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[Discussion] Why Single-Player Games Are Making a Comeback in a Live-Service World


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Unraveling the Profitability of Single-Player Games

Even as the AAA games market continues to accrue substantial revenue from in-game purchases, particularly in the ambit of live-service games, the excessive competition inherent in the live-service market raises valid points about potential investment risks. With the engagement these live-service games command, new players find it increasingly difficult to penetrate the market. As demand for live-service gaming continues to nosedive, more players now prefer the single-player alternative, posing a new challenge for game developers seeking to optimize the current market dynamics.

Reevaluating the Market Strategy

Recent insights from MIDiA's latest gaming report underscore the increasing attractiveness of shifting resources towards single-player games. Despite the aggressive push by many industry-leading AAA game developers to capture the live-service trend, a regrettable trend of failed attempts is beginning to emerge. Many of these ventures result in substantial opportunity losses as studios abandon the proven market of single-player games, which have previously earned them hundreds of millions in revenue, for the uncertain terrain of live-service games. Given the risky balance of the market, large-scale errors are often not indulged, considering the market oversaturation. In other words, the business model that promises smaller but consistent revenue surges appears to be a more sustainable alternative than expecting massive returns that might fail to materialize.

Embracing the Future of Single-Player Games

The dominance of live-service games and in-game purchases in the gaming market doesn't overshadow the fact that the majority of gamers still prefer the single-player mode. Evidence from recent success stories amongst new single-player games such as the Elden Ring franchise and Black Myth Wukong attest to the enormous revenue potential of this gaming mode. However, a caveat to note in this growth trajectory is that a player's age seems to play a significant role in their preference for single or live-service gaming. As life commitments increase with age, there is a positive correlation between a gamer's age and their preference for single-player games. Worthy of remark is the appeal that single-player games have on younger players who typically enjoy Player Versus Player (PVP) games. Unlike the commitment live-service games require, gamers find it more agreeable to momentarily dedicate their attention to single-player games.

The Single-Player Opportunity for Game Developers

While the industry continues to witness substantial cost inflation in the development of AAA single-player games, there is undeniable potential in producing leaner games that maintain AAA status. Unlike live-service games that involve long-term running costs to maintain user engagement, which often exceeds development expenses, single-player games present a more sustainable financial prospect. For publishers looking to chart new waters, a strategic pivot from live-service games to the relatively unexplored waters of single-player games could be an innovative step towards stability in the gaming industry. The full report offers more comprehensive insights into the dynamics driving gamers' purchase decisions, potential markets for publishers, and many more game development strategies.


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