to match mode settings in Playlists. 
  • Fixed a bug that caused the Only One Ascends medal to be improperly awarded on capturing a zone. 
Raids and Dungeons 
  • Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter. 
  • Vault of Glass: Spoils of Conquest are no longer farmable on repeated clears. 
  • Last Wish: Fixed an exploit where players could pick up Diamond Lance to drop Riven's Heart. 
    • Hasn’t Riven gone through enough? I mean... 
  • Last Wish: Fixed an issue where players could fight Kalli outside of the intended darkness phase.  
  • Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter. 

Gameplay and Investment 

Weapons 
  • Weapon Crafting: All element currencies other than Neutral Elements have been removed. Neutral Elements have been renamed to Resonant Elements. 
  • Weapon Crafting: The Masterwork visual has been added to crafted weapons. The weapon must be reshaped with an enhanced intrinsic and two enhanced trait perks in order to Masterwork. 
    • We heard y’all liked gold borders.  
  • Weapon Crafting: PvP kills will generate slightly more weapon level progression.  
  • Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods. 
  • Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress toward recipe progress.  
    • This will not retroactively provide progress for already-completed Deepsight mods. 
  • Weapons: Glaive projectile speed has been increased.  
  • Exotic Weapon: No Time to Explain's time portal no longer shoots dead bodies when it's bored. 
  • The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam.  
  • Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped. 
Global 
  • Reduced the tier-1 damage bonus from 20% to 15% when going up against other players.
    • This is specifically to reduce the number of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift)
  • The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype. 
    • For a complete breakdown, check out our massive novel-length TWAB from a previous week here.  
  • For the full changes made to how airborne gameplay works, please check out the full breakdown here. For a brief recap:  
    • All Primary weapons have their airborne accuracy penalty removed (i.e., they're just as accurate airborne as grounded—your bullets go where you're aiming). 
    • We've added a new weapon stat called airborne effectiveness, which has been deliberately tuned on all Exotic weapons, everything that shipped in Season 16, and everything from Season 17 onwards.
      • Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons. 
      • All other weapons have a default value, set per weapon archetype. 
      • Precision angle threshold - 0 at 0 stat, high at 100 stat. 
        • This controls how easy it is to get headshots while airborne. If this is 0, you must pinpoint aim exactly at the head to get the headshot, otherwise you'll get a body shot even if your aim assist cone overlaps with the head. 
      • What this means overall is that players will get fewer misses due to randomness from the accuracy cone while airborne, but reliance on aiming is much higher at low stat. In order to make this easier, players will need to build into airborne. 
    • The airborne effectiveness stat comes from three sources: 
      • Weapon: 
        • The weapon's base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype. 
          • Exotic weapons typically get a higher stat than Legendary weapons in that archetype. 
        • This is available to weapon perks, starting with Air Assault. 
      • Subclass: 
        • The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e., on consuming your grenade). 
        • The Tempered Metal Solar Fragment: +20. 
        • The Whisper of Hedrons Stasis Fragment: +20. 
      • Exotic Armor: 
        • Exotic armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty that is usually in the -50 to +40 range. 
          • Stompees: -50. 
          • Lion Rampant: +100, only while hip-firing. 
          • Peacekeepers: +40 on SMGs only. 
          • Celestial Nighthawk: +100, only for firing the Celestial Nighthawk Super shot.
          • Lucky Pants: +20, on Hand Cannons only. 
          • Peregrine Greaves: +10. 
          • Wings of Sacred Dawn: +50. 
          • Nezarec's Sin: +20, with Void weapons only. 
          • Necrotic Grips: +20 with Weapons of Sorrow (and similar weapons). 
        • This means that, in general, if you want good airborne effectiveness (i.e., 80 stat), you should pick a weapon with a high stat, put Icarus Grip on it, and either equip an Exotic armor piece that helps, or run a subclass Aspect or Fragment. 
        • If you want the best possible airborne effectiveness, you'll generally have to go all in on all three: weapon, Exotic armor, and subclass. 
          • This is a big weapon system change; we'll be monitoring how it rolls out and adjusting as needed. 
  • Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor. 
  • Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait. 
Archetypes 
  • Sniper Rifle: 
    • Reduced stow, ready, and aim-down-sights times by 10%, i.e., all Snipers are now snappier. 
  • Shotgun (applies to both Slug and Pellet Shotguns): 
    • Reduced damage falloff start and end by 1m. 
    • Reduced aim assist and magnetism falloff start and end by 2m. 
  • Fusion Rifle: 
    • Reduced damage falloff near distance. 
      • 2m at 0 range (~2.7m when ADS with a 15-zoom stat). 
      • 1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). 
    • Reduced damage falloff far distance. 
      • 1m at 0 range (~1.35m when ADS with a 15-zoom stat). 
      • 1.3m at 100 range (~1.75m when ADS with a 15-zoom stat). 
    • Reduced recoil scalar variance between 0 and 100 stability: 
      • 0 stability: unchanged at 0.750. 
      • 100 stability: increased from 0.500 to 0.550 (i.e. increased the recoil penalty slightly). 
    • Reduced unmodified High-Impact charge time from 1.000 to 0.960s. 
    • Increased High-Impact damage per burst by 10. 
    • Increased unmodified Precision charge time from 0.740 to 0.780s. 
    • Increased unmodified Rapid-Fire charge time from 0.460 to 0.500. 
    • Decreased Rapid-Fire damage per burst by 20. 
    • New charge time and damage per burst for all fusion rifle subfamilies: 
      • High-Impact: 0.960s, 330 damage. 
      • Precision: 0.780s, 280 damage. 
      • Adaptive: 0.660s, 270 damage. 
      • Rapid-Fire: 0.500s, 245 damage. 
  • Auto Rifle:
    • Increased damage falloff near distance by 0.75m. 
  • Pulse Rifle: 
    • Increased damage falloff near distance based on the range stat: 
      • 0 range: increased from 15 to 16m. 
      • 100 range: increased from 22.5 to 24m. 
        • (Note that this is the hip-fire falloff distance and is multiplied by the zoom value to get the aim down sights falloff distance). 
      • Damage falloff far distance remains 40m regardless of the range stat. 
    • Increased Lightweight (450RPM) Pulse Rifle damage per bullet from 15 to 16 (with a 1.65x precision scalar this will increase precision damage from 24.75 to 26.4). 
      • This won't change the optimal time to kill (TTK) in PvP but will reduce the number of crits required. 
  • Submachine Gun (SMG): 
    • Increased damage falloff near distance by 1.5m. 
    • Adjusted zoom values on most viable Legendary SMGs and one Exotic. 
      • Shayura's Wrath: 17 → 16. 
      • Multimach: With max zoom scope: 17 → 15 (second highest zoom will bring this to 14 instead). 
      • Stochastic Variable: 13 → 14. 
      • Ikelos: already did this in 600, but 13 → 14. 
      • Seventh Seraph: 13 → 14. 
      • Every Waking Moment: 13 → 14. 
    • Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal. 
      • Decreased body damage from 12 to 11.25. 
      • Increased precision multiplier from 1.35 to 1.44. 
  • Hand Cannon: 
    • Precision Frame Hand Cannons 
      • Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. 
  • Machine Gun: 
    • Increased damage by 40% against PvE enemies (20% vs bosses). 
      • Xenophage and Grand Overture do not receive the bonus damage against bosses. 
  • Sword: 
    • Fixed several inconsistencies in stat display between different Swords (this has no gameplay impact). 
    • Increased the charge rate of Sola's Scar from 20 to 50 to match Temptation's hook. 
  • Trace Rifle: 
    • Increase Trace Rifle buff against non-red bar combatants to a total of 20% over live. 
    • Increased ammo picked up per Special ammo brick from 18 to 30. 
  • Glaive: 
    • Increased melee damage versus PvE enemies (except for bosses and vehicles) by 25%. 
    • Reduced energy drain speed while shielded by 30%. 
    • Increased projectile speed dependent on the range stat: 
      • At 0 stat: increased from 30 to 60 m/s. 
      • At 100 stat: increased from 80 to 100 m/s. 
    • Rocket Launcher: 
      • Fixed rocket damage scalar by ROF so it applies to impact and detonation damage and increased the difference from 5% to 10%. 
      • Reduced the Eyes of Tomorrow damage map buff from 1.3x to 1.2x since it gets 1.1x from this Rocket Launcher change (no other Exotic Rocket Launcher should be affected). 
Exotics 
  • All Exotics that shipped before the Forsaken expansion release now have their kill trackers visible by default. 
  • Fighting Lion: 
    • Reverted the Season 15 breech Grenade Launcher blast radius reduction, but just for Fighting Lion, by increasing blast radius by 0.4m. 
    • Increased damage by 5%. 
  • Eyes of Tomorrow: 
    • Increased damage vs bosses and Champions by 30%. 
  • Leviathan's Breath: 
    • The Archer's Tempo perk from the catalyst now has increased effect (just on this weapon). 
      • The standard draw time scalar for Archer's Tempo is 0.75x, it is now 0.5625x on Leviathan's Breath. 
    • Added a small delay before detonation on Champions, mini-bosses, and bosses.  
      • This allows the impact to stun an Unstoppable Champion and the detonation to deal bonus damage against the stunned Champion. 
    • Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%. 
      • Overall damage vs Champions are roughly doubled (even more compared to shooting an un-stunned unstoppable Champion). 
    • The Huckleberry: 
      • Increased zoom stat from 13 to 15. 
  • Xenophage: 
    • Reverted the Season 15 change (which reduced the rate of fire to 100RPM). 
      • Increased rate of fire from 100RPM to 120RPM. 
      • Reduced damage per bullet to match the previous. 
      • Doesn't benefit from the Season 15 or Season 17 Machin Gun PvE damage buffs. 
  • Le Monarque: 
    • Reduced poison tick damage vs players by 25%. 
    • Changed poison damage type from burn to poison. 
    • Increased poison tick damage vs AI by 50%. 
  • Lorentz Driver: 
    • Reduced body shot damage against players by 20%. 
    • Body damage reverts to old behavior when in the weapon's damage mode. 
    • Precision damage in any mode unchanged. 
  • Skyburner's Oath:
    • Increased aim-down-sights (ADS) projectile speed to 9999 (i.e., this projectile is now hitscan). 
    • Both ADS and hip-fire are now 150 RPM. 
    • Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher have a larger detonation size than ADS. 
    • The hip-fire detonation also applies Scorch to targets. 
    • The bonus range from the Masterwork has been rolled into the base stats of the weapon. The Masterwork now grants bonus reload speed instead. 
    • Has the highest airborne effectiveness stat of any weapon in the game. 
  • The Last Word: 
    • Reduced mouse and keyboard recoil penalty from 33% to 22%. 
  • Arbalest: 
    • Reduced damage vs Champions by 25% (will still break barriers in one hit). 
  • Graviton Lance: 
    • Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout. 
  • Grand Overture: 
    • Reduced time between bursts when in missile mode. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts.
  • Wavesplitter - Void 3.0 update: 
    • Picking up an Orb of Power now grants 10s of maximum power and caps at 20s, up from 5 and 10, respectively. 
      • Now suppresses targets on sustained fire while in this mode. 
  • Osteo Striga: 
    • Corrected rotation on the projectile model. 
  • Exotic Glaives: 
    • Titan Glaive, Edge of Action: players now gain a Void overshield from entering the bubble. 
      • Helm of Saint-14' Starless Night now applies to this bubble as it does for Ward of Dawn. 
    • Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles. 
    • Hunter Glaive, Edge of Concurrence: tripled the damage of the wave detonation, increased the number of enemies it can chain to from 4 to 8. 
  • Lord of Wolves is like a Shotgun but has some custom tuning, so it needed some adjustments to keep pace with the last couple of Shotgun changes: 
    • Reduced damage falloff start and end by 25%. 
Perks 
Note: where an enhanced perk exists and an adjustment is needed, it's been adjusted in the same way. 
  • Snapshot Sights: 
    • Increased ADS animation speed scalar from 0.5 to 0.75 for Special ammo weapons (i.e., made the speed slower, though Primary ammo weapons are unchanged). 
  • Opening Shot: 
    • Removed the damage falloff scalar. 
    • Increased range stat bonus from +20 to +25. 
  • Full Choke: 
    • Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less).
  • Smoothbore: 
    • Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less).
  • Desperado: 
    • Increased fire recovery scalar from 0.415 to 0.7 (i.e., doesn't fire as fast with the perk active). 
    • Reduced duration from 7s to 6s, added a timer to the buff text. 
    • Removed the PvE damage penalty. 
      • This will allow it to work as intended on some other subfamilies, not just High-Impacts. 
  • Shoot to Loot: 
    • Now only activates if the player is capable of picking up the ammo brick. 
    • The cooldown has been removed. 
  • Air Assault: 
    • Now grants up to +60 airborne effectiveness stat when wounded (same trigger conditions as Eye of the Storm). 
  • Mulligan: 
    • Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons.
    • Unchanged on Special and Heavy ammo weapons.
  • Compulsive Reloader: 
    • Increased reload stat buff from +40 to +50. 
    • Added a 0.95x reload animation scalar. 
  • Adagio: 
    • Reduced the damage bonus for Shotguns from 30% to 20%.
  • Harmony: 
    • Fixed an issue where kills from the weapon with this perk could sometimes activate the perk if stowed quickly. 
  • Skulking Wolf: 
    • The perk duration has been changed to 10 seconds for use in the updated Iron Banner mode. 
Mods 
  • Icarus Grip: 
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat. 
  • Adept Icarus: 
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat and +5 handling. 
Abilities 
  • Solar Subclasses:
    • Reworked to fit the Subclass 3.0 system, in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void. 
    • Standardized a set of buffs and debuffs aligned to the Solar damage type used across your subclass, weapons, and armor: 
      • Cure - You are healed in a burst of mending Solar Light. 
      • Restoration - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage. 
      • Radiant - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. 
      • Scorch - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they Ignite. 
      • Ignite - A large, damaging Solar explosion in an area around the target. 
    • Hovering over Aspects, Fragments, or abilities on the Solar subclass screen now displays a tooltip flyout detailing any relevant status effects. 
    • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects will have fluid behavior because of that. 
    • All classes now have access to all Solar grenades.  
Grenades 
  • Healing Grenade (NEW): 
    • Releases a wave of benevolent Solar Light on impact with targets or the environment that Cures allies and creates a blessing that grants Restoration on pickup. Tracks to allies in its flight path. 
  • Solar Grenade: 
    • Now applies 20 Scorch stacks to targets on initial detonation and 14 Scorch stacks per second to targets in the lingering damage volume instead of a generic Solar burn effect. 
    • Base cooldown increased from 105s to 121s. 
  • Tripmine Grenade: 
    • Now applies 40 Scorch stacks to targets caught in the blast. 
  • Firebolt Grenade: 
    • Now applies 20 Scorch stacks to targets hit by secondary seekers. 
  • Fusion Grenade: 
    • Now applies 40 Scorch stacks targets caught in the blast.
  • Incendiary Grenade: 
    • Now applies 60 Scorch stacks to targets caught in the blast, rather than applying a generic Solar burn effect. 
  • Thermite Grenade: 
    • Now applies 10 Scorch stacks to targets hit by each wave. 
  • Swarm Grenade: 
    • Now applies 5 Scorch stacks to targets caught in each drone’s detonation. 
Hunter 
  • Gunslinger 
    • Split Golden Gun into two separate variants, Deadshot and Marksman: 
      • Deadshot (6-shot variant):
        • Now deals increased damage while Radiant. 
        • Now refunds a Golden Gun round when you cause a target to Ignite while your Super is active, rather than on any kill. 
      • Marksman (3-shot variant): 
        • Now deals increased damage while Radiant. 
        • Now over-penetrates targets by default. 
      • Blade Barrage: 
        • Increased consistency of tracking strength. 
          • Knives can now track targets more predictably at very close and very far ranges.
        • Increased PVE damage vs. PVE combatants by 25%. 
      • Knife Trick: 
        • Now applies 20 Scorch stacks per knife rather than a generic Solar burn effect. 
      • Weighted Throwing Knife: 
        • Now refunds your class ability on precision kill rather than itself. 
        • Now causes Scorched targets to Ignite on hit.
      • Lightweight Knife (new melee): 
        • A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit. 
      • Acrobat’s Dodge (new ability): 
        • Perform an acrobatic leap, driving a Solar knife to the ground. On landing, you and nearby allies are made Radiant. 
      • Deprecated the Practice Makes Perfect subclass node perk. 
      • Reworked the Knock ‘Em Down subclass node perk: 
        • Now passively grants additional bonuses to your Solar Supers: 
          • Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%). 
          • Deadshot Golden Gun has 4 seconds increased duration (+33%). 
          • Blade Barrage now fires 5 additional knives per wave (+70%). 
        • In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy.
  • Nightstalker 
    • Trapper’s Ambush: 
      • Landing detonation now counts as melee damage and will trigger perks like Echo of Exchange and Melee Wellmaker.
    • Stylish Executioner: 
      • After a Stylish Execution, your weakening melee attack now also deals bonus damage to targets.
    • Arcstrider:
      • Fixed an issue where Tempest Strike would sometimes fail to travel through doors with low ceilings.
Titan 
  • Sunbreaker 
    • Hammer of Sol: 
      • Now shatters into explosive secondary projectiles as default behavior. 
    • Burning Maul: 
      • Increased initial light attack lunge distance. 
      • After landing ten light attack hits, now automatically spawns a Heavy attack cyclone at the target’s location. 
    • Hammer Strike: 
      • No longer weakens targets. 
      • Now applies 40 Scorch stacks to the primary target hit by Hammer Strike and deals damage to targets behind them. If the primary target is killed by a Hammer Strike direct impact, they automatically Ignite. 
    • Throwing Hammer: 
      • Now applies Cure (in addition to refunding the melee cost) when picked up if the Hammer struck a target. 
      • Deprecated the Mortar Blast melee ability and the Explosive Pyre and Tempered Metal subclass node perks. 
    • Roaring Flames: 
      • Now activates from Solar ability kills and kills with Solar Ignitions. 
      • Damage scalar reduced to compensate for expected increased uptime: 
        • Now 20% increased ability damage to combatants per stack, down from 30%. 
          • Note: melee damage bonus is reduced when Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps’ perks are also active. 
        • Now ~13% increased ability damage to players per stack, down from 25%. 
    • Sol Invictus: 
      • Sunspots are now created from Solar ability kills, kills on Scorched targets, or Hammer of Sol impacts. 
      • Sunspots now apply Scorch (in addition to dealing damage) to targets that pass through. 
      • Sunspots no longer provide an outgoing damage boost, but now grant Restoration when you pass through a Sunspot you created. 
      • Grenade and melee regeneration bonus scalar granted by Sol Invictus (previously Sun Warrior) reduced from 3 to 1.5. 
        • In general, we want significant amounts of ability regeneration to come from buildcrafting rather than any single source, and the amount of bonus energy granted by Sun Warrior didn’t meet our goals in the new system where additional buildcrafting elements are present.  
  • Sentinel 
    • Offensive Bulwark: 
      • Increased the amount of time added to your Void Overshield’s duration when you defeat a target with a melee attack. 
      • Now 6 seconds bonus duration, up from 2 seconds. 
  • Behemoth 
    • Diamond Lance: 
      • Fixed an issue where the Diamond Lance pickup interactable would delete itself if an enemy player walked through it. 
Warlock 
  • General 
    • Added a small amount of airborne tolerance when casting a rift to reduce instances of the cast sequence terminating early while on uneven terrain.  
      • Note: this change was also previously applied to the Titan Barricade ability with the launch of The Witch Queen. 
  • Dawnblade 
    • Daybreak: 
      • Now sends out a streak of flames on impact as default behavior. 
  • Well of Radiance: 
    • No longer provides an overshield to players standing in the Well. 
    • Now damage resistance has increased vs. damage from combatants, player abilities, and Special and Heavy weapon damage to partially offset the loss in raw HP. 
  • Celestial Fire: 
    • Tracking effectiveness increased at longer ranges. 
    • Reduced damage of each individual projectile from 35hp to 30hp. 
    • Damage scalar increased against PVE combatants by 25%.
  • Incinerator Snap (new melee ability): 
    • Snap your fingers to create a short-range fan of burning sparks which explode and Scorch enemies.
  • Phoenix Dive (NEW): 
    • Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies. 
  • Deprecated the Guiding Flame and Igniting Touch melee abilities, and the Divine Protection and Everlasting Fire subclass node perks. 
  • Heat Rises: 
    • Now also improves Phoenix Dive. While Heat Rises is active, you are granted Restoration while diving, and deal damage to and Scorch nearby enemies on landing. 
    • Now grants +70 airborne effectiveness to your equipped weapons rather than removing the airborne accuracy penalty.
  • Voidwalker 
    • Pocket Singularity: 
      • Improved consistency at close ranges. 
      • Now also disables targets’ melee lunge for 1 second on hit. 
  • Stormcaller 
    • Ball Lightning: 
      • Projectile now arms more quickly after passing over a target to resolve an issue where the downward detonation could overshoot targets behind cover. 
Solar Aspects 
  • Hunter: 
    • Knock ‘Em Down 
    • On Your Mark 
    • Gunpowder Gamble 
  • Titan: 
    • Roaring Flames 
    • Sol Invictus 
    • Consecration 
  • Warlock: 
    • Icarus Dash 
    • Heat Rises 
    • Touch of Flame 
Solar Fragments 
  • Ember of Singeing 
  • Ember of Benevolence 
  • Ember of Eruption
  • Ember of Searing 
  • Ember of Beams 
  • Ember of Combustion 
  • Ember of Torches 
  • Ember of Tempering 
  • Ember of Blistering 
  • Ember of Solace 
  • [REDACTED] 
  • [REDACTED] 
  • [REDACTED] 
  • [REDACTED] 
Solar-Focused Exotic Armor Updates 
  • Loreley Splendor Helm: 
    • The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects. 
  • The Bombardiers: 
    • Now apply Scorch to targets rather than a generic Solar burn effect. 
  • Dawn Chorus: 
    • Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect. 
    • Now increases the damage your Scorch effects deal. 
  • Phoenix Cradle: 
    • Now applies the Sol Invictus buff and Solar Restoration to allies that pass through your Sunspots. 
  • Young Ahamkara’s Spine: 
    • No longer grants ability energy from burn damage ticks. 
General 
  • Void Invisibility: 
    • Radar ping loop now begins after 5 seconds of invisibility, up from 3. 
      • With Update 4.0.0.4, we made a change to radar behavior for invisible targets. We believe that this was the right path forward, but our tuning was slightly too aggressive and removed space in the Nightstalker kit that allowed them to intelligently flank bunkered players. 
      • The changes in this update mean that base Vanishing Step or Trapper’s Ambush melee invisibility will not trigger a second radar ping (unless the invisible player begins sprinting or uses their vertical movement mode). With one source of invisibility extension (like Echo of Persistence or Graviton Forfeit) active or with an extended invisibility effect (like a Trapper's Ambush Quickfall or Stylish Executioner activation), one additional radar ping will occur, and if two extensions are used then two additional radar pings will occur. 
  • Void Volatile: 
    • Fixed an issue where volatile detonations could be applied to a single target immediately rather than going on the intended 1-second cooldown. 
      • We don’t believe this will result in a noticeable player-facing difference in volatile behavior or efficacy outside of edge cases with Volatile Rounds or Controlled Demolition but will be keeping an eye on this going forward. 
    • Lowered the amount of physics acceleration applied to targets by volatile detonations. 
  • Resilience: 
    • Now grants increased incoming flinch resistance and damage resistance vs. PVE combatants. 
Power and Progression 
  • Power Bands have been increased for the new Season: 
    • Power Floor: 1350 (unchanged) 
    • Soft Cap: 1510 (up from 1500) 
    • Powerful Cap: 1560 (up from 1550) 
    • Hard Cap: 1570 (up from 1560) 
  • The Character Power Boost has been increased to 1510 with the new Soft Cap. 
Bounties and Pursuits 
  • Fixed an error granting unintended progress for Weapon Flair Triumph. 
  • Activity streaks for Crucible, Vanguard, Xûr's Strange Favor, and Gambit no longer reset when you enter a non-ritual activity. Instead, they rebalance themselves every time you complete a ritual activity, so you can never have a total of more the 5 across the 4 reputations. 
  • Players no longer receive Gunsmith reputation for completing campaign missions. 
  • Public events objectives now award participation for all types of public events. 
  • Fixed an issue where The Butler RS/2 Rocket Launcher is rewarded to a new Guardian after starting the New Light campaign a second time. 
  • Fixed several issues affecting the runes in the Veles Labyrinth Lost Sector in the Cosmodrome. 
  • Removed bounty related objectives from Gambit, Crucible, and strike intro quests. 
  • Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character.  
  • Vendor buttons leading to abilities now show a checkmark to signify all abilities have been acquired from subclass tree. 
Rewards 
  • Dares of Eternity: Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3. This does not affect the number of Strange Coins earned from Lightning Round chests. 
  • Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended. 
    • Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Experience and Bright Dust continue to use smaller icons. 
Season Pass 
  • Going forward, Catalyst Quest Boosts acquirable from the Season Pass will apply to all active Season Pass Exotic catalyst quests. This applies to Season of the Risen and after. 
  • A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45). 
    • Some existing rewards were moved/consolidated to accommodate this change but no items have been removed from the Pass.
Vendors 
  • Xûr's inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday. He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday. 
  • Updated the names and descriptions for some vendor engrams. Engram items titled "Gear" should directly reward you with an item of that type, while engrams items titled "Engram" should reward you with a decryptable engram you can bring to Rahool or focus at a vendor. 

Platforms and Systems  

  • Cleaned up Audio settings for voice chat on non-PC platforms: 
    • Voice Settings: Remove console voice chat settings for Blended, Headset Only, Speakers Only. 
  • Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends. 

Localization

  • The voice actor for Eris Morn’s Italian dialogue has been recast. 

General  

  • Season 17 entitlement updates (Seasonal Silver Bundle, Season Pass, The Witch Queen Dungeon Key): 
    • The Witch Queen Dungeon Key (which includes both S17 and S19 dungeons) will immediately be granted to players who own or purchase The Witch Queen Deluxe Edition or upgrade the already-owned copy to Deluxe. 
    • For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches. 
  • Scorn sniper damage brought in line with other combatant sniper weapons. Spread of projectiles increased to reduce instances of multiple projectiles hitting players. 
  • Removed veteran player Void 3.0 tutorial. 

New Light 

  • New Light Solar 3.0 updates: 
    • New Hunter characters will start with the reworked Solar 3.0 subclass.  
    • New Titan and Warlock characters will start with Void 3.0 subclasses.  
    • Subclasses you have not acquired are available after finishing the A Guardian Rises questline and talking with Ikora Rey during the A Spark of Hope quest.  
  • New Hunter characters will start with Solar subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by purchasing them from Ikora in the Tower and completing meditation: 
    • Hunter: 
      • Super Ability: Deadshot Golden Gun (6-shot variant) 
      • Class Ability: Marksman Dodge 
      • Movement Ability: Triple Jump 
      • Charged Melee: Knife Trick 
      • Grenade: Swarm Grenade 
    • Titan: 
      • Super Ability: Hammer of Sol 
      • Class Ability: Towering Barricade 
      • Movement Ability: Strafe Lift 
      • Charged Melee: Hammer Throw 
      • Grenade: Thermite Grenade 
    • Warlock: 
      • Super Ability: Daybreak 
      • Class Ability: Healing Rift 
      • Movement Ability: Burst Glide 
      • Charged Melee: Incinerator Snap 
      • Grenade: Solar Grenade 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51380

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Destiny 2 Hotfix 4.1.0.1

May 31, 2022 - BrunoLouviers

Activities

Dungeons and Raids

Duality
  • Fixed an issue where players were spawning in an undesirable location after joining the existing fireteam. You really didn’t want to be there.
  • Standard Bearers are now spawning where intended.
  • Spamming the bell should no longer stop it from functioning.
  • Fixed numerous texture and environment issues.
Grasp of Avarice
  • Fixed an issue where players couldn’t progress in the encounter.
Vow of the Disciple
  • Fixed an issue where previewing weapons in the vendor shop showed placeholder shaders.

 

Gameplay and Investment

Weapons

  • Players will be less likely to spawn into the opposing team’s Witherhoard pools in PvP.
  • Bump in the Night Rocket Launcher now has a tracking indicator in the scope when used with the Tracking Module perk.
  • Fixed several Hand Cannons which had missing scopes including The Steady Hand and True Prophecy.

Bounties and Pursuits

  • Fixed an issue where Seasonal Challenges were not correctly tracking Seasonal quest progress across different characters in some circumstances.

 

Platforms and Systems

  • Fixed an issue where players on Xbox platforms could sometimes only see limited invite and join actions in the roster when viewing Xbox network friends.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51424

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Destiny 2 Hotfix 4.1.0.2

Jun 7, 2022 - BrunoLouviers

ACTIVITIES

Raids and Dungeons

  • We have fixed an issue where Pinnacle gear was dropping more than once per week in the Master version of the Duality dungeon.  
      • Encounters from either Legend or Master, whichever is completed first, reward pinnacles once per week per class. 
      • Pinnacle rewards were unrestricted in Duality Master mode before this change 
  • Fixed an issue that blocked progress in Grasp of Avarice final boss encounter.  
      • Captain Avarokk might still show some shaky animations during the fight. 
  • Fixed an issue that could cause an activity crash during the Caretaker encounter in Vow of the Disciple.
  • Removed Powerful rewards from Deep Stone Crypt when it’s not a weekly featured Raid. 

Gameplay and Investment  

Weapons 

  • Fixed an issue where some weapons wouldn’t get Deepsight progression
  • Fixed an issue where the enhanced version of Bait and Switch was not working. 
  • Fixed an issue where Adaptive Munitions was not working on Glaives.
  • Fixed an issue where the Exotic Sidearm Trespasser was not available in Collections. 
  • Fixed an issue where the Season Pass Auto Rifle Firefright was not available in Collections 
  • Fixed an issue where the Conscripted ornament for Traveler’s Chosen could no longer be equipped 

Armor 

  • Updated the description of the Roast ‘Em perk on the Hunter Exotic arms Caliban’s Hand: "Proximity Knife scorches targets it damages with its explosions, or ignites targets on a direct kill." 
  • Fixed an issue where Artifice Armor lost their special mod socket. 

Abilities 

Warlock 

  • Heat Rises:
      • Added behavior: Consuming your grenade now also releases a burst of cure x2 around you, healing you and your nearby allies. Consuming a Healing Grenade increases the strength of the burst to cure x3 and consuming a Touch of Flame Healing Grenade provides Restoration as an additional benefit. 
  • Icarus Dash: 
      • Added behavior: While airborne, rapidly defeating targets with your Super or any weapon cures you. 
  • Celestial Fire: 
      • Each Celestial Fire projectile now applies 10 Scorch stacks. This is increased to 15 stacks with Ember of Ashes equipped. 

Titan 

  • Burning Maul: 
      • Buffed damage in PvE by 25%. 
  • Roaring Flames: 
      • While Roaring Flames is active, your uncharged melee attack now deals Solar damage and applies 30 scorch stacks to targets per hit. This is increased to 40 stacks with Ember of Ashes equipped. 
      • Fixed an issue where the Roaring Flames Aspect wouldn't proc on some Solar grenade kills. 
  • Consecration: 
      • Fragment slots increased from 1 to 2. 
      • Raised the height of the secondary attack’s ground wave by 25% to more easily catch players who jump too late. 

Miscellaneous 

  • Ember of Benevolence 
      • Fixed an issue that caused this Fragment to activate and refresh inconsistently. 
      • Should now always activate from: 
          • Allies entering your Healing Rift or Well of Radiance. 
          • Healing allies with a Healing Grenade, Heat Rises grenade consume, Edge of Intent Warlock Glaive turret, or Phoenix Dive landing detonation. 
          • Hitting allies with Lumina’s Noble Rounds or Boots of the Assembler orbs. 
  • Fixed an issue with Vortex, Voidwall, and Solar grenades causing them to deal less damage than intended against PvE targets. 

General 

  • Fixed an issue where certain Rare armor was able to be dismantled for Legendary rewards. 
  • Fixed an issue where the Season 17 Season Pass +10 ranks bundle was not properly showing on Eververse. 
  • Fixed an issue with the Russian translation for the perk Sleight of Hand. Now it properly states the perk functionality. 

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51440

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Destiny 2 Hotfix - 4.1.0.3

Jun 14, 2022 - Destiny Dev Team

Activities  

Raids and Dungeons:  

  • Moving forward, Grasp of Avarice dungeon will only drop a Pinnacle reward upon completion when it is the featured dungeon of the week. 
    • Encounter completions during non-featured weeks have a chance to drop a Powerful reward.  
    • You can learn more about the new rotator system in the previous TWAB here.  
  • Vault of Glass: Fixed an issue where a Titan’s Solar Throwing Hammer could interrupt boss attacks from the Templar.  
  • Fixed an issue where Sunspots could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple.  
 

Derelict Leviathan:  

  • Sever: Fixed an issue where players could not teleport all out of Shame and Reconciliation Sever activities after the boss is defeated.  
    • Look. Sever is supposed to be emotional but that doesn’t mean we meant to trap you there, OK? We’ll call it bonding.  
  • Nightmare Containment: Fixed an issue where The Machinist refused to rocket and stomp players when she was supposed to, so we gave her a stern talking-to and now she's back to usual shenanigans.  
    • The Machinist will now periodically shoot a blaze of rockets at players and stomp when they get too close.  
 

Trials of Osiris: 

  • Fixed an issue where players were not appropriately matched based on win count in Trials of Osiris. 
    • With this issue fixed, the Flawless pool and Flawless pool loot will once again be enabled on Sundays at 10 AM Pacific. 
 

Gameplay and Investment  

Weapons:  

  • Well Rounded perk will no longer trigger when a player cancels a charged grenade.

Full Notes: https://www.bungie.net/en/Explore/Detail/News/51454

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Destiny 2 Hotfix 4.1.0.4

Jun 28, 2022 - BrunoLouviers

Activities 

Raid and Dungeon 

  • The Last Wish:  
        • Fixed an issue where mods were not dropping. 
  • Duality:  
        • Fixed an issue where damage phase lasted for an unintended duration in the Sorrow Bearer encounter. 
        • Fixed an issue where the Sorrow Bearer encounter could auto-complete after the first bell teleport. 
        • Fixed an issue where Skyburner’s Oath and the Explosive Payload perk could bypass the bosses’ shields in Duality’s Vault encounter. 
  • Fixed an issue where players could break immune shields in Vault of Glass, Garden of Salvation, and Vow of the Disciple by applying Scorch to enemies. 

Crucible and Iron Banner 

  • Fixed an issue where players could hide out of bounds in the Crucible map, Disjunction. 
  • Iron Banner:  
        • Fixed an issue where the Heavy as Death emblem was not contributing towards the reputation rank boost when equipped. 
        • Fixed an issue where the fifth step of the Forging Iron Quest would not progress if the equipped Iron Banner armor also had Iron Banner ornaments applied. 
        • Fixed an issue where the  daily challenges rank boost increments were not unlocked account-wide. 
  • Rift:  
        • Fixed an issue where dunking the Spark with no time left on the round timer could trigger an infinite transmat loop. 
        • Fixed an issue where the Spark would disappear for the remainder of the match if the player that picks it up dies at the same time. 

Destinations 

  • Fixed an issue where The Conflux Lost Sector would not be available in its Legend or Master version for some players. 
  • Fixed an issue where the first step of the Bound by Sorrow quest would not complete upon collecting 500 Vestiges. 

Gameplay and Investment  

Armor 

  • Fixed an issue where certain Exotic armor pieces did not offer their airborne effectiveness benefits: 
        • Sealed Ahamkara Grasps: +50 to all weapons for 5 seconds after a melee hit. 
        • Wings of Sacred Dawn: +50 to all weapons. 
        • Lion Rampant: +50 while hip-firing. 
        • Peacekeepers: +40 to SMGs. 
        • Peregrine Greaves: +20 to all weapons. 

Weapons 

  • Fixed an issue where Players could shoot through Barricades, Ward of Dawn, and thin walls when both the Piercing Sidearms artifact mod was equipped on a weapon with the Armor-Piercing Rounds weapon perk. 
        • Piercing Sidearms artifact mod will be re-enabled. 
  • Fixed an issue where the Nezarec's Whisper Glaive couldn't be Masterworked in some cases. 

Abilities 

  • Fixed an issue where Hammer Strike was not receiving the intended damage bonus from Roaring Flames. 
        • Note: In patch 4.1.0.2, we fixed an issue where Roaring Flames was not getting the intended reduced scalars while melee boosting Exotic armor or weapon perks were active, but that change was not reflected in that release’s patch notes, so we’re including it here for posterity. 
            • Roaring Flames now grants a 20% bonus damage on powered melee abilities per stack. 
            • Roaring Flames will grant a 10% bonus damage per stack if Synthoceps, Peregrine Greaves, Wormgod Caress or the One-Two Punch weapon perk are active. 

General 

  • Adjusted Crucible Vermillion shader's visuals on glowing materials to address potential photosensitivity issues. 

Full notes: https://www.bungie.net/en/Explore/Detail/News/51491

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