Jump to content

ThunderFlash

Legion
  • Posts

    63
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by ThunderFlash

  1. That sonic controller has been ordered! Why does xbox not promote that thing!
  2. Augmented reality games suck so far. VR is at least fun for a few games.
  3. Even after all the hate reviews I tried Chimera Squad and it was good. might be do to me not playing the older games but I enjoyed it.
  4. Seems like you are doing much more videos as a normal.
  5. Gears 3 was may favorite part of the series. just did not seem to be the same game after the originals
  6. Vanguard isn't all too bad, but ya.... Infinite is crazy good.
  7. My one friend has been trying to build a PC for over a year now and still hasn't been able to get everything in.
  8. I have been trying to love 2042, but it is just not going well.
  9. So far I'd say Warzone as it keeps being good well the new CoD are not that great.
  10. My pc is a prebuilt but I game on a playstation.
  11. Chunky is a good word for why I can never get into 3rd person. The whole delayed aim, first person sniping, etc etc. Is just not as smooth as a good first person shooter.
  12. Battlefield 2042 came out firing with a massive level of hype that drove it through a monstrous FPS release market coming in Holiday 2021 with the likes of Halo Infinite and Call of Duty Vanguard. However, that hype seems to have been put to the test with the recent open beta for 2042 as players got to experience the game for themselves firsthand. First came the bugs, the game was full of them to the point that players encountered problems with nearly every feature of the game, and numerous game-breaking bugs would decide the outcome for many players’ games. Dice released a statement that stated the game used in the beta was “months old” and most of the bugs were fixed already. This statement was received with a lot of question marks and confusion as the open beta was a massive marketing push for the game and they are claiming they willingly choose a bad version of the game to show off. Although the key complaints wouldn’t flood in until players started to notice some major gameplay changes from previous Battlefield games that seemed to be unanimously disliked. Destructible environments, one of the most key and enjoyed features of the series, have been removed in favor of a few scripted style destruction points in buildings and on the map. Vehicles just didn’t feel like a battlefield game and worst of all, specialists somehow added classes of characters you can play, but also removed the “classes” part of Battlefield. Squad teamwork has been such a major (and loved) focus point of Battlefield and now players have no idea who to turn towards for more ammo, healing, etc. Players can freely switch equipment between specialists, and this is nice for a Call of Duty style game but very confusing for a squad-based game like Battlefield. Gunplay was good, but seemed basic and forgiving for a Battlefield game and some players even pointed out that it felt like a fancy mobile shooter with how easy recoil was to manage. Although outside of the gunplay itself, the core gunfighting of the game itself was lacking. Revives were basically nonexistent, teamwork was reduced to simple team spawns, and the game as a whole just seemed to lack all of the glory that makes Battlefield an amazing shooter. Hopefully, these issues are not as bad as they seem. Perhaps, the destruction issues were limited to the map they released for the beta and others will be better. Also some better indication on who has ammo and more rewards to encourage reviving and other teamwork would certainly be nice. View full article
  13. Battlefield 2042 came out firing with a massive level of hype that drove it through a monstrous FPS release market coming in Holiday 2021 with the likes of Halo Infinite and Call of Duty Vanguard. However, that hype seems to have been put to the test with the recent open beta for 2042 as players got to experience the game for themselves firsthand. First came the bugs, the game was full of them to the point that players encountered problems with nearly every feature of the game, and numerous game-breaking bugs would decide the outcome for many players’ games. Dice released a statement that stated the game used in the beta was “months old” and most of the bugs were fixed already. This statement was received with a lot of question marks and confusion as the open beta was a massive marketing push for the game and they are claiming they willingly choose a bad version of the game to show off. Although the key complaints wouldn’t flood in until players started to notice some major gameplay changes from previous Battlefield games that seemed to be unanimously disliked. Destructible environments, one of the most key and enjoyed features of the series, have been removed in favor of a few scripted style destruction points in buildings and on the map. Vehicles just didn’t feel like a battlefield game and worst of all, specialists somehow added classes of characters you can play, but also removed the “classes” part of Battlefield. Squad teamwork has been such a major (and loved) focus point of Battlefield and now players have no idea who to turn towards for more ammo, healing, etc. Players can freely switch equipment between specialists, and this is nice for a Call of Duty style game but very confusing for a squad-based game like Battlefield. Gunplay was good, but seemed basic and forgiving for a Battlefield game and some players even pointed out that it felt like a fancy mobile shooter with how easy recoil was to manage. Although outside of the gunplay itself, the core gunfighting of the game itself was lacking. Revives were basically nonexistent, teamwork was reduced to simple team spawns, and the game as a whole just seemed to lack all of the glory that makes Battlefield an amazing shooter. Hopefully, these issues are not as bad as they seem. Perhaps, the destruction issues were limited to the map they released for the beta and others will be better. Also some better indication on who has ammo and more rewards to encourage reviving and other teamwork would certainly be nice.
  14. I sent you a PM as I am a bit confused. Thank you!
  15. @Uncrowned Guard I have no idea what to use as an image for this!
  16. Battlefield 2042 came out firing with a massive level of hype that drove it through a monstrous FPS release market coming in Holiday 2021 with the likes of Halo Infinite and Call of Duty Vanguard. However, that hype seems to have been put to the test with the recent open beta for 2042 as players got to experience the game for themselves firsthand. First came the bugs, the game was full of them to the point that players encountered problems with nearly every feature of the game, and numerous game-breaking bugs would decide the outcome for many players’ games. Dice released a statement that stated the game used in the beta was “months old” and most of the bugs were fixed already. This statement was received with a lot of question marks and confusion as the open beta was a massive marketing push for the game and they are claiming they willingly choose a bad version of the game to show off. Although the key complaints wouldn’t flood in until players started to notice some major gameplay changes from previous Battlefield games that seemed to be unanimously disliked. Destructible environments, one of the most key and enjoyed features of the series, have been removed in favor of a few scripted style destruction points in buildings and on the map. Vehicles just didn’t feel like a battlefield game and worst of all, specialists somehow added classes of characters you can play, but also removed the “classes” part of Battlefield. Squad teamwork has been such a major (and loved) focus point of Battlefield and now players have no idea who to turn towards for more ammo, healing, etc. Players can freely switch equipment between specialists, and this is nice for a Call of Duty style game but very confusing for a squad-based game like Battlefield. Gunplay was good, but seemed basic and forgiving for a Battlefield game and some players even pointed out that it felt like a fancy mobile shooter with how easy recoil was to manage. Although outside of the gunplay itself, the core gunfighting of the game itself was lacking. Revives were basically nonexistent, teamwork was reduced to simple team spawns, and the game as a whole just seemed to lack all of the glory that makes Battlefield an amazing shooter. Hopefully, these issues are not as bad as they seem. Perhaps, the destruction issues were limited to the map they released for the beta and others will be better. Also some better indication on who has ammo and more rewards to encourage reviving and other teamwork would certainly be nice.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.