Xbox Cloud Gaming to Allow Personal Game Streaming
In an exciting upcoming development, Microsoft is set to amplify user experience in the world of Xbox cloud gaming. Late next month, the tech powerhouse aims to offer gamers the freedom to stream their personalized game libraries. This move comes as a significant stride from the current system, where access is only granted to games included in the ever-popular Xbox Game Pass.
A Deep Dive into Project Lapland
Project Lapland, Microsoft's ongoing experiment, has been the driving force behind this innovative enhancement. The central goal has been to augment the Xbox Cloud Gaming servers in order to accommodate the streaming of a much broader range of games, broadening from the few hundred options currently available to thousands. The rollout plan begins by testing this feature with Xbox Insiders later in the month before releasing it to a larger user base.
The exciting developments do not stop there. November also marks the time when Microsoft aims to integrate a feature allowing game purchases directly on the Xbox mobile app for Android users in the US. This initiative comes hot on the heels of a recent court decision instructing Google to desist from mandating Google Play Billing for apps within the Play Store starting November 1st.
Headway in Xbox Cloud Gaming Expansion
Xbox president, Sarah Bond, revealed mitigating details in her recent announcement. She confirmed that the integration of personal games and direct purchases on the Android Xbox App commences this November. In her vision for the platform's future, she hinted at the possibility of buying a game on Android and instantaneously streaming it to your device once the development enabling a comprehensive game library on Xbox Cloud Gaming is finished.
This project traces its initial plans to 2020, under the label Project xCloud, with the objective to eventually launch streaming of game libraries. It was rescheduled to launch in 2022 but did not materialize. Sources indicate that the postponement is due to the detailed preparation needed to adapt the infrastructure to accommodate a considerably larger variety of games.
Meanwhile, the tech tycoon is also making significant strides in creating a browser-based mobile store, a project that was initially slated to launch in July. The store is set to carry deals and in-game items at the onset but will gradually expand to include its first-party games. An official statement from Microsoft in August confirmed that testing for the web-based mobile store has commenced and assured that the project's development is well on track.
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