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[Discussion] Halo Infinite Competitive Settings Released


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343 Industries, the dev of Halo Infinite, has finally released the settings that will be used in competitive matchmaking.  Well, at least the general guideline of settings being used and a good explanation on what players can expect in their recent blog. The blog also stated these settings will be used for the game’s competitive matchmaking along with the game’s esports competitions.

Players will start all games using Halo’s iconic esport gun, the Battle Rifle, and will quickly find out that their HUD lacks a motion tracker.  Grenade hit markers will also be disabled in these modes and players will need to focus on teamwork to achieve consistent victory.  Friendly fire will also be enabled for the game modes to push for even more team coordination.

Modes used in competitive play are currently limited to Slayer, Capture the Flag, Strongholds, and Oddball.  Weapon and equipment spawn points will be locked to static locations and set with interval timers that focus on team tactics to control the best gear.

These changes to the gameplay are stated to allow lone wolf play, but to enforce that teamwork will be the primary reason for victory or defeat.  343 mentions that they are striving to push for settings, maps, and even spawns on the map to push the better team to end the round with the better score. 


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